- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes

- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
Xawotihs
2011-10-01 13:30:30 +00:00
parent d6db0c4f63
commit 9adb9d625d
86 changed files with 1902 additions and 1961 deletions

View File

@@ -26,3 +26,11 @@ Token::Token(string _name, MTGCardInstance * source, int _power, int _toughness)
defenser = NULL;
banding = NULL;
}
Token::Token(int id) :
MTGCardInstance()
{
isToken = true;
name = "dummyToken";
setMTGId(id);
}