_PROLIFERATE_ is giving issues
Current implementation is not 100% correct since it forces you to select at least one target
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@@ -125,7 +125,7 @@
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#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this)
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# Proliferate
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#AUTO_DEFINE _PROLIFERATE_ may name(Proliferate) notatarget(proliferation) proliferate
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#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
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# Scavenge
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#AUTO_DEFINE _SCAVENGE_($power) name(scavenge) counter(1/1.$power) target(creature) asSorcery
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