- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes

- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
Xawotihs
2011-10-01 13:30:30 +00:00
parent d6db0c4f63
commit 9adb9d625d
86 changed files with 1902 additions and 1961 deletions
+1 -1
View File
@@ -226,7 +226,7 @@ void ManaIcon::Drop()
}
GuiMana::GuiMana(float x, float y, Player *p) :
x(x), y(y), owner(p)
GuiLayer(p->getObserver()), x(x), y(y), owner(p)
{
}