added ability to have triggered abilities target based on the event that triggered, bramblewood paragon, graft, etc.

use "trigger" inside target code of triggered ability.
does not work with @each and @next.
@damaged can use trigger[to] and trigger[from] to specify the target or source of the damage, respectively.

Adds cards:
Aether Flash
Bramblewood Paragon
In the Web of War
Juniper Order Ranger
Mortuary
Primal Forcemage
Fungus Sliver
Simic Initiate

as well as a test file for feral hydra, missing from my last commit.
and daily build.
This commit is contained in:
salmelo16
2010-04-03 23:50:39 +00:00
parent b9d82a55c7
commit 9cf4c7587b
17 changed files with 376 additions and 42 deletions
+17 -25
View File
@@ -275,13 +275,12 @@ class AAFizzler:public ActivatedAbility{
//MayAbility: May do ...
class MayAbility:public MTGAbility{
class MayAbility:public MTGAbility, public NestedAbility{
public:
int triggered;
bool must;
MTGAbility * ability;
MTGAbility * mClone;
MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false):MTGAbility(_id,_source),must(must),ability(_ability){
MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false):MTGAbility(_id,_source),must(must),NestedAbility(_ability){
triggered = 0;
mClone = NULL;
}
@@ -389,13 +388,12 @@ public:
//Generic Activated Ability
class GenericActivatedAbility:public ActivatedAbility{
class GenericActivatedAbility:public ActivatedAbility, public NestedAbility{
public:
MTGAbility * ability;
int limitPerTurn;
int counters;
MTGGameZone * activeZone;
GenericActivatedAbility(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL):ActivatedAbility(_id, card,_cost,restrictions,_tap),ability(a),limitPerTurn(limit),activeZone(dest){
GenericActivatedAbility(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL):ActivatedAbility(_id, card,_cost,restrictions,_tap),NestedAbility(a),limitPerTurn(limit),activeZone(dest){
counters = 0;
target = ability->target;
}
@@ -1399,10 +1397,9 @@ class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility{
};
class GenericInstantAbility: public InstantAbility{
class GenericInstantAbility: public InstantAbility, public NestedAbility{
public:
MTGAbility * ability;
GenericInstantAbility(int _id, MTGCardInstance * _source, Damageable * _target, MTGAbility * ability): InstantAbility(_id, _source, _target), ability(ability){
GenericInstantAbility(int _id, MTGCardInstance * _source, Damageable * _target, MTGAbility * ability): InstantAbility(_id, _source, _target), NestedAbility(ability){
ability->target = _target;
}
@@ -1643,13 +1640,12 @@ class AConvertLandToCreatures:public ListMaintainerAbility{
};
//Generic Kird Ape
class AAsLongAs:public ListMaintainerAbility{
class AAsLongAs:public ListMaintainerAbility, public NestedAbility{
public:
MTGAbility * ability;
MTGAbility * a;
int includeSelf;
int mini,maxi;
AAsLongAs(int _id, MTGCardInstance * _source, Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * ability,int mini = 0, int maxi = 0):ListMaintainerAbility(_id, _source,_target),ability(ability),mini(mini),maxi(maxi){
AAsLongAs(int _id, MTGCardInstance * _source, Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * ability,int mini = 0, int maxi = 0):ListMaintainerAbility(_id, _source,_target),NestedAbility(ability),mini(mini),maxi(maxi){
tc = _tc;
includeSelf = _includeSelf;
tc->targetter = NULL;
@@ -1731,13 +1727,12 @@ class AAsLongAs:public ListMaintainerAbility{
};
//Lords (Merfolk lord...) give power and toughness to OTHER creatures of their type, they can give them special abilities, regeneration
class ALord:public ListMaintainerAbility{
class ALord:public ListMaintainerAbility, public NestedAbility{
public:
MTGAbility * ability;
int includeSelf;
map<Damageable *, MTGAbility *> abilities;
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a):ListMaintainerAbility(_id,card), ability(a){
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a):ListMaintainerAbility(_id,card), NestedAbility(a){
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
@@ -1811,14 +1806,13 @@ class ALord:public ListMaintainerAbility{
//Foreach (plague rats...)
class AForeach:public ListMaintainerAbility{
class AForeach:public ListMaintainerAbility, public NestedAbility{
public:
MTGAbility * ability;
int includeSelf;
int mini;
int maxi;
map<Damageable *, MTGAbility *> abilities;
AForeach(int _id, MTGCardInstance * card,Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * a, int mini = 0, int maxi = 0):ListMaintainerAbility(_id,card,_target), ability(a),mini(mini),maxi(maxi){
AForeach(int _id, MTGCardInstance * card,Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * a, int mini = 0, int maxi = 0):ListMaintainerAbility(_id,card,_target), NestedAbility(a),mini(mini),maxi(maxi){
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
@@ -1877,12 +1871,11 @@ class AForeach:public ListMaintainerAbility{
};
class AThis:public MTGAbility{
public:
MTGAbility * ability;
class AThis:public MTGAbility, public NestedAbility{
public:
MTGAbility * a;
ThisDescriptor * td;
AThis(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability):MTGAbility(_id, _source,_target),ability(ability){
AThis(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability):MTGAbility(_id, _source,_target),NestedAbility(ability){
td = _td;
ability->source = source;
ability->target = target;
@@ -1941,12 +1934,11 @@ class AThis:public MTGAbility{
}
};
class AThisForEach:public MTGAbility{
class AThisForEach:public MTGAbility, public NestedAbility{
public:
MTGAbility * ability;
ThisDescriptor * td;
vector<MTGAbility *> abilities;
AThisForEach(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability):MTGAbility(_id, _source,_target),ability(ability){
AThisForEach(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability):MTGAbility(_id, _source,_target),NestedAbility(ability){
td = _td;
ability->source = source;
ability->target = target;
+8 -4
View File
@@ -83,6 +83,11 @@ class MTGAbility: public ActionElement{
};
};
class NestedAbility{
public:
MTGAbility * ability;
NestedAbility(MTGAbility * _ability);
};
class TriggeredAbility:public MTGAbility{
public:
@@ -164,9 +169,8 @@ class ActivatedAbility:public MTGAbility{
virtual ostream& toString(ostream& out) const;
};
class TargetAbility:public ActivatedAbility{
class TargetAbility:public ActivatedAbility, public NestedAbility{
public:
MTGAbility * ability;
TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0,int tap = 1);
TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0,int tap = 1);
virtual int reactToClick(MTGCardInstance * card);
@@ -233,16 +237,16 @@ class TriggerNextPhase:public TriggerAtPhase{
};
class GenericTriggeredAbility:public TriggeredAbility{
class GenericTriggeredAbility:public TriggeredAbility, public NestedAbility{
public:
TriggeredAbility * t;
MTGAbility * ability;
MTGAbility * destroyCondition;
GenericTriggeredAbility(int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a,MTGAbility * dc = NULL, Targetable * _target = NULL);
virtual int trigger();
virtual int triggerOnEvent(WEvent * e);
virtual int resolve();
virtual int testDestroy();
void setTriggerTargets(WEvent * e, MTGAbility * a);
void Update(float dt);
virtual GenericTriggeredAbility* clone() const;
const char * getMenuText();
+10 -2
View File
@@ -53,8 +53,6 @@ class TargetChooser: public TargetsList {
virtual ~TargetChooser(){};
int targetListSet();
virtual TargetChooser* clone() const = 0;
};
@@ -166,5 +164,15 @@ class DamageTargetChooser:public TargetChooser{
virtual DamageTargetChooser * clone() const;
};
//Should only be used for triggered abilities.
class TriggerTargetChooser:public TargetChooser{
public:
Targetable * target;
int triggerTarget;
TriggerTargetChooser(int _triggerTarget);
virtual bool targetsZone(MTGGameZone * z);
virtual bool canTarget(Targetable * _target);
virtual TriggerTargetChooser * clone() const;
};
#endif
+12
View File
@@ -19,10 +19,18 @@ public:
DAMAGE = 2,
CHANGE_PHASE = 3,
};
//for getTargets, in case event has more than one possible "target", like with damage events.
enum {
TARGET_NONE = 0,
TARGET_TO,
TARGET_FROM,
};
int type; //Deprecated, use dynamic casting instead
WEvent(int type = NOT_SPECIFIED);
virtual ~WEvent() {};
virtual std::ostream& toString(std::ostream& out) const;
virtual int getValue() {return 0;};
virtual Targetable * getTarget(int target) {return 0;};
};
struct WEventZoneChange : public WEvent {
@@ -32,6 +40,7 @@ struct WEventZoneChange : public WEvent {
WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to);
virtual ~WEventZoneChange() {};
virtual std::ostream& toString(std::ostream& out) const;
virtual Targetable * getTarget(int target);
};
@@ -39,6 +48,8 @@ struct WEventDamage : public WEvent {
Damage * damage;
WEventDamage(Damage * damage);
virtual std::ostream& toString(std::ostream& out) const;
virtual int getValue();
virtual Targetable * getTarget(int target);
};
struct WEventPhaseChange : public WEvent {
@@ -67,6 +78,7 @@ struct WEventCardTap : public WEventCardUpdate {
bool before;
bool after;
WEventCardTap(MTGCardInstance * card, bool before, bool after);
virtual Targetable * getTarget(int target);
};
//Event when a card's "attacker" status changes