- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes

- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
Xawotihs
2011-10-01 13:30:30 +00:00
parent d6db0c4f63
commit 9adb9d625d
86 changed files with 1902 additions and 1961 deletions

View File

@@ -15,11 +15,12 @@ using std::string;
// NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file.
// TestSuiteAI will be responsible for managing its own deck state.
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId) :
AIPlayerBaka("testsuite", "testsuite", "baka.jpg", NULL)
TestSuiteAI::TestSuiteAI(GameObserver *observer, TestSuite * _suite, int playerId) :
AIPlayerBaka(observer, "testsuite", "testsuite", "baka.jpg", NULL)
{
this->game = _suite->buildDeck(playerId);
game = _suite->buildDeck(this, playerId);
game->setOwner(this);
suite = _suite;
timer = 0;
playMode = MODE_TEST_SUITE;
@@ -29,14 +30,13 @@ TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId) :
MTGCardInstance * TestSuiteAI::getCard(string action)
{
int mtgid = Rules::getMTGId(action);
if (mtgid) return Rules::getCardByMTGId(mtgid);
if (mtgid) return Rules::getCardByMTGId(observer, mtgid);
//This mostly handles tokens
GameObserver * g = GameObserver::GetInstance();
std::transform(action.begin(), action.end(), action.begin(), ::tolower);
for (int i = 0; i < 2; i++)
{
Player * p = g->players[i];
Player * p = observer->players[i];
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard };
for (int j = 0; j < 4; j++)
{
@@ -54,9 +54,9 @@ MTGCardInstance * TestSuiteAI::getCard(string action)
return NULL;
}
Interruptible * TestSuite::getActionByMTGId(int mtgid)
Interruptible * TestSuite::getActionByMTGId(GameObserver* observer, int mtgid)
{
ActionStack * as = GameObserver::GetInstance()->mLayers->stackLayer();
ActionStack * as = observer->mLayers->stackLayer();
Interruptible * action = NULL;
while ((action = as->getNext(action, 0, 0, 1)))
{
@@ -76,14 +76,13 @@ int TestSuiteAI::displayStack()
int TestSuiteAI::Act(float dt)
{
GameObserver * g = GameObserver::GetInstance();
g->gameOver = NULL; // Prevent draw rule from losing the game
observer->gameOver = NULL; // Prevent draw rule from losing the game
//Last bits of initialization require to be done here, after the first "update" call of the game
if (suite->currentAction == 0)
{
for (int i = 0; i < 2; ++ i)
g->players[i]->getManaPool()->copy(suite->initState.playerData[i].manapool);
observer->players[i]->getManaPool()->copy(suite->initState.players[i]->getManaPool());
}
if (playMode == MODE_AI && suite->aiMaxCalls)
@@ -94,7 +93,7 @@ int TestSuiteAI::Act(float dt)
}
if (playMode == MODE_HUMAN)
{
g->mLayers->CheckUserInput(0);
observer->mLayers->CheckUserInput(0);
suite->currentAction++; //hack to avoid repeating the initialization of manapool
return 1;
}
@@ -104,14 +103,14 @@ int TestSuiteAI::Act(float dt)
timer = 0;
string action = suite->getNextAction();
g->mLayers->stackLayer()->Dump();
observer->mLayers->stackLayer()->Dump();
DebugTrace("TESTSUITE command: " << action);
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this)
if (observer->mLayers->stackLayer()->askIfWishesToInterrupt == this)
{
if (action.compare("no") != 0 && action.compare("yes") != 0)
{
g->mLayers->stackLayer()->cancelInterruptOffer();
observer->mLayers->stackLayer()->cancelInterruptOffer();
suite->currentAction--;
return 1;
}
@@ -120,16 +119,16 @@ int TestSuiteAI::Act(float dt)
if (action == "")
{
//end of game
suite->assertGame();
g->gameOver = g->players[0];
suite->assertGame(observer);
observer->gameOver = observer->players[0];
DebugTrace("================================ END OF TEST =======================\n");
return 1;
}
if (action.compare("eot") == 0)
{
if (g->getCurrentGamePhase() != Constants::MTG_PHASE_CLEANUP) suite->currentAction--;
g->userRequestNextGamePhase();
if (observer->getCurrentGamePhase() != Constants::MTG_PHASE_CLEANUP) suite->currentAction--;
observer->userRequestNextGamePhase();
}
else if (action.compare("human") == 0)
{
@@ -157,60 +156,61 @@ int TestSuiteAI::Act(float dt)
phaseToGo = i;
}
}
if(g->currentGamePhase != phaseToGo)
if(observer->currentGamePhase != phaseToGo)
suite->currentAction--;
else
{
return 1;
}
GuiCombat * gc = g->mLayers->combatLayer();
if (ORDER == g->combatStep || DAMAGE == g->combatStep)
GuiCombat * gc = observer->mLayers->combatLayer();
if (ORDER == observer->combatStep || DAMAGE == observer->combatStep)
{
gc->clickOK();
}
else
{
g->userRequestNextGamePhase();
observer->userRequestNextGamePhase();
}
}
else
{
GuiCombat * gc = g->mLayers->combatLayer();
if (ORDER == g->combatStep || DAMAGE == g->combatStep)
GuiCombat * gc = observer->mLayers->combatLayer();
if (ORDER == observer->combatStep || DAMAGE == observer->combatStep)
gc->clickOK();
else
g->userRequestNextGamePhase();
observer->userRequestNextGamePhase();
}
}
else if (action.compare("yes") == 0)
g->mLayers->stackLayer()->setIsInterrupting(this);
observer->mLayers->stackLayer()->setIsInterrupting(this);
else if (action.compare("endinterruption") == 0)
g->mLayers->stackLayer()->endOfInterruption();
observer->mLayers->stackLayer()->endOfInterruption();
else if (action.compare("no") == 0)
{
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this) g->mLayers->stackLayer()->cancelInterruptOffer();
if (observer->mLayers->stackLayer()->askIfWishesToInterrupt == this)
observer->mLayers->stackLayer()->cancelInterruptOffer();
}
else if (action.find("choice ") != string::npos)
{
DebugTrace("TESTSUITE choice !!!");
int choice = atoi(action.substr(action.find("choice ") + 7).c_str());
g->mLayers->actionLayer()->doReactTo(choice);
observer->mLayers->actionLayer()->doReactTo(choice);
}
else if (action.find(" -momir- ") != string::npos)
{
int start = action.find(" -momir- ");
int cardId = Rules::getMTGId(action.substr(start + 9).c_str());
int cardIdHand = Rules::getMTGId(action.substr(0, start).c_str());
MTGMomirRule * a = ((MTGMomirRule *) g->mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
a->reactToClick(Rules::getCardByMTGId(cardIdHand), cardId);
g->mLayers->actionLayer()->stuffHappened = 1;
MTGMomirRule * a = ((MTGMomirRule *) observer->mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
a->reactToClick(Rules::getCardByMTGId(observer, cardIdHand), cardId);
observer->mLayers->actionLayer()->stuffHappened = 1;
}
else if (action.find("p1") != string::npos || action.find("p2") != string::npos)
{
Player * p = g->players[1];
Player * p = observer->players[1];
size_t start = action.find("p1");
if (start != string::npos) p = g->players[0];
g->cardClick(NULL, p);
if (start != string::npos) p = observer->players[0];
observer->cardClick(NULL, p);
}
else
{
@@ -219,12 +219,12 @@ int TestSuiteAI::Act(float dt)
if (mtgid)
{
DebugTrace("TESTSUITE CARD ID:" << mtgid);
toInterrupt = suite->getActionByMTGId(mtgid);
toInterrupt = suite->getActionByMTGId(observer, mtgid);
}
if (toInterrupt)
{
g->stackObjectClicked(toInterrupt);
observer->stackObjectClicked(toInterrupt);
return 1;
}
@@ -233,8 +233,8 @@ int TestSuiteAI::Act(float dt)
{
DebugTrace("TESTSUITE Clicking ON: " << card->name);
card->currentZone->needShuffle = true; //mimic library shuffle
g->cardClick(card, card);
g->forceShuffleLibraries(); //mimic library shuffle
observer->cardClick(card, card);
observer->forceShuffleLibraries(); //mimic library shuffle
return 1;
}
}
@@ -252,97 +252,20 @@ void TestSuiteActions::add(string s)
nbitems++;
}
TestSuitePlayerData::TestSuitePlayerData()
{
life = 20;
manapool = NEW ManaCost();
}
TestSuitePlayerData::~TestSuitePlayerData()
{
SAFE_DELETE(manapool);
}
TestSuitePlayerZone::TestSuitePlayerZone()
{
nbitems = 0;
}
void TestSuitePlayerZone::add(int cardId)
{
cards[nbitems] = cardId;
nbitems++;
}
TestSuiteState::TestSuiteState()
{
players[0] = 0;
players[1] = 0;
}
void TestSuiteState::parsePlayerState(int playerId, string s)
{
size_t limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("graveyard") == 0)
{
area = 0;
}
else if (areaS.compare("library") == 0)
{
area = 1;
}
else if (areaS.compare("hand") == 0)
{
area = 2;
}
else if (areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0)
{
area = 3;
}
else if (areaS.compare("life") == 0)
{
playerData[playerId].life = atoi((s.substr(limiter + 1)).c_str());
return;
}
else if (areaS.compare("manapool") == 0)
{
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter + 1));
return;
}
else
{
return; // ERROR
}
s = s.substr(limiter + 1);
while (s.size())
{
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos)
{
string ss = s.substr(0, limiter); // ss is needed because trim requires a non-const reference,
value = Rules::getMTGId(trim(ss)); // while in g++ functions cannot take non-const references from temporary values
s = s.substr(limiter + 1);
}
else
{
value = Rules::getMTGId(trim(s));
s = "";
}
if (value) playerData[playerId].zones[area].add(value);
}
}
else
{
//ERROR
}
stringstream stream(s);
stream >> *players[playerId];
}
string TestSuite::getNextAction()
{
currentAction++;
@@ -353,24 +276,38 @@ string TestSuite::getNextAction()
return "";
}
MTGPlayerCards * TestSuite::buildDeck(int playerId)
MTGPlayerCards * TestSuite::buildDeck(Player* player, int playerId)
{
int list[100];
int nbcards = 0;
for (int j = 0; j < 4; j++)
MTGPlayerCards * deck = NULL;
if(initState.players[playerId])
{
for (int k = 0; k < initState.playerData[playerId].zones[j].nbitems; k++)
MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
initState.players[playerId]->game->library,
initState.players[playerId]->game->hand,
initState.players[playerId]->game->inPlay };
for (int j = 0; j < 4; j++)
{
int cardid = initState.playerData[playerId].zones[j].cards[k];
list[nbcards] = cardid;
nbcards++;
for (int k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{
int cardid = loadedPlayerZones[j]->cards[k]->getId();
list[nbcards] = cardid;
nbcards++;
}
}
deck = NEW MTGPlayerCards(player, list, nbcards);
}
else
{
deck = NEW MTGPlayerCards();
}
MTGPlayerCards * deck = NEW MTGPlayerCards(list, nbcards);
return deck;
}
void TestSuite::initGame()
void TestSuite::initGame(GameObserver* g)
{
//The first test runs slowly, the other ones run faster.
//This way a human can see what happens when testing a specific file,
@@ -384,8 +321,7 @@ void TestSuite::initGame()
{
timerLimit = 3;
}
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
DebugTrace("TESTSUITE Init Game");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
@@ -393,20 +329,24 @@ void TestSuite::initGame()
{
AIPlayerBaka * p = (AIPlayerBaka *) (g->players[i]);
p->forceBestAbilityUse = forceAbility;
p->life = initState.playerData[i].life;
p->life = initState.players[i]->life;
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
initState.players[i]->game->library,
initState.players[i]->game->hand,
initState.players[i]->game->inPlay };
for (int j = 0; j < 4; j++)
{
MTGGameZone * zone = playerZones[j];
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++)
for (int k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{
MTGCardInstance * card = Rules::getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
MTGCardInstance * card = Rules::getCardByMTGId(g, loadedPlayerZones[j]->cards[k]->getId());
if (card && zone != p->game->library)
{
if (zone == p->game->inPlay)
{
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(copy);
Spell * spell = NEW Spell(g, copy);
spell->resolve();
if (!summoningSickness && p->game->inPlay->nb_cards > k) p->game->inPlay->cards[k]->summoningSickness = 0;
delete spell;
@@ -431,8 +371,9 @@ void TestSuite::initGame()
zone->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
p->game->stack->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
DebugTrace("TESTUITE Init Game Done !");
DebugTrace("TESTUITE Init Game Done !");
}
int TestSuite::Log(const char * text)
{
@@ -448,7 +389,7 @@ int TestSuite::Log(const char * text)
return 1;
}
int TestSuite::assertGame()
int TestSuite::assertGame(GameObserver* g)
{
//compare the game state with the results
char result[4096];
@@ -458,7 +399,6 @@ int TestSuite::assertGame()
int error = 0;
bool wasAI = false;
GameObserver * g = GameObserver::GetInstance();
if (g->currentGamePhase != endState.phase)
{
sprintf(result, "<span class=\"error\">==phase problem. Expected [ %s ](%i), got [ %s ](%i)==</span><br />",
@@ -472,27 +412,27 @@ int TestSuite::assertGame()
TestSuiteAI * p = (TestSuiteAI *) (g->players[i]);
if (p->playMode == Player::MODE_AI) wasAI = true;
if (p->life != endState.playerData[i].life)
if (p->life != endState.players[i]->life)
{
sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />", i,
endState.playerData[i].life, p->life);
endState.players[i]->life, p->life);
Log(result);
error++;
}
if (!p->getManaPool()->canAfford(endState.playerData[i].manapool))
if (!p->getManaPool()->canAfford(endState.players[i]->getManaPool()))
{
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",
endState.playerData[i].manapool->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
Log(result);
error++;
}
if (!endState.playerData[i].manapool->canAfford(p->getManaPool()))
if (!endState.players[i]->getManaPool()->canAfford(p->getManaPool()))
{
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",
endState.playerData[i].manapool->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
Log(result);
if ( endState.playerData[i].manapool->getConvertedCost() == p->getManaPool()->getConvertedCost())
if ( endState.players[i]->getManaPool()->getConvertedCost() == p->getManaPool()->getConvertedCost())
{
sprintf(result, "<span class=\"error\">====(Apparently Mana Color issues since converted cost is the same)==</span><br />");
Log(result);
@@ -501,27 +441,31 @@ int TestSuite::assertGame()
}
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard,
endState.players[i]->game->library,
endState.players[i]->game->hand,
endState.players[i]->game->inPlay };
for (int j = 0; j < 4; j++)
{
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems)
if (zone->nb_cards != endstateZones[j]->nb_cards)
{
sprintf(
result,
"<span class=\"error\">==Card number not the same in player %i's %s==, expected %i, got %i</span><br />",
i, zone->getName(), endState.playerData[i].zones[j].nbitems, zone->nb_cards);
i, zone->getName(), endstateZones[j]->nb_cards, zone->nb_cards);
Log(result);
error++;
}
for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++)
for (int k = 0; k < endstateZones[j]->nb_cards; k++)
{
int cardid = endState.playerData[i].zones[j].cards[k];
if (cardid != -1)
{
MTGCardInstance * card = Rules::getCardByMTGId(cardid);
if (!card || !zone->hasCard(card))
MTGCardInstance* cardToCheck = (k<endstateZones[j]->cards.size())?endstateZones[j]->cards[k]:0;
if(cardToCheck)
{ // Can be NULL if used "*" in the testcase.
MTGCardInstance* card = Rules::getCardByMTGId(g, cardToCheck->getId());
if (card != 0 && !zone->hasCard(card))
{
sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", cardid);
sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", card->getId());
Log(result);
error++;
}
@@ -637,36 +581,23 @@ void TestSuiteActions::cleanup()
nbitems = 0;
}
void TestSuitePlayerZone::cleanup()
{
nbitems = 0;
}
void TestSuitePlayerData::cleanup()
{
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++)
{
zones[i].cleanup();
}
life = 20;
}
void TestSuiteState::cleanup()
void TestSuiteState::cleanup(TestSuite* suite)
{
for (int i = 0; i < 2; i++)
{
playerData[i].cleanup();
SAFE_DELETE(players[i]);
}
players[0] = new TestSuiteAI(0, suite, 0);
players[1] = new TestSuiteAI(0, suite, 1);;
}
void TestSuite::cleanup()
{
currentAction = 0;
initState.cleanup();
endState.cleanup();
initState.cleanup(this);
endState.cleanup(this);
actions.cleanup();
loadRandValues("");
}