- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -178,8 +178,8 @@ int AIPlayerBakaB::receiveEvent(WEvent * event)
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}
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AIPlayerBakaB::AIPlayerBakaB(string file, string fileSmall, string avatarFile, MTGDeck * deck) :
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AIPlayerBaka(file, fileSmall, avatarFile, deck)
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AIPlayerBakaB::AIPlayerBakaB(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
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AIPlayerBaka(observer, file, fileSmall, avatarFile, deck)
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{
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}
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