some fix and polished static mana and action stack

I moved the target quad near the source card and moved the action string
forward so there is no overlapping of action string and the target quad
if the action string is too long...
This commit is contained in:
Anthony Calosa
2015-10-13 19:27:25 +08:00
parent 8fe5000ce1
commit 9a66b0c6e4
4 changed files with 33 additions and 23 deletions

View File

@@ -504,7 +504,7 @@ void GuiCombat::Render()
ok_quad->SetHotSpot(28, 22);
ok.Render(ok_quad.get());
}
renderer->DrawLine(0, SCREEN_HEIGHT / 2 + 10, SCREEN_WIDTH, SCREEN_HEIGHT / 2 + 10, ARGB(255, 255, 64, 0));
renderer->DrawLine(0, SCREEN_HEIGHT / 2, SCREEN_WIDTH, SCREEN_HEIGHT / 2, ARGB(255, 255, 64, 0));
if (FIRST_STRIKE == step)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);