- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -15,7 +15,8 @@ protected:
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public:
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton key);
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PlayGuiObjectController()
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PlayGuiObjectController(GameObserver *observer)
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: GuiLayer(observer)
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{
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last_user_move = 0;
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}
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