- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -6,8 +6,10 @@
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class GuiCardsController: public PlayGuiObjectController
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{
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public:
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GuiCardsController(){}
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;
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GuiCardsController(GameObserver*observer)
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: PlayGuiObjectController(observer)
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{
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};
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};
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#endif
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