diff --git a/CHANGELOG.md b/CHANGELOG.md index 4d65b2fa3..8fef18a01 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,7 +3,9 @@ ## [master] (https://github.com/WagicProject/wagic/tree/master) ### 13/10/21 -- *Committed:* Fixed primitives, fixed "proliferate" target chooser, improved "cycled" and "discarded" triggers, added new keywords "pcycledcount" and "ocycledcount" to calculate how may cards have been cycled this turn from a specific player, added new menu choices to instantly select/deselect and confirm all the possible targets (in any zone) during the target selection of an ability (e.g. Proliferation ability can target a lot of permanents and players so using that menu choice all the targets will be instantly chosen and then the current player will be able to remove any of them or confirm the entire selection). ([Vitty85](https://github.com/Vitty85)) +- *Committed:* Fixed primitives, added new ability "hasaftermath" to implement Aftermath cost with Flashback and refactored all cards with Aftermath cost (now they use a special version of Flashback but they don't count as flashback spell), added a new ability "spellmover" to implement all cards that have to target a spell on stack to move to some other zone (they are not real counters so they don't care about "nofizzle" or "nofizzlealternative" abilites of their target), fixed all primitives with "spellmover" ability, added a new keyword "storedname" to target card with a specifc previously stored name, improved "fizzleto" ability in order to allow to move the fizzled card on second place from the top or to exile and imprint the target name. ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, fixed "proliferate" target chooser, improved "cycled" and "discarded" triggers, added new keywords "pcycledcount" and "ocycledcount" to calculate how may cards have been cycled this turn from a specific player, added new menu choices to instantly select/deselect and confirm all the possible targets (in any zone) during the target selection of an ability (e.g. Proliferation ability can target a lot of permanents and players so using that menu choice all the targets will be instantly chosen and then the current player will be able to remove any of them or confirm the entire selection). https://github.com/WagicProject/wagic/commit/fbcb1feb88072988dfe81b33d4e88e1e0f54563c ([Vitty85](https://github.com/Vitty85)) ### 12/10/21 - *Committed:* Fixed and improved the Deck Importer (from MTGO) in Android application. https://github.com/WagicProject/wagic/commit/371d4c9f857f39b3998872dc2de99c9a3ad52a56 ([Vitty85](https://github.com/Vitty85)) diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index b87ae3bf6..a492bc4c5 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -1404,16 +1404,7 @@ subtype=Lhurgoyf [card] name=Altar of the Lost auto=tap(noevent) -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{B} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{R} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{G} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{U} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{B}{R} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{B}{G} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{B}{U} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{R}{G} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{R}{U} -auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{U}{G} +auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. mana={3} type=Artifact @@ -2263,10 +2254,13 @@ toughness=1 [/card] [card] name=Appeal // Authority -target=creature -auto=foreach(creature|mybattlefield) 1/1 -auto=trample -autograveyard={1}{W}{E}:all(creature|mybattlefield) vigilance ueot && target(creature|opponentbattlefield) tap asSorcery +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +flashback={1}{W} name(Authority) +auto=ifnot paid(flashback) then if type(creature|myBattlefield)~morethan~0 then choice name(Choose your creature) name(Choose your creature) name(Choose your creature) target(creature|myBattlefield) transforms((,newability[type:creature:mybattlefield/type:creature:mybattlefield],newability[trample])) ueot +auto=ifnot paid(flashback) then if type(creature|opponentBattlefield)~morethan~0 then choice name(Choose opponent creature) name(Choose opponent creature) name(Choose opponent creature) target(creature|opponentBattlefield) transforms((,newability[type:creature:opponentBattlefield/type:creature:opponentBattlefield],newability[trample])) ueot +auto=if paid(flashback) then all(creature|mybattlefield) transforms((,newability[vigilance])) ueot +auto=if paid(flashback) then target(creature|opponentbattlefield) tap text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. mana={G} type=Sorcery @@ -3429,9 +3423,8 @@ type=Enchantment [card] name=Ashiok's Erasure abilities=flash -auto=Moveto(exile) target(*|opponentcastingzone) -auto=aslongas(exile[share!name!]):maxCast(share!name!)0 opponent -auto=@movedto(this|nonbattlezone):moveto(ownerhand) exiledcard +auto=name(Exile spell) target(*|stack) spellmover(exileimp) +auto=this(variable{hasevict}>=1) transforms((,newability[maxCast(*[evictname])0 opponent],newability[@movedto(this|nonbattlezone):name(Return exiled card) target(*[evictname]|opponentExile) moveto(ownerhand)])) text=Flash -- When Ashiok's Erasure enters the battlefield, exile target spell. -- Your opponents can't cast spells with the same name as the exiled card. -- When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. mana={2}{U}{U} type=Enchantment @@ -8693,8 +8686,8 @@ name=Brutal Expulsion abilities=devoid restriction=compare(type:*[creature;planeswalker]:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(creature|battlefield)~morethan~0 then choice name(Return creature) name(Return creature) target(creature) moveto(ownerhand) and!( ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller )! -auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ opponent])) oneshot -auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller])) oneshot +auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[spellmover(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ opponent])) oneshot +auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[spellmover(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller])) oneshot auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Don't return and deal 2 damage) name(Don't return and deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath])) ueot && damage:2 text=Devoid (This card has no color.) -- Choose one or both -- Return target spell or creature to its owner's hand. -- Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. mana={2}{U}{R} @@ -11698,9 +11691,12 @@ toughness=8 [/card] [card] name=Claim // Fame -target=creature[manacost<=2]|mygraveyard -auto=moveto(mybattlefield) -autograveyard={1}{R}{E}:target(creature) 2/0 ueot && haste ueot assorcery +abilities=hasaftermath +restriction=type(creature[manacost<=2]|mygraveyard)~morethan~0 +otherrestriction=type(creature|battlefield)~morethan~0 +flashback={1}{R} name(Fame) +auto=ifnot paid(flashback) then target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) +auto=if paid(flashback) then target(creature|battlefield) transforms((,newability[2/0],newability[haste])) ueot text=Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. mana={B} type=Sorcery @@ -12730,9 +12726,13 @@ type=Instant [/card] [card] name=Commit // Memory -target=*[-land] -auto=placefromthetop(2) -autograveyard={4}{U}{U}{E}:moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery +abilities=hasaftermath +restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0 +flashback={4}{U}{U} name(Memory) +auto=ifnot paid(flashback) then if type(*[-land]|battlefield)~morethan~0 then choice name(Target non-land permanent) name(Target non-land permanent) name(Target non-land permanent) target(*[-land]|battlefield) placefromthetop(2) +auto=ifnot paid(flashback) then if type(*|opponentstack)~morethan~0 then choice name(Target opponent spell) name(Target opponent spell) name(Target opponent spell) target(*|opponentstack) spellmover(librarysecond) +auto=ifnot paid(flashback) then if type(*|mystack)~morethan~1 then choice name(Target your spell) name(Target your spell) name(Target your spell) target(*|mystack) spellmover(librarysecond) +auto=if paid(flashback) then moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery text=Put target spell or nonland permanent into its owner's library second from the top. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) each player shuffles their hand and graveyard into their library and draws seven cards mana={3}{U} type=Instant @@ -13090,9 +13090,12 @@ type=Instant [/card] [card] name=Consign // Oblivion -target=*[-land] -auto=moveto(ownerhand) -autograveyard={4}{B}{E}:ability$!reject(<2>*|myhand)!$ opponent assorcery +abilities=hasaftermath +restriction=type(*[-land]|battlefield)~morethan~0 +otherrestriction=can play sorcery +flashback={4}{B} name(Oblivion) +auto=ifnot paid(flashback) then target(*[-land]|battlefield) moveto(ownerhand) +auto=if paid(flashback) then ability$!name(Discard 2 cards) name(Discard 2 cards) notatarget(<2>*|myhand) reject!$ opponent text=Return target nonland permanent to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards. mana={1}{U} type=Instant @@ -14949,9 +14952,11 @@ toughness=2 [/card] [card] name=Cut // Ribbons -target=creature -auto=damage:4 -autograveyard={X}{B}{B}{E}:life:-X opponent asSorcery +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +flashback={X}{B}{B} name(Ribbons) +auto=ifnot paid(flashback) then target(creature|battlefield) damage:4 +auto=if paid(flashback) then life:-X opponent text=Cut deals 4 damage to target creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. mana={1}{R} type=Sorcery @@ -16969,10 +16974,12 @@ toughness=1 [/card] [card] name=Destined // Lead -target=creature -auto=1/0 -auto=indestructible -autograveyard={3}{G}{E}:target(creature) lure asSorcery +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 +flashback={3}{G} name(Lead) +auto=ifnot paid(flashback) then target(creature|battlefield) transforms((,newability[1/0],newability[indestructible])) ueot +auto=if paid(flashback) then target(creature|battlefield) lure ueot text=Target creature gets +1/+0 and gains indestructible until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. mana={1}{B} type=Instant @@ -17886,8 +17893,8 @@ type=Sorcery name=Divide by Zero restriction=compare(type:*:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(*[manacost>=1]|battlefield)~morethan~0 then choice name(Return permanent) name(Return permanent) target(*[manacost>=1]|battlefield) moveto(ownerhand) and!( ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ controller )! -auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)],newability[ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ opponent])) oneshot -auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)],newability[ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ controller])) oneshot +auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[spellmover(hand)],newability[ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ opponent])) oneshot +auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[spellmover(hand)],newability[ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ controller])) oneshot text=Return target spell or permanent with mana value 1 or greater to its owner's hand. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{U} type=Instant @@ -19151,9 +19158,10 @@ type=Sorcery [/card] [card] name=Driven // Despair -auto=all(creature|mybattlefield) trample -auto=all(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):draw:1])) ueot -autograveyard={1}{B}{E}:all(creature|mybattlefield) menace && transforms((,newability[@combatdamaged(player) from(this):ability$!target(*|myhand) reject!$ opponent])) ueot assorcery +abilities=hasaftermath +flashback={1}{B} name(Despair) +auto=ifnot paid(flashback) then all(creature|mybattlefield) transforms((,newability[trample],newability[@combatdamaged(player) from(this):draw:1])) ueot +auto=if paid(flashback) then all(creature|mybattlefield) transforms((,newability[menace],newability[@combatdamageof(player)(player) from(this):ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller],newability[@combatdamagefoeof(player)(player) from(this):ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent])) ueot text=Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." mana={1}{G} type=Sorcery @@ -19518,8 +19526,10 @@ toughness=2 [/card] [card] name=Dusk // Dawn -auto=destroy all(creature[power>=3]) -autograveyard={3}{W}{W}{E}:moveto(myhand) all(creature[power<=2]|mygraveyard) asSorcery +abilities=hasaftermath +flashback={3}{W}{W} name(Dawn) +auto=ifnot paid(flashback) then all(creature[power>=3]) destroy +auto=if paid(flashback) then all(creature[power<=2]|mygraveyard) moveto(myhand) text=Destroy all creatures with power 3 or greater. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. mana={2}{W}{W} type=Sorcery @@ -22617,9 +22627,11 @@ toughness=2 [/card] [card] name=Failure // Comply -auto=ifnot paid(alternative) then target(*|stack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)])) oneshot -auto=if paid(alternative) then chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland -autograveyard={W}{E}:name(Comply) activate castcard(alternative) asSorcery +abilities=hasaftermath +flashback={W} name(Comply) +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(*|stack) spellmover(hand) +auto=if paid(flashback) then chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland text=Return target spell to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. mana={1}{U} type=Instant @@ -22943,9 +22955,12 @@ toughness=3 [/card] [card] name=Farm // Market -target=creature[attacking;blocking] -auto=destroy -autograveyard={3}{E}:draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever asSorcery +abilities=hasaftermath +flashback={3} name(Market) +restriction=type(creature[attacking;blocking])~morethan~0 +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(creature[attacking;blocking]) destroy +auto=if paid(flashback) then draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever text=Destroy target attacking or blocking creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. mana={2}{W} type=Instant @@ -29729,9 +29744,11 @@ toughness=8 [/card] [card] name=Grind // Dust -target=creature -auto=counter(-1/-1,1) -autograveyard={3}{W}{E}:target(creature[counter{-1/-1}]) moveto(exile) assorcery +abilities=hasaftermath +flashback={3}{W} name(Dust) +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then name(Put -1/-1 counter) target(creature) counter(-1/-1) +auto=if paid(flashback) then target(creature[counter{-1/-1}]) moveto(exile) text=Put a -1/-1 counter on each of up to two target creatures. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them. mana={1}{B} type=Sorcery @@ -31403,8 +31420,11 @@ type=Instant [/card] [card] name=Heaven // Earth -auto=damage:X all(creature[flying]) -autograveyard={X}{R}{R}{E}:damage:X all(creature[-flying]) asSorcery +abilities=hasaftermath +otherrestriction=can play sorcery +flashback={X}{R}{R} name(Earth) +auto=ifnot paid(flashback) then damage:X all(creature[flying]) +auto=if paid(flashback) then damage:X all(creature[-flying]) text=Heaven deals X damage to each creature with flying. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. mana={X}{G} type=Instant @@ -34972,17 +34992,21 @@ subtype=Aura [/card] [card] name=Insult // Injury -auto=emblem transforms((,newability[@damaged(creature) from(*[creature;artifact;enchantment;land;planeswalker]|mybattlefield):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(creature) from(*[creature;artifact;enchantment;land;planeswalker]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(creature) from(*[instant;sorcery]|myStack):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(creature) from(*[instant;sorcery]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(player) from(*[instant;sorcery]|myStack):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(player) from(*[instant;sorcery]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(player) from(*[creature;artifact;enchantment;land;planeswalker]|mybattlefield):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@damaged(player) from(*[creature;artifact;enchantment;land;planeswalker]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot -auto=emblem transforms((,newability[@counterremoved(duplicateAll) from(planeswalker|opponentBattlefield) restriction{myTurnOnly}:donothing])) ueot -autograveyard={2}{R}{E}:name(Damage yourself and target creature) damage:2 controller && damage:2 target(creature) restriction{type(creature|battlefield)~morethan~0,myTurnOnly} asSorcery -autograveyard={2}{R}{E}:name(Damage opponent and target creature) damage:2 opponent && damage:2 target(creature) restriction{type(creature|battlefield)~morethan~0,myTurnOnly} asSorcery +#MISSING: damage can't be prevented +abilities=hasaftermath +otherrestriction=type(creature|battlefield)~morethan~0 +flashback={2}{R} name(Injury) +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(creature) from(*[creature;artifact;enchantment;land;planeswalker]|mybattlefield):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(creature) from(*[creature;artifact;enchantment;land;planeswalker]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(creature) from(*[instant;sorcery]|myStack):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(creature) from(*[instant;sorcery]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(player) from(*[instant;sorcery]|myStack):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(player) from(*[instant;sorcery]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(player) from(*[creature;artifact;enchantment;land;planeswalker]|mybattlefield):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@damaged(player) from(*[creature;artifact;enchantment;land;planeswalker]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot +auto=ifnot paid(flashback) then emblem transforms((,newability[@counterremoved(duplicateAll) from(planeswalker|opponentBattlefield) restriction{myTurnOnly}:donothing])) ueot +auto=if paid(flashback) then choice name(Damage opponent and target creature) name(Damage opponent and target creature) damage:2 opponent && damage:2 target(creature) +auto=if paid(flashback) then choice name(Damage yourself and target creature) name(Damage yourself and target creature) damage:2 controller && damage:2 target(creature) text=Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. mana={2}{R} type=Sorcery @@ -39171,9 +39195,11 @@ subtype=Equipment [/card] [card] name=Leave // Chance -target=*|mybattlefield -auto=moveto(myhand) -autograveyard={3}{R}{E}:target(*|myhand) reject && teach(*) draw:1 controller assorcery +abilities=hasaftermath +otherrestriction=can play sorcery +flashback={3}{R} name(Chance) +auto=ifnot paid(flashback) then target(*|mybattlefield) moveto(myhand) +auto=if paid(flashback) then target(*|myhand) reject and!(draw:1)! text=Return any number of target permanents you own to your hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. mana={1}{W} type=Instant @@ -44498,8 +44524,10 @@ toughness=3 [/card] [card] name=Mouth // Feed -auto=token(Hippo,creature Hippo,3/3,green) -autograveyard={3}{G}{E}:foreach(creature[power>=3]|mybattlefield) draw:1 controller asSorcery +abilities=hasaftermath +flashback={3}{G} name(Feed) +auto=ifnot paid(flashback) then token(Hippo,creature Hippo,3/3,green) +auto=if paid(flashback) then draw:type:creature[power>=3]:mybattlefield controller text=Create a 3/3 green Hippo creature token. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. mana={2}{G} type=Sorcery @@ -45836,9 +45864,12 @@ type=Instant [/card] [card] name=Never // Return -target=creature,planeswalker -auto=destroy -autograveyard={3}{B}{E}:moveto(exile) target(*|graveyard) && token(Zombie,creature Zombie,2/2,black) asSorcery +abilities=hasaftermath +restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 +otherrestriction=type(*|graveyard)~morethan~0 +flashback={3}{B} name(Return) +auto=ifnot paid(flashback) then target(*[creature;planeswalker]|battlefield) destroy +auto=if paid(flashback) then target(*|graveyard) moveto(exile) && token(Zombie,creature Zombie,2/2,black) text=Destroy target creature or planeswalker. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. mana={1}{B}{B} type=Sorcery @@ -47653,9 +47684,12 @@ toughness=2 [/card] [card] name=Onward // Victory -target=creature -auto=power/0 -autograveyard={2}{W}{E}:target(creature) double strike asSorcery +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 +flashback={2}{W} name(Victory) +auto=ifnot paid(flashback) then target(creature|battlefield) transforms((,newability[p/0])) ueot +auto=if paid(flashback) then target(creature|battlefield) transforms((,newability[double strike])) ueot text=Target creature gets +X/+0 until end of turn, where X is its power. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. mana={2}{R} type=Instant @@ -51081,11 +51115,12 @@ type=Sorcery [/card] [card] name=Prepare // Fight -target=creature -auto=untap -auto=lifelink -auto=2/2 -autograveyard={3}{G}{E}:target(creature) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot asSorcery +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery,type(creature|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 +flashback={3}{G} name(Fight) +auto=ifnot paid(flashback) then target(creature) transforms((,newability[untap],newability[lifelink],newability[2/2])) ueot +auto=if paid(flashback) then target(creature|mybattlefield) transforms((,newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) ueot text=Untap target creature. It gets +2/+2 and gains lifelink until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. mana={1}{W} type=Instant @@ -52856,8 +52891,10 @@ toughness=5 [/card] [card] name=Rags // Riches -auto=all(creature) -2/-2 ueot -autograveyard={5}{U}{U}{E}:ability$!moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent asSorcery +abilities=hasaftermath +flashback={5}{U}{U} name(Riches) +auto=ifnot paid(flashback) then all(creature) -2/-2 ueot +auto=if paid(flashback) then ability$!name(Give creature to opponent) name(Give creature to opponent) moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent text=All creatures get -2/-2 until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. mana={2}{B}{B} type=Sorcery @@ -53902,10 +53939,11 @@ subtype=Equipment [/card] [card] name=Reason // Believe +abilities=hasaftermath +flashback={4}{G} name(Believe) aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot -auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend -autograveyard={4}{G}{E} restriction{type(creature[zpos=1]|mylibrary)~morethan~0}:name(Look top card) all(creature[zpos=1]|mylibrary) moveTo(myhand) and!( transforms((,newability[may name(Put on battlefield) moveto(myBattlefield)])) oneshot )! -autograveyard={4}{G}{E} restriction{type(creature[zpos=1]|mylibrary)~equalto~0}:name(Look top card) all(*[zpos=1]|mylibrary) moveTo(myhand) +auto=ifnot paid(flashback) then scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto=if paid(flashback) then all(*[zpos=1]|mylibrary) moveTo(myhand) and!( if cantargetcard(*[creature]|*) then transforms((,newability[may name(Put on battlefield) moveto(myBattlefield)])) oneshot )! text=Scry 3. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. mana={U} type=Sorcery @@ -54162,9 +54200,12 @@ type=Instant [/card] [card] name=Reduce // Rubble -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} -autograveyard={2}{R}{E}:target(land) freeze asSorcery +abilities=hasaftermath +flashback={2}{R} name(Rubble) +restriction=type(*|stack)~morethan~0 +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if paid(flashback) then target(land) freeze text=Counter target spell unless its controller pays {3}. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. mana={2}{U} type=Instant @@ -54207,9 +54248,12 @@ toughness=3 [/card] [card] name=Refuse // Cooperate -target=*|stack -auto=damage:manacost -autograveyard={2}{U}{E}:castcard(noevent) target(*|stack) +abilities=hasaftermath +flashback={2}{U} name(Cooperate) +restriction=type(*|stack)~morethan~0 +otherrestriction=type(*[instant;sorcery]|stack)~morethan~0 +auto=ifnot paid(flashback) then target(*|stack) transforms((.newability[damage:manacost])) oneshot +auto=if paid(flashback) then target(*[instant;sorcery]|stack) castcard(copied noevent) text=Refuse deals damage to target spell's controller equal to that spell's converted mana cost. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. mana={3}{R} type=Instant @@ -56071,8 +56115,11 @@ toughness=2 [/card] [card] name=Road // Ruin -auto=name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! -autograveyard={1}{R}{R}:damage:type:land:myBattlefield target(creature) asSorcery +abilities=hasaftermath +flashback={1}{R}{R} name(Ruin) +otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 +auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto=if paid(flashback) then target(creature|battlefield) damage:type:land:mybattlefield text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control. mana={2}{G} type=Instant @@ -65247,9 +65294,10 @@ type=Sorcery [/card] [card] name=Spring // Mind -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -autograveyard={4}{U}{U}{E}:draw:2 controller +abilities=hasaftermath +flashback={4}{U}{U} name(Mind) +auto=ifnot paid(flashback) then target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto=if paid(flashback) then draw:2 controller text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. mana={2}{G} type=Sorcery @@ -65762,8 +65810,11 @@ type=Sorcery [/card] [card] name=Start // Finish -auto=token(Warrior,creature Warrior,1/1,white,vigilance)*2 -autograveyard={2}{B}{E}{S(creature|mybattlefield)}:destroy target(creature) asSorcery +abilities=hasaftermath +flashback={2}{B}{S(creature|mybattlefield)} name(Finish) +otherrestriction=can play sorcery,type(creature|myBattlefield)~morethan~0 +auto=ifnot paid(flashback) then token(Warrior,creature Warrior,1/1,white,vigilance)*2 +auto=if paid(flashback) then destroy target(creature) text=Create two 1/1 white Warrior creature tokens with vigilance. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. -- Destroy target creature. mana={2}{W} type=Instant @@ -66822,9 +66873,13 @@ type=Sorcery [/card] [card] name=Struggle // Survive -target=creature -auto=foreach(land|mybattlefield) damage:1 -autograveyard={1}{G}{E}:moveTo(mylibrary) all(*|mygraveyard) && shuffle && transforms((,newability[moveTo(opponentlibrary) all(*|opponentgraveyard)],newability[ability$!shuffle!$ opponent])) ueot assorcery +abilities=hasaftermath +flashback={1}{G} name(Survive) +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(creature|battlefield) damage:type:land:myBattlefield +auto=if paid(flashback) then all(*|mygraveyard) moveto(mylibrary) && shuffle +auto=if paid(flashback) then all(*|opponentgraveyard) moveto(opponentlibrary) && shuffle opponent text=Struggle deals damage to target creature equal to the number of lands you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her graveyard into his or her library. mana={2}{R} type=Instant @@ -73810,7 +73865,7 @@ type=Instant name=Unsubstantiate restriction=compare(type:creature:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(creature|battlefield)~morethan~0 then choice name(Return target creature) name(Return target creature) target(creature|battlefield) moveTo(ownerHand) -auto=if type(*|stack)~morethan~1 then choice name(Return target spell) name(Return target spell) target(*|stack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)])) oneshot +auto=if type(*|stack)~morethan~1 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) text=Return target spell or creature to its owner's hand. mana={1}{U} type=Instant @@ -75020,7 +75075,7 @@ type=Instant name=Venser, Shaper Savant abilities=flash auto=if type(*|battlefield)~morethan~0 then choice name(Return target permanent) name(Return target permanent) target(*|battlefield) moveTo(ownerHand) -auto=if type(*|stack)~morethan~0 then choice name(Return target spell) name(Return target spell) target(*|stack) transforms((,newability[-nofizzle],newability[-nofizzlealternative],newability[fizzleto(hand)])) oneshot +auto=if type(*|stack)~morethan~0 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. mana={2}{U}{U} type=Legendary Creature diff --git a/projects/mtg/include/ActionStack.h b/projects/mtg/include/ActionStack.h index ac42d1896..41847d8c8 100644 --- a/projects/mtg/include/ActionStack.h +++ b/projects/mtg/include/ActionStack.h @@ -198,7 +198,9 @@ public: PUT_IN_HAND, PUT_IN_LIBRARY_TOP, PUT_IN_EXILE, - PUT_IN_LIBRARY_BOTTOM + PUT_IN_LIBRARY_BOTTOM, + PUT_IN_LIBRARY_SECOND, + PUT_IN_EXILE_IMPRINT } FizzleMode; protected: @@ -223,7 +225,7 @@ public: int getPreviousIndex(Interruptible * next, int type = 0, int state = 0 , int display = -1); Interruptible * getNext(Interruptible * previous, int type = 0, int state = 0 , int display = -1); int getNextIndex(Interruptible * previous, int type = 0, int state = 0 , int display = -1); - void Fizzle(Interruptible * action, FizzleMode fizzleMode = PUT_IN_GRAVEARD); + void Fizzle(Interruptible * action, MTGCardInstance* fizzler = NULL, FizzleMode fizzleMode = PUT_IN_GRAVEARD); Interruptible * getAt(int id); void cancelInterruptOffer(InterruptDecision cancelMode = DONT_INTERRUPT, bool log = true); void endOfInterruption(bool log = true); diff --git a/projects/mtg/include/AllAbilities.h b/projects/mtg/include/AllAbilities.h index ff1c4ac11..bc9f4e3a9 100644 --- a/projects/mtg/include/AllAbilities.h +++ b/projects/mtg/include/AllAbilities.h @@ -1335,7 +1335,7 @@ class AAFizzler: public ActivatedAbility { public: ActionStack::FizzleMode fizzleMode; // action to do after fizzling - + bool spellMover; // use fizzle to move spell to exile or hand (is not a real counter so nofizzle ability is not considerated). AAFizzler(GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL); int resolve(); const string getMenuText(); diff --git a/projects/mtg/include/MTGDefinitions.h b/projects/mtg/include/MTGDefinitions.h index 60383e281..e091f79c6 100644 --- a/projects/mtg/include/MTGDefinitions.h +++ b/projects/mtg/include/MTGDefinitions.h @@ -329,7 +329,8 @@ class Constants DECAYED = 202, HASSTRIVE = 203, ISCONSPIRACY = 204, - NB_BASIC_ABILITIES = 205, + HASAFTERMATH = 205, + NB_BASIC_ABILITIES = 206, RARITY_S = 'S', //Special Rarity RARITY_M = 'M', //Mythics diff --git a/projects/mtg/src/ActionStack.cpp b/projects/mtg/src/ActionStack.cpp index 42a01a158..8db5cf9db 100644 --- a/projects/mtg/src/ActionStack.cpp +++ b/projects/mtg/src/ActionStack.cpp @@ -1356,7 +1356,7 @@ int ActionStack::garbageCollect() } // Fizzle action and put it in targetZone -void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode) +void ActionStack::Fizzle(Interruptible * action, MTGCardInstance * fizzler, FizzleMode fizzleMode) { if (!action) { @@ -1366,6 +1366,8 @@ void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode) if (action->type == ACTION_SPELL) { Spell * spell = (Spell *) action; + MTGCardInstance * _target = NULL; + unsigned int position = 0; switch (fizzleMode) { case PUT_IN_GRAVEARD: spell->source->controller()->game->putInGraveyard(spell->source); @@ -1374,17 +1376,49 @@ void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode) spell->source->controller()->game->putInHand(spell->source); break; case PUT_IN_EXILE: - spell->source->controller()->game->putInExile(spell->source); + case PUT_IN_EXILE_IMPRINT: + _target = spell->source->controller()->game->putInExile(spell->source); + if (_target && fizzler && fizzleMode == PUT_IN_EXILE_IMPRINT){ + fizzler->imprintedCards.push_back(_target); + if (fizzler->imprintedCards.size()){ + if (fizzler->imprintedCards.back()->getName().size()){ + fizzler->currentimprintName = fizzler->imprintedCards.back()->getName(); + fizzler->imprintedNames.push_back(fizzler->imprintedCards.back()->getName()); + } + } + } break; case PUT_IN_LIBRARY_TOP: + case PUT_IN_LIBRARY_SECOND: case PUT_IN_LIBRARY_BOTTOM: - MTGCardInstance * _target = spell->source->controller()->game->putInLibrary(spell->source); + _target = spell->source->controller()->game->putInLibrary(spell->source); if (_target && fizzleMode == PUT_IN_LIBRARY_BOTTOM){ MTGLibrary * library = _target->owner->game->library; vectoroldOrder = library->cards; vectornewOrder; newOrder.push_back(_target); - for(unsigned int k = 0;k < oldOrder.size();++k) + for(unsigned int k = 0 ;k < oldOrder.size(); ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + library->cards = newOrder; + } else if (_target && fizzleMode == PUT_IN_LIBRARY_SECOND){ + position = 2; + MTGLibrary * library = _target->owner->game->library; + vectoroldOrder = library->cards; + vectornewOrder; + if(position > oldOrder.size()) + position = oldOrder.size(); //Avoid to exceed the library dimension. + for(unsigned int k = 0; k < oldOrder.size() - position; ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + newOrder.push_back(_target); + for(unsigned int k = oldOrder.size() - position ; k < oldOrder.size(); ++k) { MTGCardInstance * rearranged = oldOrder[k]; if(rearranged != _target) diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index 6dd4e6e82..ab7a5a88d 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -3890,6 +3890,8 @@ ActivatedAbility(observer, _id, card, _cost, 0) // by default we put the spell to graveyard after fizzling fizzleMode = ActionStack::PUT_IN_GRAVEARD; + // by default fizzle is not used to put spell somewhere + spellMover = false; } int AAFizzler::resolve() @@ -3910,9 +3912,9 @@ int AAFizzler::resolve() MTGCardInstance* sCard = NULL; if (sTarget) sCard = sTarget->source; - if (!sCard || !sTarget || sCard->has(Constants::NOFIZZLE)) + if (!sCard || !sTarget || (sCard->has(Constants::NOFIZZLE) && !spellMover)) return 0; - if (sCard->has(Constants::NOFIZZLEALTERNATIVE) && sCard->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE]) // No fizzle if card has been paid with alternative cost. + if (sCard->has(Constants::NOFIZZLEALTERNATIVE) && (sCard->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE] && !spellMover)) // No fizzle if card has been paid with alternative cost. return 0; if (source->alias == 111057 && sTarget)//Draining Whelk { @@ -3921,7 +3923,7 @@ int AAFizzler::resolve() source->counters->addCounter(1,1); } } - stack->Fizzle(sTarget, fizzleMode); + stack->Fizzle(sTarget, source, fizzleMode); if(!source->storedCard) source->storedCard = sCard; // Store the fizzled card to retrive target information later (e.g. manacost for Reinterpret) return 1; diff --git a/projects/mtg/src/CardDescriptor.cpp b/projects/mtg/src/CardDescriptor.cpp index e3395724f..eb6617abe 100644 --- a/projects/mtg/src/CardDescriptor.cpp +++ b/projects/mtg/src/CardDescriptor.cpp @@ -277,7 +277,7 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card) match = NULL; //Some kicker costs are not a real kicker (e.g. Fuse cost). } - if ((hasFlashbackCost == -1 && card->getManaCost()->getFlashback()) || (hasFlashbackCost == 1 && !card->getManaCost()->getFlashback())) + if ((hasFlashbackCost == -1 && (card->getManaCost()->getFlashback() && !card->has(Constants::HASAFTERMATH))) || (hasFlashbackCost == 1 && (!card->getManaCost()->getFlashback() || (card->getManaCost()->getFlashback() && card->has(Constants::HASAFTERMATH))))) { match = NULL; } diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 1d21fe150..92acdf4e3 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -963,7 +963,7 @@ void GameStateDuel::Update(float dt) if(game->getCurrentTargetChooser()->getNbTargets() < 1) menu->Add(MENUITEM_TOGGLE_SELECT_ALL, "Select all Targets"); else { - menu->Add(MENUITEM_TOGGLE_SELECT_ALL, "Remove Selection"); + menu->Add(MENUITEM_TOGGLE_SELECT_ALL, "Clear Selection"); menu->Add(MENUITEM_CONFIRM_SELECT_ALL, "Confirm Selection"); } } diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index 60a8f1b1a..df0143bf9 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -2968,9 +2968,11 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - // Fizzle (counterspell...) and put to zone + // Fizzle (counterspell...) and put to zone or Move spell to zone // This should always be above "fizzle" section - vector splitFizzle = parseBetween(s, "fizzleto(", ")"); + vector splitFizzle = parseBetween(s, "spellmover(", ")"); + if (!splitFizzle.size()) + splitFizzle = parseBetween(s, "fizzleto(", ")"); if (splitFizzle.size()) { // currently only hand, exile and library are supported @@ -2982,9 +2984,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } else if (zone == "exile") { fizzleMode = ActionStack::PUT_IN_EXILE; + } else if (zone == "exileimp") + { + fizzleMode = ActionStack::PUT_IN_EXILE_IMPRINT; } else if (zone == "librarytop") { fizzleMode = ActionStack::PUT_IN_LIBRARY_TOP; + } else if (zone == "librarysecond") + { + fizzleMode = ActionStack::PUT_IN_LIBRARY_SECOND; } else if (zone == "librarybottom") { fizzleMode = ActionStack::PUT_IN_LIBRARY_BOTTOM; @@ -2994,6 +3002,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG starget = spell->getNextSpellTarget(); AAFizzler * a = NEW AAFizzler(observer, id, card, starget); a->fizzleMode = fizzleMode; + a->spellMover = (s.find("spellmover(") != string::npos); a->oneShot = 1; return a; } diff --git a/projects/mtg/src/MTGDeck.cpp b/projects/mtg/src/MTGDeck.cpp index 1c4b0eadb..f9c185292 100644 --- a/projects/mtg/src/MTGDeck.cpp +++ b/projects/mtg/src/MTGDeck.cpp @@ -197,6 +197,16 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi string value = val; std::transform(value.begin(), value.end(), value.begin(), ::tolower); cost->setFlashback(ManaCost::parseManaCost(value)); + size_t name = value.find("name("); + string theName = ""; + if(name != string::npos) + { + size_t endName = value.find(")",name); + theName = value.substr(name + 5,endName - name - 5); + value.erase(name, endName - name + 1); + } + if(theName.size()) + cost->getFlashback()->alternativeName.append(theName); } } break; diff --git a/projects/mtg/src/MTGDefinitions.cpp b/projects/mtg/src/MTGDefinitions.cpp index 189046b82..ab9fb1493 100644 --- a/projects/mtg/src/MTGDefinitions.cpp +++ b/projects/mtg/src/MTGDefinitions.cpp @@ -235,7 +235,8 @@ const char* Constants::MTGBasicAbilities[] = { "nightbound", //Card has nightbound (e.g. "Moonrage Brute") "decayed", //Card has decayed. "hasstrive", //Kicker cost is a strive cost (e.g. "Aerial Formation") - "isconspiracy" //The card is a conspiracy (e.g. "Double Stroke") + "isconspiracy", //The card is a conspiracy (e.g. "Double Stroke") + "hasaftermath" //Flashback cost is an aftemath cost (e.g. "Claim // Fame") }; map Constants::MTGBasicAbilitiesMap; diff --git a/projects/mtg/src/TargetChooser.cpp b/projects/mtg/src/TargetChooser.cpp index 7db6076f4..7c5858f00 100644 --- a/projects/mtg/src/TargetChooser.cpp +++ b/projects/mtg/src/TargetChooser.cpp @@ -1076,6 +1076,16 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta cd->nameComparisonMode = COMPARISON_EQUAL; } + if (attribute.find("storedname") != string::npos && card->storedCard) + { + attributefound = 1; + cd->compareName = card->storedCard->getName(); + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + if (attribute.find("preyname") != string::npos && card->hauntedCard) { attributefound = 1;