- Moved "game mode" types of awards outside of a code, and inside of a configuration file (rules/awards.dat). No code is required anymore to create such an award (momir, hermit basic, etc...)
- fixed compilation errors in GameObserver (windows)
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@@ -81,9 +81,6 @@ public:
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INTERRUPT_AFTEREND,
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BEGIN_AWARDS, //Options after this use the GameOptionAward struct, which includes a timestamp.
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DIFFICULTY_MODE_UNLOCKED = BEGIN_AWARDS,
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MOMIR_MODE_UNLOCKED,
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STONEHEWER_MODE_UNLOCKED,
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HERMIT_MODE_UNLOCKED,
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EVILTWIN_MODE_UNLOCKED,
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RANDOMDECK_MODE_UNLOCKED,
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AWARD_COLLECTOR,
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@@ -361,6 +358,7 @@ public:
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private:
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vector<GameOption*> values;
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map<string,GameOption*> unknownMap;
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GameOption * factorNewGameOption(string optionName, string value = "");
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};
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class GameSettings
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