- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes

- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
Xawotihs
2011-10-01 13:30:30 +00:00
parent d6db0c4f63
commit 9adb9d625d
86 changed files with 1902 additions and 1961 deletions

View File

@@ -15,7 +15,8 @@ protected:
public:
virtual void Update(float dt);
virtual bool CheckUserInput(JButton key);
PlayGuiObjectController()
PlayGuiObjectController(GameObserver *observer)
: GuiLayer(observer)
{
last_user_move = 0;
}