Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network
Fixes in GameObserver serialization/deserialization code Fixes in JNetwork and JSocket on windows Various code cleanup (currentGamePhase access in particular) Updated GUI code to re-enable a basic network GUI Activated threaded tests on Windows. It uses 4 threads by default.
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@@ -75,7 +75,7 @@ GameApp::GameApp() :
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mCurrentState = NULL;
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mNextState = NULL;
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rules = 0;
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music = NULL;
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}
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