Added support for "buyback" and "flashback" with optional auto=buyback/flashback line support.
This commit is contained in:
@@ -4,6 +4,8 @@
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#include "../include/Subtypes.h"
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#include "../include/GameOptions.h"
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MTGPutInPlayRule::MTGPutInPlayRule(int _id):MTGAbility(_id, NULL){
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aType=MTGAbility::PUT_INTO_PLAY;
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}
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@@ -32,6 +34,7 @@ int cardsinhand = game->players[0]->game->hand->nb_cards;
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ManaCost * playerMana = player->getManaPool();
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ManaCost * cost = card->getManaCost();
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ManaCost * alternative = card->getManaCost()->alternative;
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ManaCost * BuyBack = card->getManaCost()->BuyBack;
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#ifdef WIN32
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cost->Dump();
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@@ -72,7 +75,7 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card){
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card->getManaCost()->doPayExtra();
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ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
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delete previousManaPool;
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if (card->hasType("land")){
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
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@@ -94,6 +97,7 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card){
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player->castedspellsthisturn += 1;
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if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
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}
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if(card->has(Constants::STORM)){
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int storm = player->castedspellsthisturn;
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ManaCost * spellCost = player->getManaPool();
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@@ -128,7 +132,6 @@ ostream& MTGPutInPlayRule::toString(ostream& out) const
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}
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//cast from anywhere possible with this??
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//Alternative cost rules
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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@@ -179,19 +182,21 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card){
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//this handles extra cost payments at the moment a card is played.
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if(playerMana->canAfford(alternative)){
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if (cost->alternative->isExtraPaymentSet()){
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card->paymenttype = 1;
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if (!game->targetListIsSet(card)){
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return 0;
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}
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}else{
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cost->alternative->setExtraCostsAction(this, card);
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game->waitForExtraPayment = cost->alternative->extraCosts;
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card->paymenttype = 1;
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return 0;
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}
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}
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//------------------------------------------------------------------------
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ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
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int payResult = player->getManaPool()->pay(card->getManaCost()->alternative);
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card->getManaCost()->doPayExtra();
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card->getManaCost()->alternative->doPayExtra();
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payResult = ManaCost::MANA_PAID_WITH_ALTERNATIVE;
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//if alternative has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the alternative cost.
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if(alternative){
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@@ -259,11 +264,264 @@ ostream& MTGAlternativeCostRule::toString(ostream& out) const
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//buyback follows its own resolving rules
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MTGBuyBackRule::MTGBuyBackRule(int _id):MTGAbility(_id, NULL){
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aType=MTGAbility::BUYBACK_COST;
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}
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int MTGBuyBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
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int cardsinhand = game->players[0]->game->hand->nb_cards;
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Player * player = game->currentlyActing();
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Player * currentPlayer = game->currentPlayer;
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if (!player->game->hand->hasCard(card)) return 0;
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if (!card->getManaCost()->BuyBack) return 0;
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if (card->hasType("land")){
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if (player == currentPlayer && currentPlayer->canPutLandsIntoPlay && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
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return 1;
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}
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}else if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
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ManaCost * playerMana = player->getManaPool();
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ManaCost * cost = card->getManaCost();
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ManaCost * BuyBack = card->getManaCost()->BuyBack;
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#ifdef WIN32
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cost->Dump();
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#endif
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if(player->castrestrictedspell > 0 && !card->hasType("land")){ return 0;}
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if(player->onlyonecast > 0 && player->castcount >= 1){return 0;}
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if(player->nospellinstant > 0){return 0;}
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if(player->onlyoneinstant > 0){ if(player->castcount >= 1){return 0;}}
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if(player->nocreatureinstant > 0 && card->hasType("creature")){return 0;}
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if(player->castrestrictedcreature > 0 && card->hasType("creature")){return 0;}
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//cost of card.
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if(BuyBack && playerMana->canAfford(BuyBack)){
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return 1;
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}
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}
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return 0;//dont play if you cant afford it.
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}
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int MTGBuyBackRule::reactToClick(MTGCardInstance * card){
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if (!isReactingToClick(card)) return 0;
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Player * player = game->currentlyActing();
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ManaCost * cost = card->getManaCost();
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ManaCost * BuyBack = card->getManaCost()->BuyBack;
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ManaCost * playerMana = player->getManaPool();
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//this handles extra cost payments at the moment a card is played.
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if(playerMana->canAfford(BuyBack)){
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if (cost->BuyBack->isExtraPaymentSet()){
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card->paymenttype = 2;
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if (!game->targetListIsSet(card)){
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return 0;
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}
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}else{
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cost->BuyBack->setExtraCostsAction(this, card);
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game->waitForExtraPayment = cost->BuyBack->extraCosts;
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card->paymenttype = 2;
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return 0;
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}
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}
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//------------------------------------------------------------------------
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ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
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int payResult = player->getManaPool()->pay(card->getManaCost()->BuyBack);
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card->getManaCost()->doPayExtra();
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payResult = ManaCost::MANA_PAID_WITH_BUYBACK;
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//if BuyBack has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the BuyBack cost.
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if(BuyBack){
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card->getManaCost()->BuyBack->doPayExtra();
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}
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//---------------------------------------------------------------------------
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ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
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card->boughtback = 1;
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delete previousManaPool;
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if (card->hasType("land")){
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
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Spell * spell = NEW Spell(copy);
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copy->boughtback = 1;
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spell->resolve();
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delete spellCost;
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delete spell;
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player->canPutLandsIntoPlay--;
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payResult = ManaCost::MANA_PAID_WITH_BUYBACK;
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spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
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}else{
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Spell * spell = NULL;
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card->boughtback = 1;
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
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copy->boughtback = 1;
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if (game->targetChooser){
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spell = game->mLayers->stackLayer()->addSpell(copy,game->targetChooser, spellCost,payResult,0);
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game->targetChooser = NULL;
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player->castedspellsthisturn += 1;
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if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
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}else{
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spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,0);
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player->castedspellsthisturn += 1;
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if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;
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}
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}
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if(card->has(Constants::STORM)){
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int storm = player->castedspellsthisturn;
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ManaCost * spellCost = player->getManaPool();
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for(int i = storm; i > 1; i--){
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spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
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}
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}//end of storm
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if(!card->has(Constants::STORM)){
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copy->X = spell->computeX(copy);
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}
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}
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return 1;
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}
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//The Put into play rule is never destroyed
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int MTGBuyBackRule::testDestroy(){
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return 0;
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}
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ostream& MTGBuyBackRule::toString(ostream& out) const
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{
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out << "MTGBuyBackRule ::: (";
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return MTGAbility::toString(out) << ")";
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}
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MTGBuyBackRule * MTGBuyBackRule::clone() const{
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MTGBuyBackRule * a = NEW MTGBuyBackRule(*this);
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a->isClone = 1;
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return a;
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}
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//flashback follows its own resolving rules
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MTGFlashBackRule::MTGFlashBackRule(int _id):MTGAbility(_id, NULL){
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aType=MTGAbility::FLASHBACK_COST;
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}
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int MTGFlashBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
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int cardsingraveyard = game->players[0]->game->graveyard->nb_cards;
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Player * player = game->currentlyActing();
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Player * currentPlayer = game->currentPlayer;
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if (!player->game->graveyard->hasCard(card)) return 0;
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if (!card->getManaCost()->FlashBack) return 0;
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if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
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ManaCost * playerMana = player->getManaPool();
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ManaCost * cost = card->getManaCost();
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ManaCost * FlashBack = card->getManaCost()->FlashBack;
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#ifdef WIN32
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cost->Dump();
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#endif
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if(player->castrestrictedspell > 0 && !card->hasType("land")){ return 0;}
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if(player->onlyonecast > 0 && player->castcount >= 1){return 0;}
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if(player->nospellinstant > 0){return 0;}
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if(player->onlyoneinstant > 0){ if(player->castcount >= 1){return 0;}}
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if(player->nocreatureinstant > 0 && card->hasType("creature")){return 0;}
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if(player->castrestrictedcreature > 0 && card->hasType("creature")){return 0;}
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//cost of card.
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if(FlashBack && playerMana->canAfford(FlashBack)){
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return 1;
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}
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}
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return 0;//dont play if you cant afford it.
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}
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int MTGFlashBackRule::reactToClick(MTGCardInstance * card){
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if (!isReactingToClick(card)) return 0;
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Player * player = game->currentlyActing();
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ManaCost * cost = card->getManaCost();
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ManaCost * FlashBack = card->getManaCost()->FlashBack;
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ManaCost * playerMana = player->getManaPool();
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//this handles extra cost payments at the moment a card is played.
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if(playerMana->canAfford(FlashBack)){
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if (cost->FlashBack->isExtraPaymentSet()){
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card->paymenttype = 3;
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if (!game->targetListIsSet(card)){
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return 0;
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}
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}else{
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cost->FlashBack->setExtraCostsAction(this, card);
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game->waitForExtraPayment = cost->FlashBack->extraCosts;
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card->paymenttype = 3;
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return 0;
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}
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}
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//------------------------------------------------------------------------
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ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
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int payResult = player->getManaPool()->pay(card->getManaCost()->FlashBack);
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card->getManaCost()->doPayExtra();
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payResult = ManaCost::MANA_PAID_WITH_FLASHBACK;
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//if flashBack has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the flashBack cost.
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if(FlashBack){
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card->getManaCost()->FlashBack->doPayExtra();
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}
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//---------------------------------------------------------------------------
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ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
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card->flashedback = 1;
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delete previousManaPool;
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if (card->hasType("land")){
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MTGCardInstance * copy = player->game->putInZone(card, player->game->graveyard, player->game->temp);
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Spell * spell = NEW Spell(copy);
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copy->flashedback = 1;
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spell->resolve();
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delete spellCost;
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delete spell;
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player->canPutLandsIntoPlay--;
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payResult = ManaCost::MANA_PAID_WITH_FLASHBACK;
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spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
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}else{
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Spell * spell = NULL;
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card->flashedback = 1;
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MTGCardInstance * copy = player->game->putInZone(card, player->game->graveyard, player->game->stack);
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copy->flashedback = 1;
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if (game->targetChooser){
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spell = game->mLayers->stackLayer()->addSpell(copy,game->targetChooser, spellCost,payResult,0);
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game->targetChooser = NULL;
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player->castedspellsthisturn += 1;
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if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
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}else{
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spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,0);
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player->castedspellsthisturn += 1;
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if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;
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}
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}
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if(card->has(Constants::STORM)){
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int storm = player->castedspellsthisturn;
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ManaCost * spellCost = player->getManaPool();
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for(int i = storm; i > 1; i--){
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spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
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}
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}//end of storm
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if(!card->has(Constants::STORM)){
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copy->X = spell->computeX(copy);
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}
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}
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return 1;
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}
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//The Put into play rule is never destroyed
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int MTGFlashBackRule::testDestroy(){
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return 0;
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}
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ostream& MTGFlashBackRule::toString(ostream& out) const
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{
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out << "MTGFlashBackRule ::: (";
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return MTGAbility::toString(out) << ")";
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}
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MTGFlashBackRule * MTGFlashBackRule::clone() const{
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MTGFlashBackRule * a = NEW MTGFlashBackRule(*this);
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a->isClone = 1;
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return a;
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}
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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bool MTGAttackRule::select(Target* t)
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