- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -14,9 +14,10 @@ protected:
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int currentState;
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WFont * mFont;
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static MTGGamePhase* instance;
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GameObserver* observer;
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public:
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MTGGamePhase(int id);
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MTGGamePhase(GameObserver* g, int id);
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static MTGGamePhase* GetInstance() { return instance; };
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virtual void Update(float dt);
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bool CheckUserInput(JButton key);
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