add "recent" & "raidcount"
the recent attribute is to parse new cards entered play, then turns itself to 0 if some stuff happened since it's already in play...
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@@ -3131,6 +3131,7 @@ int MTGUnearthRule::receiveEvent(WEvent * event)
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if (e->to == e->card->controller()->game->battlefield)
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{
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e->card->fresh = 1;
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e->card->entersBattlefield = 1;
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}
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if (card && card->basicAbilities[(int)Constants::UNEARTH])
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