changed ai eff return on token creation. over 50 tokens on my battlefield return 0.
changed an inefficient check on phaseskip.
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@@ -519,6 +519,8 @@ unsigned int MTGGameZone::countByType(const char * value)
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{
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result++;
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}
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else if(value == "token" && cards[i]->isToken)
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result++;
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}
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return result;
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}
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