- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-14 11:35:29 +00:00
parent 5781060d83
commit 9ca552093e
15 changed files with 2695 additions and 2577 deletions
+1
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@@ -665,6 +665,7 @@ type=Sorcery
text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
id=1108
name=Ebony Horse
auto={2}{T}:untap target(creature[attacking]|myBattlefield) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
rarity=R
mana={3}
type=Artifact
+1
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@@ -121,6 +121,7 @@ drift_of_the_dead.txt
dromad_purebred.txt
dross_harvester.txt
duskwalker.txt
ebony_horse.txt
elvish_piper.txt
elvish_promenade.txt
emblem_of_the_warmind.txt
+27
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@@ -0,0 +1,27 @@
#2, Tap: Untap target attacking creature you control.
# Prevent all combat damage that would be dealt to and dealt by that creature this turn.
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:grizzly bears,ebony horse,mountain,swamp
[PLAYER2]
inplay:hypnotic specter
[DO]
grizzly bears
next
hypnotic specter
next
yes
mountain
swamp
ebony horse
grizzly bears
endofinterruption
next
[ASSERT]
COMBATEND
[PLAYER1]
inplay:grizzly bears,ebony horse,mountain,swamp
[PLAYER2]
inplay:hypnotic specter
[END]