Created a macro for going to adventure,
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@@ -167,6 +167,9 @@
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# Spectacle, if an opponent lost life this turn
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#AUTO_DEFINE _SPECTACLE_ compare(oplifelost)~morethan~0
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# Adventure
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#AUTO_DEFINE _ADVENTURE_ name(Adventure) transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile forever])) forever )!])) forever
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# Extort
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#AUTO_DEFINE _EXTORT_ @movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller
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