Fixes to primitives and useless comments removed

stingerfling spider
cliffhaven kitesail
Enlarge
The Akroan War second ability does nothing
Silas Renn, you still have to pay the cost
Urza's Saga shouldn't lose previous abilities
Rocky Tar Pit and similar fetchlands got interrupted
Grand Architect didn't turn creature blue
component pouch
scrapyard recombiner
Harmony of Nature
porcuparrot didn't work with (player,creature,planeswalker), other cards seems to work with that syntaxis
Taranika, Akroan Veteran
Elspeth Conquers Death
Phyrexian Ingester can exile opponents cards
Taborax, Hope's Demise (never use "another" to specify "other" target)
Inniaz, the Gale Force doesn't fly
frost titan
Gustrider Exuberant flying
Kasmina, Enigmatic Mentor crashes the game when the AI tries to use it
This commit is contained in:
Eduardo
2021-07-25 14:09:40 -05:00
parent 7e2162bcc3
commit 9bdf0e0690
3 changed files with 71 additions and 77 deletions

View File

@@ -4090,8 +4090,8 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Ayula, Queen Among Bears name=Ayula, Queen Among Bears
auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2) auto=@movedTo(other creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2)
auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot auto=@movedTo(other creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Whenever another Bear enters the battlefield under your control, choose one — -- • Put two +1/+1 counters on target Bear. -- • Target Bear you control fights target creature you don't control. text=Whenever another Bear enters the battlefield under your control, choose one — -- • Put two +1/+1 counters on target Bear. -- • Target Bear you control fights target creature you don't control.
mana={1}{G} mana={1}{G}
type=Legendary Creature type=Legendary Creature
@@ -6522,7 +6522,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Bloodmist Infiltrator name=Bloodmist Infiltrator
auto=@combat(attacking) source(this):may name(Sacrifice) sacrifice notatarget(another creature|mybattlefield) && transforms((,newability[unblockable])) forever auto=@combat(attacking) source(this):may name(Sacrifice) sacrifice notatarget(other creature|mybattlefield) && transforms((,newability[unblockable])) forever
text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -10955,7 +10955,7 @@ auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlef
auto=teach(creature) flying auto=teach(creature) flying
auto={2}:equip auto={2}:equip
text=When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery) text=When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery)
mana={2} mana={1}
type=Artifact type=Artifact
subtype=Equipment subtype=Equipment
[/card] [/card]
@@ -11727,7 +11727,16 @@ type=Instant
[card] [card]
name=Component Pouch name=Component Pouch
auto={T}:name(Roll a d20) rolld20 20 winability counter(0/0.2.component) winabilityend loseability if compare(lastrollresult)~lessthan~10 then counter(0/0.1.component) else counter(0/0.2.component) loseabilityend rolld20end auto={T}:name(Roll a d20) rolld20 20 winability counter(0/0.2.component) winabilityend loseability if compare(lastrollresult)~lessthan~10 then counter(0/0.1.component) else counter(0/0.2.component) loseabilityend rolld20end
auto={T}{C(0/0.-1.component)}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto={T}{C(0/0.-1.component)}:Add{W}{U}
auto={T}{C(0/0.-1.component)}:Add{W}{B}
auto={T}{C(0/0.-1.component)}:Add{W}{R}
auto={T}{C(0/0.-1.component)}:Add{W}{G}
auto={T}{C(0/0.-1.component)}:Add{U}{B}
auto={T}{C(0/0.-1.component)}:Add{U}{R}
auto={T}{C(0/0.-1.component)}:Add{U}{G}
auto={T}{C(0/0.-1.component)}:Add{B}{R}
auto={T}{C(0/0.-1.component)}:Add{B}{G}
auto={T}{C(0/0.-1.component)}:Add{R}{G}
text={T}, Remove a component counter from Component Pouch: Add two mana of different colors. -- {T}: Roll a d20. -- 1-9 | Put a component counter on Component Pouch. -- 10-20 | Put two component counters on Component Pouch. text={T}, Remove a component counter from Component Pouch: Add two mana of different colors. -- {T}: Roll a d20. -- 1-9 | Put a component counter on Component Pouch. -- 10-20 | Put two component counters on Component Pouch.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -11811,7 +11820,7 @@ target=player
auto=choice name(1 Player, 2, 3 Creature) damage:1 && damage:2 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller auto=choice name(1 Player, 2, 3 Creature) damage:1 && damage:2 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller
auto=choice name(2 Player, 1, 3 Creature) damage:2 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller auto=choice name(2 Player, 1, 3 Creature) damage:2 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller
auto=choice name(3 Player, 1, 2 Creature) damage:3 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller auto=choice name(3 Player, 1, 2 Creature) damage:3 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller
auto=choice name(0 Player, 1, 2, 3 Creature) damage:1 target(creature) && ability$!name(damage) choice target(another creature) damage:2!$ controller && ability$!name(damage) choice target(another creature) damage:3!$ controller auto=choice name(0 Player, 1, 2, 3 Creature) damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller && ability$!name(damage) choice target(other creature) damage:3!$ controller
text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
mana={3}{R}{R} mana={3}{R}{R}
type=Sorcery type=Sorcery
@@ -12103,7 +12112,7 @@ type=Enchantment
name=Consume Strength name=Consume Strength
target=creature target=creature
auto=2/2 ueot auto=2/2 ueot
auto=target(another creature) -2/-2 ueot auto=target(other creature) -2/-2 ueot
text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
mana={1}{B}{G} mana={1}{B}{G}
type=Instant type=Instant
@@ -12835,6 +12844,7 @@ subtype=Aura
name=Crown-Hunter Hireling name=Crown-Hunter Hireling
auto=becomesmonarch controller auto=becomesmonarch controller
auto=this(variable{omonarch}<1) cantattack auto=this(variable{omonarch}<1) cantattack
auto=this(variable{omonarch}<1) cantpwattack
text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch. text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch.
mana={4}{R} mana={4}{R}
type=Creature type=Creature
@@ -15146,6 +15156,7 @@ subtype=Desert
name=Desert's Hold name=Desert's Hold
target=creature target=creature
auto=cantattack auto=cantattack
auto=cantpwattack
auto=cantblock auto=cantblock
auto=noactivatedability auto=noactivatedability
auto=aslongas(Desert|mybattlefield,myGraveyard) life:3 controller auto=aslongas(Desert|mybattlefield,myGraveyard) life:3 controller
@@ -18457,7 +18468,9 @@ auto=moveTo(Exile) target(*[manacost>=3]|opponentbattlefield)
auto=counter(0/0,1,Lore) auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(*[-creature]|opponentcastingzone) altercost(colorless, +2) uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(*[-creature]|opponentcastingzone) altercost(colorless, +2) uynt
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(mybattlefield) target(creature,planeswalker|mygraveyard) if type(creature|myGraveyard)~morethan~0 then all(this) counter(1/1,1) else counter(0/0.1.Loyalty) && sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) choice name(Planeswalker) target(planeswalker|mygraveyard) transforms((,newability[moveTo(mybattlefield)],newability[counter(0/0.1.loyalty)]))
auto=@counteradded(0/0,1,Lore) from(this): this(counter{0/0.3.Lore}) choice name(Creature) target(creature|mygraveyard) transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)]))
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile target permanent an opponent controls with converted mana cost 3 or greater. -- II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. -- III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile target permanent an opponent controls with converted mana cost 3 or greater. -- II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. -- III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
mana={3}{W}{W} mana={3}{W}{W}
type=Enchantment type=Enchantment
@@ -18480,7 +18493,8 @@ auto=destroy target (creature[power<=2])
auto=counter(0/0,1,Lore) auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard) && sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponents graveyard. text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponents graveyard.
mana={2}{B} mana={2}{B}
type=Enchantment type=Enchantment
@@ -19099,7 +19113,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Enlarge name=Enlarge
target=creates target=creature
auto=trample ueot auto=trample ueot
auto=7/7 ueot auto=7/7 ueot
auto=transform((,newability[@combat(attacking) source(this): all(creature|opponentbattlefield) mustblock ueot])) ueot auto=transform((,newability[@combat(attacking) source(this): all(creature|opponentbattlefield) mustblock ueot])) ueot
@@ -23346,8 +23360,8 @@ type=Snow Instant
[card] [card]
name=Frost Titan name=Frost Titan
auto=@targeted(this) from(opponent):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(opponent):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot
auto=frozen target(*) auto=target(*) transforms((,newability[tap],newability[frozen]))
auto=@combat(attacking) source(this): frozen target (*) auto=@combat(attacking) source(this):target(*) transforms((,newability[tap],newability[frozen]))
text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesnt untap during its controllers next untap step. text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesnt untap during its controllers next untap step.
mana={4}{U}{U} mana={4}{U}{U}
type=Creature type=Creature
@@ -24610,6 +24624,7 @@ toughness=1
name=Giant Turtle name=Giant Turtle
auto=@each my combatends restriction{didattack}:transforms((,newability[counter(0/0.1.TurtleEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.TurtleEffect)])) forever auto=@each my combatends restriction{didattack}:transforms((,newability[counter(0/0.1.TurtleEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.TurtleEffect)])) forever
auto=this(counter{0/0.1.TurtleEffect}>0) cantattack auto=this(counter{0/0.1.TurtleEffect}>0) cantattack
auto=this(counter{0/0.1.TurtleEffect}>0) cantpwattack
text=Giant Turtle can't attack if it attacked during your last turn. text=Giant Turtle can't attack if it attacked during your last turn.
mana={1}{G}{G} mana={1}{G}{G}
type=Creature type=Creature
@@ -28409,6 +28424,7 @@ type=Instant
name=Hazoret the Fervent name=Hazoret the Fervent
abilities=indestructible, haste abilities=indestructible, haste
auto=aslongas(*|myhand) cantattack >1 auto=aslongas(*|myhand) cantattack >1
auto=aslongas(*|myhand) cantpwattack >1
auto=aslongas(*|myhand) cantblock >1 auto=aslongas(*|myhand) cantblock >1
auto={2}{R}{D(*|myhand)}:damage:2 opponent auto={2}{R}{D(*|myhand)}:damage:2 opponent
text=Indestructible, haste -- Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. -- {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. text=Indestructible, haste -- Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. -- {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
@@ -29760,7 +29776,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Hour of Promise name=Hour of Promise
auto=aslongas(Desert|mybattlefield,myGraveyard) token(Zombie,creature Zombie,2/2,black)*2 >2 auto=aslongas(Desert|mybattlefield) token(Zombie,creature Zombie,2/2,black)*2 >2
auto=moveto(mybattlefield) target(<upto:2>land|mylibrary) and!(tap(noevent))! auto=moveto(mybattlefield) target(<upto:2>land|mylibrary) and!(tap(noevent))!
#auto=transforms((,newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie,creature Zombie,2/2,black)])) ueot #auto=transforms((,newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie,creature Zombie,2/2,black)])) ueot
text=Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. text=Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
@@ -31646,6 +31662,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Inniaz, the Gale Force name=Inniaz, the Gale Force
abilities=flying
auto={2}{WU}:all(creature[attacking]) flying ueot && 1/1 ueot auto={2}{WU}:all(creature[attacking]) flying ueot && 1/1 ueot
auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:moveto(myBattlefield) target(*[-land]|opponentbattlefield) auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:moveto(myBattlefield) target(*[-land]|opponentbattlefield)
auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:ability$!moveto(myBattlefield) notatarget(*[-land]|opponentbattlefield)!$ opponent auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:ability$!moveto(myBattlefield) notatarget(*[-land]|opponentbattlefield)!$ opponent
@@ -33849,8 +33866,9 @@ toughness=1
[/card] [/card]
[card] [card]
name=Kefnet the Mindful name=Kefnet the Mindful
abilities=flying, indestructible abilities=flying,indestructible
auto=aslongas(*|myhand) cantattack <7 auto=aslongas(*|myhand) cantattack <7
auto=aslongas(*|myhand) cantpwattack <7
auto=aslongas(*|myhand) cantblock <7 auto=aslongas(*|myhand) cantblock <7
auto={3}{U}:draw:1 && transforms((,newability[may moveto(myhand) target(land|mybattlefield)])) ueot auto={3}{U}:draw:1 && transforms((,newability[may moveto(myhand) target(land|mybattlefield)])) ueot
text=Flying, indestructible -- Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. -- {3}{U}: Draw a card, then you may return a land you control to its owner's hand. text=Flying, indestructible -- Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. -- {3}{U}: Draw a card, then you may return a land you control to its owner's hand.
@@ -41145,7 +41163,7 @@ type=Instant
[card] [card]
name=Mythos of Vadrok name=Mythos of Vadrok
auto=if casted(this) then ifnot spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller auto=if casted(this) then ifnot spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller
auto=if casted(this) then if spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) transforms((,newability[damage:1],newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt!$ controller auto=if casted(this) then if spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) transforms((,newability[damage:1],newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt!$ controller
text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
mana={2}{R}{R} mana={2}{R}{R}
type=Sorcery type=Sorcery
@@ -43250,7 +43268,8 @@ type=Instant
[card] [card]
name=Oketra the True name=Oketra the True
abilities=double strike,indestructible abilities=double strike,indestructible
auto=aslongas(creature|mybattlefield) cantattack <4 auto=aslongas(creature|mybattlefield) cantattack <4
auto=aslongas(creature|mybattlefield) cantpwattack <4
auto=aslongas(creature|mybattlefield) cantblock <4 auto=aslongas(creature|mybattlefield) cantblock <4
auto={3}{W}:token(Warrior,creature Warrior,1/1,white,vigilance) auto={3}{W}:token(Warrior,creature Warrior,1/1,white,vigilance)
text=Double strike, indestructible -- Oketra the True can't attack or block unless you control at least three other creatures. -- {3}{W}: Create a 1/1 white Warrior creature token with vigilance. text=Double strike, indestructible -- Oketra the True can't attack or block unless you control at least three other creatures. -- {3}{W}: Create a 1/1 white Warrior creature token with vigilance.
@@ -44402,7 +44421,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Overgrowth Elemental name=Overgrowth Elemental
auto=target(another creature[elemental]) counter(1/1,1) auto=target(other creature[elemental]) counter(1/1,1)
auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1,1) auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1,1)
auto=@movedto(other creature|graveyard) from(mybattlefield):life:1 auto=@movedto(other creature|graveyard) from(mybattlefield):life:1
text=When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. text=When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
@@ -45097,6 +45116,7 @@ type=Instant
[card] [card]
name=Peace Talks name=Peace Talks
auto=lord(creature|battlefield) transforms((,newability[cantattack])) uynt auto=lord(creature|battlefield) transforms((,newability[cantattack])) uynt
auto=lord(creature|battlefield) transforms((,newability[cantpwattack])) uynt
auto=lord(*|battlefield) transforms((,newability[shroud],newability[controllershroud])) uynt auto=lord(*|battlefield) transforms((,newability[shroud],newability[controllershroud])) uynt
text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
mana={1}{W} mana={1}{W}
@@ -45522,7 +45542,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Phyrexian Ingester name=Phyrexian Ingester
other={6}{U}{E(creature[-token]|mybattlefield)} name(Imprint) other={6}{U}{E(creature[-token]|battlefield)} name(Imprint)
auto=if paid(alternative) then storedpower/storedtoughness auto=if paid(alternative) then storedpower/storedtoughness
text=Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. text=Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
mana={6}{U} mana={6}{U}
@@ -45731,6 +45751,7 @@ name=Pious Interdiction
target=creature target=creature
auto=life:2 controller auto=life:2 controller
auto=cantattack auto=cantattack
auto=cantpwattack
auto=cantblock auto=cantblock
text=Enchant creature -- When Pious Interdiction enters the battlefield, you gain 2 life. -- Enchanted creature can't attack or block. text=Enchant creature -- When Pious Interdiction enters the battlefield, you gain 2 life. -- Enchanted creature can't attack or block.
mana={3}{W} mana={3}{W}
@@ -46252,7 +46273,7 @@ auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary)
auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard)
auto={9999}:equip auto={9999}:equip
other={2}{R} name(Mutate) other={2}{R} name(Mutate)
auto=transforms((,newability[name(damage target) {T}:name(damage target) thisforeach(mutations) damage:1 target(player,creature,planeswalker)])) auto=transforms((,newability[name(damage target) {T}:name(damage target) thisforeach(mutations) damage:1 target(*)]))
auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield)
auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield)
text=Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. text=Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
@@ -50228,6 +50249,7 @@ toughness=2
name=Rhonas the Indomitable name=Rhonas the Indomitable
abilities=deathtouch, indestructible abilities=deathtouch, indestructible
auto=aslongas(other creature[power>=4]|mybattlefield) cantattack <1 auto=aslongas(other creature[power>=4]|mybattlefield) cantattack <1
auto=aslongas(other creature[power>=4]|mybattlefield) cantpwattack <1
auto=aslongas(other creature[power>=4]|mybattlefield) cantblock <1 auto=aslongas(other creature[power>=4]|mybattlefield) cantblock <1
auto={2}{G}:target(other creature|mybattlefield) 2/0 && trample ueot auto={2}{G}:target(other creature|mybattlefield) 2/0 && trample ueot
text=Deathtouch, indestructible -- Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. -- {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. text=Deathtouch, indestructible -- Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. -- {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
@@ -50977,6 +50999,7 @@ toughness=3
name=River Serpent name=River Serpent
abilities=cycling abilities=cycling
auto=aslongas(type(*|mygraveyard)~lessthen~5) cantattack auto=aslongas(type(*|mygraveyard)~lessthen~5) cantattack
auto=aslongas(type(*|mygraveyard)~lessthen~5) cantpwattack
autohand=__CYCLING__({U}) autohand=__CYCLING__({U})
text=River Serpent can't attack unless there are five or more cards in your graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) text=River Serpent can't attack unless there are five or more cards in your graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.)
mana={5}{U} mana={5}{U}
@@ -52690,6 +52713,7 @@ toughness=4
[card] [card]
name=Sandwurm Convergence name=Sandwurm Convergence
auto=lord(creature[flying]|opponentbattlefield) cantattack auto=lord(creature[flying]|opponentbattlefield) cantattack
auto=lord(creature[flying]|opponentbattlefield) cantpwattack
auto=@each my endofturn:token(Wurm,creature Wurm,5/5,green) auto=@each my endofturn:token(Wurm,creature Wurm,5/5,green)
text=Creatures with flying can't attack you or planeswalkers you control. -- At the beginning of your end step, create a 5/5 green Wurm creature token. text=Creatures with flying can't attack you or planeswalkers you control. -- At the beginning of your end step, create a 5/5 green Wurm creature token.
mana={6}{G}{G} mana={6}{G}{G}
@@ -53596,6 +53620,7 @@ toughness=*
[/card] [/card]
[card] [card]
name=Scrapyard Recombiner name=Scrapyard Recombiner
abilities=modular
modular=2 modular=2
auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary) auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary)
text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library. text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library.
@@ -55945,7 +55970,7 @@ toughness=2
[card] [card]
name=Silas Renn, Seeker Adept name=Silas Renn, Seeker Adept
abilities=deathtouch,partner abilities=deathtouch,partner
auto=@combatdamaged(player) from(this):may name(cast card) castcard(normal) target(*[artifact]|mygraveyard) auto=@combatdamaged(player) from(this):name(target artifact) target(artifact[-land]|mygraveyard) canplayfromgraveyard ueot
text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.) text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.)
mana={1}{U}{B} mana={1}{U}{B}
type=Legendary Artifact Creature type=Legendary Artifact Creature
@@ -57312,7 +57337,7 @@ toughness=8
name=Slippery Scoundrel name=Slippery Scoundrel
auto=_ASCEND_ auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[cantattack],newability[opponentshroud])) auto=_CITY'S_BLESSING_ transforms((,newability[unblockable],newability[opponentshroud]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -62198,8 +62223,8 @@ type=Instant
name=Taborax, Hope's Demise name=Taborax, Hope's Demise
abilities=flying abilities=flying
auto=this(counter{1/1.1}>4) lifelink auto=this(counter{1/1.1}>4) lifelink
auto=@movedTo(another cleric[-token]|myGraveyard) from(Battlefield):may draw:1 controller && life:-1 controller auto=@movedTo(other cleric[-token]|myGraveyard) from(Battlefield):may draw:1 controller && life:-1 controller
auto=@movedTo(another creature[-token]|myGraveyard) from(Battlefield):counter(1/1,1) all(this) auto=@movedTo(other creature[-token]|myGraveyard) from(Battlefield):counter(1/1,1) all(this)
text=Flying -- Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. text=Flying -- Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
mana={2}{B} mana={2}{B}
type=Legendary Creature type=Legendary Creature
@@ -62562,7 +62587,7 @@ toughness=4
[card] [card]
name=Taranika, Akroan Veteran name=Taranika, Akroan Veteran
abilities=vigilance abilities=vigilance
auto=@combat(attacking) source(this): untap target(creature|myBattlefield) && transforms((creature,setpower=4,settoughness=4,indestructible)) ueot auto=@combat(attacking) source(this):target(other creature|myBattlefield) transforms((,setpower=4,settoughness=4,newability[untap],newability[indestructible])) ueot
text=Vigilance -- Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. text=Vigilance -- Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
mana={1}{W}{W} mana={1}{W}{W}
type=Legendary Creature type=Legendary Creature
@@ -63435,7 +63460,7 @@ name=The Akroan War
auto=name(Gain control of creature) target(creature|opponentbattlefield) steal auto=name(Gain control of creature) target(creature|opponentbattlefield) steal
auto=counter(0/0,1,Lore) auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(creature|opponentbattlefield) mustattack uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) lord(creature|opponentbattlefield) mustattack uynt
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]) dynamicability<!mytgt powerstrike itself!> && sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]) dynamicability<!mytgt powerstrike itself!> && sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Gain control of target creature for as long as The Akroan War remains on the battlefield. -- II — Until your next turn, creatures your opponents control attack each combat if able. -- III — Each tapped creature deals damage to itself equal to its power. text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Gain control of target creature for as long as The Akroan War remains on the battlefield. -- II — Until your next turn, creatures your opponents control attack each combat if able. -- III — Each tapped creature deals damage to itself equal to its power.
mana={3}{R} mana={3}{R}
@@ -67553,8 +67578,8 @@ type=Legendary Sorcery
name=Urza's Saga name=Urza's Saga
auto=counter(0/0,1,Lore) auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore)
auto=this(counter{0/0.1.Lore}=) transforms((,newability[{T}:add{C}])) oneshot auto=this(counter{0/0.1.Lore}) transforms((,newability[{T}:add{C}]))
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[{2}{T}:token(Construct)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[{2}{T}:token(Construct)]))
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search artifact) target(artifact[manacost<=1]|mylibrary) moveto(mybattlefield) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search artifact) target(artifact[manacost<=1]|mylibrary) moveto(mybattlefield) and!( shuffle )!
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Urza's Saga gains "{T}: Add {C}." -- II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" -- III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle. text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Urza's Saga gains "{T}: Add {C}." -- II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" -- III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
@@ -68055,6 +68080,7 @@ name=Varchild, Betrayer of Kjeldor
auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent
auto=lord(survivor|opponentBattlefield) cantblock auto=lord(survivor|opponentBattlefield) cantblock
auto=lord(survivor|opponentBattlefield) cantattack auto=lord(survivor|opponentBattlefield) cantattack
auto=lord(survivor|opponentBattlefield) cantpwattack
auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor) auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor)
text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors. text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors.
mana={2}{R} mana={2}{R}
@@ -69939,7 +69965,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Wanted Scoundrels name=Wanted Scoundrels
auto=_DIES_token(435451)*2 auto=_DIES_token(435451)*2 opponent
text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={1}{B} mana={1}{B}
type=Creature type=Creature

View File

@@ -5685,8 +5685,6 @@ toughness=5
[card] [card]
name=Arid Mesa name=Arid Mesa
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary)#and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( #all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -8280,8 +8278,7 @@ type=Enchantment
[card] [card]
name=Bad River name=Bad River
auto=tap(noevent) auto=tap(noevent)
aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -11157,10 +11154,9 @@ toughness=1
[card] [card]
name=Blades of Velis Vel name=Blades of Velis Vel
abilities=changeling abilities=changeling
target=creature target=<upto:2>creature
auto=2/0 auto=2/0
auto=transforms((allsubtypes)) ueot auto=transforms((allsubtypes)) ueot
auto=may 2/0 target(creature) && transforms((allsubtypes)) ueot
text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
mana={1}{R} mana={1}{R}
type=Tribal Instant type=Tribal Instant
@@ -12720,8 +12716,6 @@ toughness=2
[card] [card]
name=Bloodstained Mire name=Bloodstained Mire
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary)# and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!(# all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -37556,8 +37550,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Evolving Wilds name=Evolving Wilds
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -41911,8 +41904,7 @@ toughness=2
[card] [card]
name=Flood Plain name=Flood Plain
auto=tap(noevent) auto=tap(noevent)
aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary) auto={L:1}{T}{S}:activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -41959,8 +41951,6 @@ type=Enchantment
[card] [card]
name=Flooded Strand name=Flooded Strand
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -49218,7 +49208,7 @@ toughness=3
[card] [card]
name=Grand Architect name=Grand Architect
auto=lord(other creature[blue]|myBattlefield) 1/1 auto=lord(other creature[blue]|myBattlefield) 1/1
auto={U}:target(creature[artifact]) becomes(blue) auto={U}:name(becomes blue) target(creature[artifact]) transforms((,newcolors[blue])) ueot
auto={T(creature[blue]|mybattlefield)}:if type(artifact|myhand,mybattlefield,mycommandzone)~morethan~0 then add{C}{C} auto={T(creature[blue]|mybattlefield)}:if type(artifact|myhand,mybattlefield,mycommandzone)~morethan~0 then add{C}{C}
text=Other blue creatures you control get +1/+1. -- {U}:Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. text=Other blue creatures you control get +1/+1. -- {U}:Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
mana={1}{U}{U} mana={1}{U}{U}
@@ -49378,8 +49368,7 @@ toughness=4
[card] [card]
name=Grasslands name=Grasslands
auto=tap(noevent) auto=tap(noevent)
aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -51495,6 +51484,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Gustrider Exuberant name=Gustrider Exuberant
abilities=flying
auto={S}:all(creature[power>=5]|myBattlefield) flying ueot auto={S}:all(creature[power>=5]|myBattlefield) flying ueot
text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
mana={2}{W} mana={2}{W}
@@ -52364,7 +52354,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Harmony of Nature name=Harmony of Nature
target=<anyamount>creature[-tapped] target=<anyamount>creature[-tapped]|myBattlefield
auto=tap && life:4 auto=tap && life:4
text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
mana={2}{G} mana={2}{G}
@@ -63529,7 +63519,6 @@ toughness=2
name=Knight of the Reliquary name=Knight of the Reliquary
auto=foreach(land|mygraveyard) 1/1 auto=foreach(land|mygraveyard) 1/1
auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|myLibrary) auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|myLibrary)
#auto={T}{S(forest,plains|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
mana={1}{G}{W} mana={1}{G}{W}
type=Creature type=Creature
@@ -64617,7 +64606,6 @@ name=Krosan Verge
auto=tap(noevent) auto=tap(noevent)
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot
#auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! name(search forest) notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! name(search plains) notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot
text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -71272,8 +71260,6 @@ toughness=4
[card] [card]
name=Marsh Flats name=Marsh Flats
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -75070,8 +75056,6 @@ type=Artifact
[card] [card]
name=Misty Rainforest name=Misty Rainforest
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -76657,8 +76641,7 @@ toughness=2
[card] [card]
name=Mountain Valley name=Mountain Valley
auto=tap(noevent) auto=tap(noevent)
aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -87474,9 +87457,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Polluted Delta name=Polluted Delta
aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -92797,7 +92778,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Reciprocate name=Reciprocate
target=*[controllerdamager] target=creature[controllerdamager]
auto=moveto(exile) auto=moveto(exile)
text=Exile target creature that dealt damage to you this turn. text=Exile target creature that dealt damage to you this turn.
mana={W} mana={W}
@@ -96151,8 +96132,7 @@ toughness=1
[card] [card]
name=Rocky Tar Pit name=Rocky Tar Pit
auto=tap(noevent) auto=tap(noevent)
aicode=activate moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -99484,8 +99464,6 @@ toughness=1
[card] [card]
name=Scalding Tarn name=Scalding Tarn
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -101076,7 +101054,6 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Sealed Fate name=Sealed Fate
#target=opponent Game crashes when AI plays a card with cost {X} and that targets a player
auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(<1>*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(<1>*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend
text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
mana={X}{U}{B} mana={X}{U}{B}
@@ -101946,7 +101923,6 @@ type=Artifact
[card] [card]
name=Self-Assembler name=Self-Assembler
auto=notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand) auto=notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand)
#auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(creature[Assembly-Worker]|mylibrary) optionone name(choose card) target(creature[Assembly-Worker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend
text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
mana={5} mana={5}
type=Artifact Creature type=Artifact Creature
@@ -107706,7 +107682,6 @@ name=Sleep
target=player target=player
auto=lord(creature|targetedpersonsbattlefield) tap auto=lord(creature|targetedpersonsbattlefield) tap
auto=lord(creature|targetedpersonsbattlefield) frozen auto=lord(creature|targetedpersonsbattlefield) frozen
#auto=choice frozen all(creature|targetedpersonsBattlefield) ueot && tap all(creature|targetedpersonsBattlefield)
text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
mana={2}{U}{U} mana={2}{U}{U}
type=Sorcery type=Sorcery
@@ -108871,7 +108846,6 @@ toughness=2
[card] [card]
name=Solemn Simulacrum name=Solemn Simulacrum
auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
#auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
auto=_DIES_may draw:1 controller auto=_DIES_may draw:1 controller
text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card.
mana={4} mana={4}
@@ -113276,7 +113250,7 @@ toughness=1
[card] [card]
name=Stingerfling Spider name=Stingerfling Spider
abilities=reach abilities=reach
auto=destroy target(creature[flying]) auto=may destroy target(creature[flying])
text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying.
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -119082,8 +119056,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Terramorphic Expanse name=Terramorphic Expanse
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -127607,6 +127580,7 @@ name=Veiled Serpent
abilities=cycling abilities=cycling
autohand=__CYCLING__({2}) autohand=__CYCLING__({2})
auto=aslongas(island|opponentbattlefield) cantattack <1 auto=aslongas(island|opponentbattlefield) cantattack <1
auto=aslongas(island|opponentbattlefield) cantpwattack <1
auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever
text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{U} mana={2}{U}
@@ -127932,8 +127906,6 @@ toughness=2
[card] [card]
name=Verdant Catacombs name=Verdant Catacombs
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -134326,8 +134298,6 @@ type=Instant
[card] [card]
name=Windswept Heath name=Windswept Heath
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]
@@ -135238,8 +135208,6 @@ type=Land
[card] [card]
name=Wooded Foothills name=Wooded Foothills
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
#aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land type=Land
[/card] [/card]

View File

@@ -190,7 +190,7 @@ subtype=Aminatou
name=Angrath, Captain of Chaos name=Angrath, Captain of Chaos
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto=lord(creature|myBattlefield) menace auto=lord(creature|myBattlefield) menace
auto={C(0/0,-2,Loyalty)}:name(-2: Amass 2) if type(creature[Army]|myBattlefield)~morethan~0 then counter(1/1,2) target(creature[Army]|myBattlefield) else token(Zombie Army,Creature Zombie Army,0/0,black) and!(counter(1/1,2))! auto={C(0/0,-2,Loyalty)}:name(-2: Amass 2) _AMASS_(2)
text=Creatures you control have menace. -- -2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) text=Creatures you control have menace. -- -2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={2}{BR}{BR} mana={2}{BR}{BR}
type=Legendary Planeswalker type=Legendary Planeswalker
@@ -1479,7 +1479,7 @@ subtype=Kasmina
name=Kasmina, Enigmatic Mentor name=Kasmina, Enigmatic Mentor
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto=@targeted(*[creature;planeswalker]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=@targeted(*[creature;planeswalker]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wizard, draw and discard a card) token(Wizard,Creature Wizard,2/2,blue) && ability$!name(Draw a card) draw:1!$ controller && ability$!name(discard a card) notatarget(*|myhand) reject!$ controller auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wizard, draw and discard a card) token(Wizard,Creature Wizard,2/2,blue) && draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. -- 2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. text=Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. -- 2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
mana={3}{U} mana={3}{U}
type=Legendary Planeswalker type=Legendary Planeswalker
@@ -2649,7 +2649,7 @@ subtype=Szat
[/card] [/card]
[card] [card]
name=Teyo, the Shieldmage name=Teyo, the Shieldmage
abilities=opponentshroud abilities=playershroud
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/3 Wall with defender) create(Wall:Creature Wall:0/3:white:defender) auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/3 Wall with defender) create(Wall:Creature Wall:0/3:white:defender)
text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- -2: Create a 0/3 white Wall creature token with defender. text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- -2: Create a 0/3 white Wall creature token with defender.