Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network

Fixes in GameObserver serialization/deserialization code
Fixes in JNetwork and JSocket on windows
Various code cleanup (currentGamePhase access in particular)
Updated GUI code to re-enable a basic network GUI
Activated threaded tests on Windows. It uses 4 threads by default.
This commit is contained in:
Xawotihs@gmail.com
2013-01-22 22:39:49 +00:00
parent ada0a1555d
commit 9db8478dfe
18 changed files with 493 additions and 269 deletions

View File

@@ -824,7 +824,7 @@ int MTGCardInstance::removeBlocker(MTGCardInstance * blocker)
// Blockers can be removed "manually" (by the blocking player) at the Blockers step,
// Or "automatically" in the damage phase, when they die and regenerate (see http://code.google.com/p/wagic/issues/detail?id=563 )
// In the second case, we still want the card to be marked as "blocked" this turn
if (!blockers.size() && observer->currentGamePhase == MTG_PHASE_COMBATBLOCKERS)
if (!blockers.size() && observer->getCurrentGamePhase() == MTG_PHASE_COMBATBLOCKERS)
{
blocked = false;
}