- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
@@ -196,7 +196,7 @@ public:
|
||||
void eventattackedblocked(MTGCardInstance * opponent);
|
||||
void eventblocked(MTGCardInstance * opponent);
|
||||
|
||||
int isInPlay();
|
||||
int isInPlay(GameObserver* game);
|
||||
JSample * getSample();
|
||||
|
||||
JQuadPtr getIcon();
|
||||
|
||||
Reference in New Issue
Block a user