- reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
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@@ -6,12 +6,12 @@
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class AIMomirPlayer: public AIPlayerBaka
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{
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public:
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AIMomirPlayer(string file, string fileSmall, string avatarFile, MTGDeck * deck = NULL);
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AIMomirPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck = NULL);
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int getEfficiency(OrderedAIAction * action);
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int momir();
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int computeActions();
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static MTGAbility * momirAbility;
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static MTGAbility * getMomirAbility();
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MTGAbility * getMomirAbility();
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};
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#endif
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