Erwan
- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
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@@ -28,7 +28,7 @@ void DamagerDamaged::addDamage(int damage, DamagerDamaged* source){
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if (0 >= i->damage) damages.erase(i);
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return;
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}
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if (0 < damage) damages.push_back(Damage(source->card, card, damage));
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if (0 < damage) damages.push_back(Damage(source->card, card, damage,DAMAGE_COMBAT));
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return;
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}
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