changed ai eff return on token creation. over 50 tokens on my battlefield return 0.
changed an inefficient check on phaseskip.
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@@ -869,7 +869,7 @@ void GameObserver::gameStateBasedEffects()
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//Auto skip Phases
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int skipLevel = (currentPlayer->playMode == Player::MODE_TEST_SUITE || mLoading) ? Constants::ASKIP_NONE
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: options[Options::ASPHASES].number;
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int nrCreatures = currentPlayer->game->inPlay->countByType("Creature");
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int nrCreatures = currentPlayer->game->inPlay->hasType("creature")?1:0;
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if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL)
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{
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