Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network
Fixes in GameObserver serialization/deserialization code Fixes in JNetwork and JSocket on windows Various code cleanup (currentGamePhase access in particular) Updated GUI code to re-enable a basic network GUI Activated threaded tests on Windows. It uses 4 threads by default.
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@@ -102,6 +102,7 @@ public:
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std::string GetCurrentDeckStatsFile();
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virtual bool parseLine(const string& s);
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friend ostream& operator<<(ostream&, const Player&);
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friend istream& operator>>(istream&, Player&);
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bool operator<(Player& aPlayer);
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bool isDead();
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};
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