- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -35,7 +35,7 @@ public:
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ActionStack * stackLayer();
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GuiCombat * combatLayer();
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GuiAvatars * GetAvatars();
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void init();
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void init(GameObserver* go);
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virtual void Update(float dt, Player * player);
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void CheckUserInput(int isAI);
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void Render();
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