- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -71,7 +71,6 @@ protected:
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class Spells: public VertStack {};
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protected:
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GameObserver* game;
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Creatures selfCreatures, opponentCreatures;
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BattleField battleField;
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Lands selfLands, opponentLands;
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