- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -17,7 +17,7 @@ protected:
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GuiAvatar* active;
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public:
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GuiAvatars();
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GuiAvatars(GameObserver *observer);
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~GuiAvatars();
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GuiAvatar* GetSelf();
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