- Momir AI tweaks
- More cards in shop, boosters are cheaper, each card has between 1 and 4 occurrences
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-07 13:38:11 +00:00
parent e46b199a6c
commit 9d0a10756d
4 changed files with 59 additions and 31 deletions
+10 -8
View File
@@ -10,7 +10,6 @@
MTGAbility * AIMomirPlayer::momirAbility = NULL;
AIMomirPlayer::AIMomirPlayer(MTGPlayerCards * _deck, char * file, char * avatarFile): AIPlayerBaka(_deck,file, avatarFile){
// TODO count min and max number of mana (should probably be part of the gameobserver so that human players don't make mistakes)
momirAbility = NULL;
agressivity = 100;
}
@@ -35,29 +34,32 @@ MTGAbility * AIMomirPlayer::getMomirAbility(){
int AIMomirPlayer::momir(){
if (!game->hand->nb_cards) return 0; //nothing to discard :/
int result = 0;
int opponentCreatures = getCreaturesInfo(opponent(), INFO_NBCREATURES);
int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES );
getPotentialMana();
int converted = potentialMana->getConvertedCost();
int efficiency = 100;
int chance = 1 + (rand() % 100);
if (converted == 5) efficiency = 5 ; //Strategy: skip 5 drop
if (converted == 7) efficiency = 50; //Strategy: 7 drops have bad upkeep costs and the AI doesn't handle those right now...
if (converted == 5 && myCreatures > opponentCreatures && game->hand->nb_cards<4) efficiency = 5 ; //Strategy: skip 5 drop
if (converted == 7 && myCreatures > opponentCreatures && game->hand->nb_cards<2) efficiency = 50; //Strategy: 7 drops have bad upkeep costs and the AI doesn't handle those right now...
if (converted > 8 ) converted = 8;
if (converted == 8) efficiency = 100 - game->inPlay->nb_cards;
if (converted == 8) efficiency = 100 - (myCreatures-opponentCreatures);
if (efficiency >= chance){
int _cost[] = {Constants::MTG_COLOR_ARTIFACT,converted};
ManaCost * cost = NEW ManaCost(_cost);
tapLandsForMana(potentialMana,cost);
delete cost;
MTGAbility * ability = getMomirAbility();
MTGCardInstance * card = game->hand->cards[0];
if (ability->isReactingToClick(card,cost)){
tapLandsForMana(potentialMana,cost);
AIAction * a = NEW AIAction(ability,card);
clickstream.push(a);
return 1;
result = 1;
}
delete cost;
}
return 0;
return result;
}
int AIMomirPlayer::computeActions(){
+12 -9
View File
@@ -49,22 +49,25 @@ void GameStateShop::Start()
}
}
if (nbsets){
setIds[0] = sets[(rand() % nbsets)];
setIds[1] = sets[(rand() % nbsets)];
for (int i = 0; i < SHOP_BOOSTERS; i++){
setIds[i] = sets[(rand() % nbsets)];
}
}else{
setIds[0] = (rand() % MtgSets::SetsList->nb_items);
setIds[1] = (rand() % MtgSets::SetsList->nb_items);
for (int i = 0; i < SHOP_BOOSTERS; i++){
setIds[i] = (rand() % MtgSets::SetsList->nb_items);
}
}
JQuad * mBackThumb = GameApp::CommonRes->GetQuad("back_thumb");
shop = NULL;
shop = NEW ShopItems(10, this, itemFont, 10, 0, mParent->collection, setIds);
sprintf(starterBuffer, "%s Booster (15 cards)",MtgSets::SetsList->values[setIds[0]].c_str());
sprintf(boosterBuffer, "%s Booster (15 cards)",MtgSets::SetsList->values[setIds[1]].c_str());
shop->Add(starterBuffer,mBack,mBackThumb, 1900);
shop->Add(boosterBuffer,mBack,mBackThumb, 1900);
for (int i = 0; i < 5; i++){
for (int i = 0; i < SHOP_BOOSTERS; i++){
sprintf(setNames[i], "%s Booster (15 cards)",MtgSets::SetsList->values[setIds[i]].c_str());
shop->Add(setNames[i],mBack,mBackThumb, 1200);
}
for (int i = 0; i < 8; i++){
shop->Add(mParent->collection->randomCardId());
}
+33 -13
View File
@@ -1,5 +1,6 @@
#include "../include/config.h"
#include "../include/ShopItem.h"
#include "../include/GameStateShop.h"
#include "../include/CardGui.h"
@@ -26,7 +27,7 @@ ShopItem::ShopItem(int id, JLBFont *font, int _cardid, int x, int y, bool hasFoc
Entering();
card = collection->getCardById(_cardid);
quantity = 1;
quantity = 1 + (rand() % 4);
if (card->getRarity() == Constants::RARITY_L) quantity = 50;
quad = NULL;
thumb = NULL;
@@ -43,15 +44,41 @@ const char * ShopItem::getText(){
void ShopItem::Render(){
if (mHasFocus){
mFont->SetColor(ARGB(255,255,255,0));
}else{
mFont->SetColor(ARGB(255,255,255,255));
}
if (!quantity){
mFont->SetColor(ARGB(255,128,128,128));
}
JRenderer * renderer = JRenderer::GetInstance();
renderer->FillRect(mX-5, mY-5,230,35, ARGB(128,0,0,0));
float x0 = mX;
float y0 = mY - (mScale > 1 ? 4 : 0);
if (GetId()%2){
float xs[] = {mX, mX, mX+230,mX+230};
float ys[] = {mY-5+17,mY-5+19,mY-5+35,mY-5} ;
renderer->FillPolygon(xs,ys,4,ARGB(200,0,0,0));
x0 = mX + 230 -30;
mFont->DrawString(mText.c_str(), x0, mY + 8,JGETEXT_RIGHT);
}else{
float xs[] = {mX-5, mX-5, mX-5+230,mX-5+230,};
float ys[] = {mY-5,mY-5+35,mY-5+17,mY-5+19} ;
renderer->FillPolygon(xs,ys,4,ARGB(128,0,0,0));
mFont->DrawString(mText.c_str(), mX + 30, mY + 8);
}
//renderer->FillRect(mX-5, mY-5,230,35, );
if (card){
thumb = card->getThumb();
mText= card->name;
}
if (thumb){
renderer->RenderQuad(thumb,mX,mY - (mScale > 1 ? 4 : 0),0,mScale * 0.45,mScale * 0.45);
renderer->RenderQuad(thumb,x0,y0,0,mScale * 0.45,mScale * 0.45);
}else{
//NOTHING
}
@@ -64,14 +91,7 @@ void ShopItem::Render(){
}else{
if (card) CardGui::alternateRender(card,NULL,mX + SCREEN_WIDTH/2 + 100 + 20,133,0, 0.9f);
}
mFont->SetColor(ARGB(255,255,255,0));
}else{
mFont->SetColor(ARGB(255,255,255,255));
}
if (!quantity){
mFont->SetColor(ARGB(255,128,128,128));
}
mFont->DrawString(mText.c_str(), mX + 30, mY + 8);
}
@@ -122,7 +142,7 @@ ShopItems::ShopItems(int id, JGuiListener* listener, JLBFont* font, int x, int y
pricelist = NEW PriceList(RESPATH"/settings/prices.dat",_collection);
playerdata = NEW PlayerData(_collection);
display = NULL;
for (int i=0; i < 2; i++){
for (int i=0; i < SHOP_BOOSTERS; i++){
setIds[i] = _setIds[i];
};
}
@@ -134,12 +154,12 @@ void ShopItems::Add(int cardid){
int price = pricelist->getPrice(cardid);
price = price + price * (rnd -10)/100;
JGuiController::Add(NEW ShopItem(mCount, mFont, cardid, mX + 10, mY + 10 + mHeight, (mCount == 0),collection, price));
mHeight += 38;
mHeight += 22;
}
void ShopItems::Add(char * text, JQuad * quad,JQuad * thumb, int price){
JGuiController::Add(NEW ShopItem(mCount, mFont, text, quad, thumb, mX + 10, mY + 10 + mHeight, (mCount == 0), price));
mHeight += 38;
mHeight += 22;
}
void ShopItems::Update(float dt){