- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes

- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
Xawotihs
2011-10-01 13:30:30 +00:00
parent d6db0c4f63
commit 9adb9d625d
86 changed files with 1902 additions and 1961 deletions

View File

@@ -3,7 +3,8 @@
#include "GameApp.h"
#include "GuiFrame.h"
GuiFrame::GuiFrame()
GuiFrame::GuiFrame(GameObserver* observer)
: GuiLayer(observer)
{
if (WResourceManager::Instance()->GetTexture("wood.png"))
wood = WResourceManager::Instance()->RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28);