- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -43,7 +43,7 @@ void DamagerDamaged::addDamage(int damage, DamagerDamaged* source)
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return;
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}
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if (0 < damage)
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damages.push_back(Damage(source->card, card, damage, DAMAGE_COMBAT));
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damages.push_back(Damage(card->getObserver(), source->card, card, damage, DAMAGE_COMBAT));
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return;
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}
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