Erwan
- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
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@@ -314,7 +314,7 @@ int GuiCombat::resolve() // Returns the number of damage objects dealt this turn
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stack->Add(NEW Damage(*d));
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dmg -= (*q)->sumDamages();
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}
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if (dmg > 0) stack->Add(NEW Damage((*it)->card, go->opponent(), dmg));
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if (dmg > 0) stack->Add(NEW Damage((*it)->card, go->opponent(), dmg, DAMAGE_COMBAT));
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for (vector<Damage>::iterator d = (*it)->damages.begin(); d != (*it)->damages.end(); ++d)
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stack->Add(NEW Damage(*d));
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}
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