- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -114,7 +114,7 @@ class AIPlayerBaka: public AIPlayer{
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vector<MTGAbility*>gotPayments;
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int deckId;
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AIPlayerBaka(string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
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AIPlayerBaka(GameObserver *observer, string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
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virtual int Act(float dt);
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void initTimer();
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virtual int computeActions();
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@@ -129,4 +129,4 @@ class AIPlayerBaka: public AIPlayer{
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virtual int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
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};
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#endif
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#endif
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