- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -26,3 +26,11 @@ Token::Token(string _name, MTGCardInstance * source, int _power, int _toughness)
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defenser = NULL;
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banding = NULL;
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}
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Token::Token(int id) :
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MTGCardInstance()
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{
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isToken = true;
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name = "dummyToken";
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setMTGId(id);
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}
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