- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
This commit is contained in:
@@ -18,7 +18,7 @@ namespace CardSelectorSingleton
|
||||
/*
|
||||
** Create the singleton pointer. Instance() isn't valid until this is called.
|
||||
*/
|
||||
CardSelectorBase* Create(DuelLayers* inDuelLayers);
|
||||
CardSelectorBase* Create(GameObserver* observer, DuelLayers* inDuelLayers);
|
||||
|
||||
/*
|
||||
** Teardown the singleton pointer instance.
|
||||
|
||||
Reference in New Issue
Block a user