- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -226,7 +226,7 @@ void ManaIcon::Drop()
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}
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GuiMana::GuiMana(float x, float y, Player *p) :
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x(x), y(y), owner(p)
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GuiLayer(p->getObserver()), x(x), y(y), owner(p)
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{
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}
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