Moved reconfigure cards to the end of mtg file
Due to card type association, Dryad Arbor is placed at the end. Any other card that associates two super types in this manner should also be placed at the end of the primitive to avoid changeling thinking that “forest” is a creature type. This applies to reconfigure cards as well, to avoid making changelings equipment.
This commit is contained in:
@@ -6449,7 +6449,7 @@ toughness=1
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[/card]
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[card]
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name=Ashnod's Altar
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auto={S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{2}
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auto={S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{2}
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text=Sacrifice a creature: Add {2}.
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mana={3}
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type=Artifact
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@@ -33897,11 +33897,11 @@ toughness=3
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[card]
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name=Echo Mage
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auto={1}{U}:counter(0/0,1,Level) asSorcery
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auto={U}{U}{T} restriction{compare(hascntlevel)~equalto~2}:target(*[instant;sorcery]|stack) name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot
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auto={U}{U}{T} restriction{compare(hascntlevel)~equalto~2}:target(*[instant;sorcery]|stack) name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot
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auto=this(counter{0/0.2.Level}=) 0/1
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auto={U}{U}{T} restriction{compare(hascntlevel)~equalto~3}:target(*[instant;sorcery]|stack) name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot
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auto=this(counter{0/0.3.Level}=) 0/1
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auto={U}{U}{T} restriction{compare(hascntlevel)~morethan~2}:target(*[instant;sorcery]|stack) name(copy spell twice) transforms((,newability[activate castcard(copied noevent)],newability[activate castcard(copied noevent)])) oneshot
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auto={U}{U}{T} restriction{compare(hascntlevel)~morethan~2}:target(*[instant;sorcery]|stack) name(copy spell twice) transforms((,newability[activate castcard(copied noevent)],newability[activate castcard(copied noevent)])) oneshot
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auto=this(counter{0/0.4.Level}) 0/2
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auto=maxlevel:4
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mana={1}{U}{U}
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@@ -86128,8 +86128,8 @@ name=Phyrexian Altar
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{W}
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{U}
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{B}
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{R}
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{G}
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{R}
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{G}
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text=Sacrifice a creature: Add one mana of any color.
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mana={3}
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type=Artifact
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@@ -91520,7 +91520,7 @@ type=Artifact
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[card]
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name=Rakdos the Defiler
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abilities=flying,trample
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auto=_ATTACKING_ability$! target(<halfuptype:*[-demon]:mybattlefield>*|mybattlefield) sacrifice !$ controller
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auto=_ATTACKING_ability$! target(<halfuptype:*[-demon]:mybattlefield>*|mybattlefield) sacrifice !$ controller
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auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ opponent
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auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ controller
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text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
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@@ -110324,7 +110324,7 @@ subtype=Aura
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[/card]
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[card]
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name=Spawning Pit
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:counter(0/0,1,Charge)
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auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:counter(0/0,1,Charge)
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auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn,2/2)
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text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
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mana={2}
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@@ -137634,4 +137634,213 @@ type=Land Creature
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subtype=Forest Dryad
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power=1
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toughness=1
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[/card]
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[card]
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name=Acquisition Octopus
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auto={2}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) draw:1 controller]))
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auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) ability$!name(Draw a card) name(Draw a card) draw:1 controller!$ controller]))
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text=Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{U}
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type=Artifact Creature
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subtype=Equipment Octopus
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power=2
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toughness=2
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[/card]
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[card]
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name=Armguard Familiar
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auto={4}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,newability[2/1],newability[@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot]))
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auto=_WARD2_
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text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Equipped creature gets +2/+1 and has ward {2}. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{U}
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type=Artifact Creature
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subtype=Equipment Beast
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power=2
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toughness=1
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[/card]
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[card]
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name=Blade of the Oni
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abilities=menace
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auto={2}{B}{B}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{B}{B}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((Demon,setpower=5,settoughness=5,newcolors[black],menace))
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text=Menace -- Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. -- Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{B}
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type=Artifact Creature
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subtype=Equipment Demon
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power=3
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toughness=1
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[/card]
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[card]
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name=Bronzeplate Boar
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abilities=trample
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auto={5}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,newability[3/2],trample))
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text=Trample -- Equipped creature gets +3/+2 and has trample. -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{R}
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type=Artifact Creature
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subtype=Equipment Boar
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power=3
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toughness=2
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[/card]
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[card]
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name=Chainflail Centipede
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auto={2}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Gains 2/0) name(Gains 2/0) 2/0 ueot]))
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auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(attacking) source(this):name(Gains 2/0) name(Gains 2/0) ability$!name(Gains 2/0) all(mysource) 2/0 ueot!$ controller]))
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text=Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{B}
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type=Artifact Creature
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subtype=Equipment Insect
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power=2
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toughness=2
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[/card]
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[card]
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name=Cloudsteel Kirin
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abilities=flying
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auto={5}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,flying,cantlose))
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text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{W}
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type=Artifact Creature
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subtype=Equipment Kirin
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power=3
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toughness=2
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[/card]
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[card]
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name=Komainu Battle Armor
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abilities=menace
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auto={4}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[menace],newability[2/2],newability[@combatdamagefoeof(player) from(this):name(Goad opponent creatures) name(Goad opponent creatures) all(creature|opponentbattlefield) _GOAD_]))
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auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamagefoeof(player) from(this):name(Goad opponent creatures) name(Goad opponent creatures) ability$!name(Goad opponent creatures) all(creature|mybattlefield) _GOAD_!$ controller]))
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text=Menace -- Equipped creature gets +2/+2 and has menace. -- Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{R}
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type=Artifact Creature
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subtype=Equipment Dog
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power=2
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toughness=2
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[/card]
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[card]
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name=Leech Gauntlet
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abilities=lifelink
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auto={4}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,lifelink))
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text=Lifelink -- Equipped creature has lifelink. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{B}
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type=Artifact Creature
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subtype=Equipment Leech
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power=2
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toughness=2
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[/card]
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[card]
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name=Lion Sash
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auto={2}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,newability[storedhascnt11/storedhascnt11 nonstatic]))
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auto={W}:name(Exile card from graveyard) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[-instant;-sorcery]|*) then all(this) counter(1/1) )!
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text={W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. -- Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{W}
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type=Artifact Creature
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subtype=Equipment Cat
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power=1
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toughness=1
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[/card]
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[card]
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name=Lizard Blades
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abilities=double strike
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auto={2}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,double strike))
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text=Double strike -- Equipped creature has double strike. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{R}
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type=Artifact Creature
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subtype=Equipment Lizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Ogre-Head Helm
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auto={3}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {3}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[2/2],newability[@combatdamaged(player) from(this):ability$!may name(Sacrifice and draw) name(Sacrifice and draw) all(mysource) sacrifice && all(*|myhand) reject && draw:3 controller!$ controller]))
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auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamaged(player) from(this):ability$!may name(Sacrifice and draw) name(Sacrifice and draw) all(mysource) sacrifice && all(*|myhand) reject && draw:3 controller!$ controller]))
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text=Equipped creature gets +2/+2. -- Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{R}
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type=Artifact Creature
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subtype=Equipment Ogre
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power=2
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toughness=2
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[/card]
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[card]
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name=Rabbit Battery
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abilities=haste
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auto={R}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {R}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,newability[1/1],haste))
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text=Haste -- Equipped creature gets +1/+1 and has haste. -- Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={R}
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type=Artifact Creature
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subtype=Equipment Rabbit
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power=1
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toughness=1
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[/card]
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[card]
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name=Simian Sling
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auto={2}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[1/1],newability[@combat(blocked) source(this):ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller]))
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auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(blocked) source(this):ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller]))
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text=Equipped creature gets +1/+1. -- Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={R}
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type=Artifact Creature
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subtype=Equipment Monkey
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power=1
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toughness=1
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[/card]
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[card]
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name=Tanuki Transplanter
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auto={3}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {3}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
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auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
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text=Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={3}{G}
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type=Artifact Creature
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subtype=Equipment Dog
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power=2
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toughness=4
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[/card]
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[card]
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name=The Reality Chip
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abilities=showfromtoplibrary
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auto={2}{U}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {2}{U}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[canplayfromlibrarytop]))
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text=You may look at the top card of your library any time. -- As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. -- Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={1}{U}
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type=Legendary Artifact Creature
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subtype=Equipment Jellyfish
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power=0
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toughness=4
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[/card]
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[card]
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name=Webspinner Cuff
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abilities=reach
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auto={4}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[1/4],reach))
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text=Reach -- Equipped creature gets +1/+4 and has reach. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{G}
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type=Artifact Creature
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subtype=Equipment Spider
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power=1
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toughness=4
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[/card]
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