- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -10,7 +10,6 @@
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class GuiCombat: public GuiLayer
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{
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protected:
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GameObserver* go;
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DamagerDamaged* active;
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AttackerDamaged* activeAtk;
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static JTexture* ok_tex;
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