Moved reconfigure cards to the end of mtg file

Due to card type association, Dryad Arbor is placed at the end. Any other card that associates two super types in this manner should also be placed at the end of the primitive to avoid changeling thinking that “forest” is a creature type. This applies to reconfigure cards as well, to avoid making changelings equipment.
This commit is contained in:
Eduardo MG
2024-08-16 16:04:37 -06:00
parent bfa30c10db
commit 9895148562
2 changed files with 254 additions and 255 deletions

View File

@@ -407,19 +407,6 @@ type=Legendary Enchantment
subtype=Background
[/card]
[card]
name=Acquisition Octopus
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) draw:1 controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) ability$!name(Draw a card) name(Draw a card) draw:1 controller!$ controller]))
text=Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{U}
type=Artifact Creature
subtype=Equipment Octopus
power=2
toughness=2
[/card]
[card]
name=Acquisitions Expert
aicode=activate reject notatarget(*|opponenthand)
auto=reveal:calculateparty revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(hand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend
@@ -1086,7 +1073,7 @@ toughness=4
[/card]
[card]
name=Agency Coroner
auto={2}{B}{S(other creature[suspect]|mybattlefield)}:draw:2 restriction{type(other creature[suspect]|mybattlefield)~morethan~0}
auto={2}{B}{S(other creature[suspect]|mybattlefield)}:draw:2 restriction{type(other creature[suspect]|mybattlefield)~morethan~0}
auto={2}{B}{S(other creature|mybattlefield)}:draw:1
text={2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
mana={4}{B}
@@ -4653,19 +4640,6 @@ mana={1}{W}
type=Instant
[/card]
[card]
name=Armguard Familiar
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[2/1],newability[@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot]))
auto=_WARD2_
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Equipped creature gets +2/+1 and has ward {2}. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{U}
type=Artifact Creature
subtype=Equipment Beast
power=2
toughness=1
[/card]
[card]
name=Armix, Filigree Thrasher
abilities=partner
auto=_ATTACKING_may name(discard a card) reject notatarget(*|myhand) && ability$!name(Choose creature) target(creature|opponentbattlefield) -type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend/-type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend ueot!$ controller
@@ -4843,7 +4817,7 @@ toughness=3
name=Arrester's Admonition
target=creature
auto=moveTo(hand)
auto=ability$!_ADDENDUM_ draw:1!$ controller
auto=ability$!_ADDENDUM_ draw:1!$ controller
text=Return target creature to its owner's hand. -- Addendum - If you cast this spell during your main phase, draw a card.
mana={2}{U}
type=Instant
@@ -7931,7 +7905,7 @@ auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore)
auto=token(Warrior,Creature Human Warrior,1/1,white)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Warrior,Creature Elf Warrior,1/1,green)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$! target(<anyamount>*[token]|myBattlefield) clone !$ controller
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$! target(<anyamount>*[token]|myBattlefield) clone !$ controller
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 1/1 white Human Warrior creature token. -- II - Create a 1/1 green Elf Warrior creature token. -- III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
mana={1}{G}{W}
@@ -9607,19 +9581,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Blade of the Oni
abilities=menace
auto={2}{B}{B}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{B}{B}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((Demon,setpower=5,settoughness=5,newcolors[black],menace))
text=Menace -- Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. -- Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{B}
type=Artifact Creature
subtype=Equipment Demon
power=3
toughness=1
[/card]
[card]
name=Blade-Blizzard Kitsune
abilities=double strike
autohand={3}{W}{N}:ninjutsu
@@ -13367,19 +13328,6 @@ power=2
toughness=2
[/card]
[card]
name=Bronzeplate Boar
abilities=trample
auto={5}:reconfigure
auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[3/2],trample))
text=Trample -- Equipped creature gets +3/+2 and has trample. -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{R}
type=Artifact Creature
subtype=Equipment Boar
power=3
toughness=2
[/card]
[card]
name=Brood Weaver
abilities=reach
auto=_DIES_name(Create spider) token(Spider,Creature Spider,1/2,green,reach)
@@ -15228,7 +15176,7 @@ subtype=Case
[/card]
[card]
name=Case of the Ransacked Lab
auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1)
auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1)
auto=@each my end restriction{thisturn(*[instant;sorcery]|mystack)~morethan~3}:becomes(Solved) forever
auto=this(cantargetcard(*[Solved]) transforms((,newability[@movedTo(*[instant;sorcery]|mystack):draw:1])) forever)
text=Instant and sorcery spells you cast cost {1} less to cast. -- To solve - You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) -- Solved - Whenever you cast an instant or sorcery spell, draw a card.
@@ -16236,19 +16184,6 @@ power=3
toughness=2
[/card]
[card]
name=Chainflail Centipede
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Gains 2/0) name(Gains 2/0) 2/0 ueot]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(attacking) source(this):name(Gains 2/0) name(Gains 2/0) ability$!name(Gains 2/0) all(mysource) 2/0 ueot!$ controller]))
text=Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{B}
type=Artifact Creature
subtype=Equipment Insect
power=2
toughness=2
[/card]
[card]
name=Chains of Custody
target=creature|myBattlefield
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
@@ -18648,19 +18583,6 @@ power=1
toughness=1
[/card]
[card]
name=Cloudsteel Kirin
abilities=flying
auto={5}:reconfigure
auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,flying,cantlose))
text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{W}
type=Artifact Creature
subtype=Equipment Kirin
power=3
toughness=2
[/card]
[card]
name=Coalborn Entity
auto={2}{R}:name(target creature token) damage:1 target(creature[token])
auto={2}{R}:name(player or planeswalker) damage:1 target(player,planeswalker)
@@ -19277,7 +19199,7 @@ name=Combat Research
target=creature
auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):draw:1]))
auto=teach(creature[legendary]) +1/+1
auto=teach(creature[legendary]) transforms((,newability[_WARD1_]))
auto=teach(creature[legendary]) transforms((,newability[_WARD1_]))
text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." -- As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
mana={U}
type=Enchantment
@@ -20344,7 +20266,7 @@ type=Artifact
[card]
name=Convenient Target
target=creature
auto=teach(creature) _SUSPECT_IT_
auto=teach(creature) _SUSPECT_IT_
auto=teach(creature) +1/+1
autograveyard={2}{R}:moveTo(hand)
text=Enchant creature -- When Convenient Target enters, suspect enchanted creature. (It has menace and can't block.) -- Enchanted creature gets +1/+1. -- {2}{R}: Return Convenient Target from your graveyard to your hand.
@@ -21319,7 +21241,7 @@ type=Sorcery
name=Crashing Tide
abilities=asflash
other={2}{U}
otherrestriction=type(merfolk|mybattlefield)~morethan~0
otherrestriction=type(merfolk|mybattlefield)~morethan~0
restriction=can play sorcery
target=creature
auto=moveTo(hand)
@@ -24315,7 +24237,7 @@ type=Sorcery
name=Deconstruction Hammer
auto=teach(creature) 1/1
auto=teach(creature) {3}{T}{S(Deconstruction Hammer|myBattlefield)}:destroy target(*[artifact;enchantment])
auto={1}:equip
auto={1}:equip
text=Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={W}
type=Artifact
@@ -24963,7 +24885,7 @@ auto=teach(creature) menace
auto=teach(creature) trample
autograveyard=_DIES_draw:1
autohand={R}:_PLOT_
autoexile=_PLOTCAST_
autoexile=_PLOTCAST_
text=Enchant creature -- Enchanted creature gets +1/+1 and has menace and trample. -- When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. -- Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
mana={1}{R}
type=Enchantment
@@ -25552,8 +25474,8 @@ auto=teach(*) cantattack
auto=teach(*) cantpwattack
auto=teach(*) cantblock
auto=teach(*) noactivatedability
auto=@each opponent main:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing asSorcery!$ opponent
auto=@each opponent secondmain:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing asSorcery!$ opponent
auto=@each opponent main:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing asSorcery!$ opponent
auto=@each opponent secondmain:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing asSorcery!$ opponent
text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. -- {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
mana={W}
type=Enchantment
@@ -30013,7 +29935,7 @@ toughness=1
[card]
name=Ecstatic Electromancer
auto=@movedto(*[-creature]|mystack):1/1 ueot
auto=may _DISCARD&DRAW_
auto=may _DISCARD&DRAW_
auto=_ATTACKING_may _DISCARD&DRAW_
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.
mana={1}{UR}{UR}
@@ -36328,7 +36250,7 @@ toughness=4
[/card]
[card]
name=Final Act
auto=ability$!name(Opponent loses all counters) may name(Opponent loses all counters) alterpoison:-99 opponent && alterenergy:-99 opponent && alterexperience:-99 opponent !$ controller
auto=ability$!name(Opponent loses all counters) may name(Opponent loses all counters) alterpoison:-99 opponent && alterenergy:-99 opponent && alterexperience:-99 opponent !$ controller
auto=ability$!name(Exile all graveyards) may name(Exile all graveyards) moveto(exile) all(*|graveyard)!$ controller
auto=ability$!name(Destroy all battles) may name(Destroy all battles) destroy all(battle)!$ controller
auto=ability$!name(Destroy all planeswalkers) may name(Destroy all planeswalkers) destroy all(planeswalker)!$ controller
@@ -36780,7 +36702,7 @@ type=Legendary Enchantment
[/card]
[card]
name=Fires of Victory
kicker={2}{U}
kicker={2}{U}
auto=if paid(kicker) then draw:1 controller
target=creature,planeswalker
auto=damage:type:*:myhand
@@ -42079,7 +42001,7 @@ type=Sorcery
[card]
name=Glimpse the Core
auto=choice name(Search basic Forest) target(Forest[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!
auto=choice name(Return Cave) target(Cave|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!
auto=choice name(Return Cave) target(Cave|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!
text=Choose one - -- - Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. -- - Return target Cave card from your graveyard to the battlefield tapped.
mana={1}{G}
type=Sorcery
@@ -51801,7 +51723,7 @@ type=Enchantment
[/card]
[card]
name=In Thrall to the Pit
kicker={2}{B}
kicker={2}{B}
target=creature
auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
auto=if paid(kicker) then transforms((,treason)) forever
@@ -51951,7 +51873,7 @@ type=Sorcery
[card]
name=Incriminating Impetus
target=creature
auto=teach(creature) _SUSPECT_IT_
auto=teach(creature) _SUSPECT_IT_
auto=teach(creature) +2/+2
auto=teach(creature) mustattack
text=Enchant creature -- When Incriminating Impetus enters, suspect enchanted creature. (It has menace and can't block.) -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
@@ -54417,7 +54339,7 @@ toughness=5
[card]
name=It Doesn't Add Up
target=creature|mygraveyard
auto=moveTo(mybattlefield)
auto=moveTo(mybattlefield)
auto=_SUSPECT_IT_
text=Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
mana={3}{B}{B}
@@ -55365,7 +55287,7 @@ type=Instant
name=Joint Exploration
kicker={G}
auto=ifnot paid(kicker) then scry:2 scrycore delayed draw:1 controller scrycoreend scryend
auto=if paid(kicker) then scry:2 scrycore delayed draw:1 and!( may target(land|myhand) moveTo(mybattlefield) )! controller scrycoreend scryend
auto=if paid(kicker) then scry:2 scrycore delayed draw:1 and!( may target(land|myhand) moveTo(mybattlefield) )! controller scrycoreend scryend
text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
mana={1}{U}
type=Instant
@@ -58405,20 +58327,6 @@ power=6
toughness=6
[/card]
[card]
name=Komainu Battle Armor
abilities=menace
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[menace],newability[2/2],newability[@combatdamagefoeof(player) from(this):name(Goad opponent creatures) name(Goad opponent creatures) all(creature|opponentbattlefield) _GOAD_]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamagefoeof(player) from(this):name(Goad opponent creatures) name(Goad opponent creatures) ability$!name(Goad opponent creatures) all(creature|mybattlefield) _GOAD_!$ controller]))
text=Menace -- Equipped creature gets +2/+2 and has menace. -- Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{R}
type=Artifact Creature
subtype=Equipment Dog
power=2
toughness=2
[/card]
[card]
name=Kopala, Warden of Waves
auto=@targeted(merfolk|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot
text=Spells your opponents cast that target a Merfolk you control cost {2} more to cast. -- Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
@@ -60049,19 +59957,6 @@ power=2
toughness=2
[/card]
[card]
name=Leech Gauntlet
abilities=lifelink
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,lifelink))
text=Lifelink -- Equipped creature has lifelink. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{B}
type=Artifact Creature
subtype=Equipment Leech
power=2
toughness=2
[/card]
[card]
name=Leeches
auto=choice name(Target opponent) thisforeach(variable{opponentpoisoncount}) damage:1 opponent && alterpoison:-1 opponent
auto=choice name(Target controller) thisforeach(variable{mypoisoncount}) damage:1 controller && alterpoison:-1 controller
@@ -60419,7 +60314,7 @@ type=Sorcery
name=Lethal Throwdown
other={B}{S(creature[modified]|myBattlefield)} name(sacrifice a modified creature)
otherrestriction=type(creature[modified]|myBattlefield)~morethan~0
target=creature,planeswalker
target=creature,planeswalker
auto=destroy
auto=if paid(alternative) then draw:1 controller
auto=Destroy target creature or planeswalker If the modified creature was sacrificed drawcard
@@ -61295,19 +61190,6 @@ power=3
toughness=3
[/card]
[card]
name=Lion Sash
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[storedhascnt11/storedhascnt11 nonstatic]))
auto={W}:name(Exile card from graveyard) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[-instant;-sorcery]|*) then all(this) counter(1/1) )!
text={W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. -- Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{W}
type=Artifact Creature
subtype=Equipment Cat
power=1
toughness=1
[/card]
[card]
name=Lion Umbra
abilities=totemarmor
target=creature[modified]
@@ -61549,19 +61431,6 @@ power=2
toughness=2
[/card]
[card]
name=Lizard Blades
abilities=double strike
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,double strike))
text=Double strike -- Equipped creature has double strike. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{R}
type=Artifact Creature
subtype=Equipment Lizard
power=1
toughness=1
[/card]
[card]
name=Llanowar Envoy
auto={1}{G}:Add{W}
auto={1}{G}:Add{U}
@@ -66325,7 +66194,7 @@ toughness=3
[card]
name=Mind Rake
other={1}{B} name(Overload)
auto=if paid(alternative) then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller && ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
auto=if paid(alternative) then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller && ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
auto=ifnot paid(alternative) then target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={2}{B}
@@ -72924,7 +72793,7 @@ toughness=3
[card]
name=Ogre Chitterlord
abilities=menace
auto=create(rat:creature rat:1/1:black:cantblock)*2
auto=create(rat:creature rat:1/1:black:cantblock)*2
auto=_ATTACKING_ create(rat:creature rat:1/1:black:cantblock)*2 && if type(rat|myBattlefield)~morethan~4 then all(rat|myBattlefield) 2/0 ueot
text=Menace -- Whenever Ogre Chitterlord enters or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
mana={4}{R}{R}
@@ -72974,19 +72843,6 @@ power=4
toughness=3
[/card]
[card]
name=Ogre-Head Helm
auto={3}:reconfigure
auto=this(cantargetcard(*[attached]|*) {3}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[2/2],newability[@combatdamaged(player) from(this):ability$!may name(Sacrifice and draw) name(Sacrifice and draw) all(mysource) sacrifice && all(*|myhand) reject && draw:3 controller!$ controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamaged(player) from(this):ability$!may name(Sacrifice and draw) name(Sacrifice and draw) all(mysource) sacrifice && all(*|myhand) reject && draw:3 controller!$ controller]))
text=Equipped creature gets +2/+2. -- Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{R}
type=Artifact Creature
subtype=Equipment Ogre
power=2
toughness=2
[/card]
[card]
name=Ohabi Caleria
abilities=reach
auto=@each opponent untap:untap all(archer|mybattlefield)
@@ -74195,7 +74051,7 @@ type=Artifact
name=Orca, Siege Demon
abilities=trample
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1)
auto=_DIES_thisforeach(power) ability$!damage:1 target(anytarget)!$ controller
auto=_DIES_thisforeach(power) ability$!damage:1 target(anytarget)!$ controller
text=Trample -- Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. -- When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
mana={5}{B}{R}
type=Legendary Creature
@@ -77517,7 +77373,7 @@ name=Pirate Hat
auto=teach(creature) 1/1
auto=teach(creature) transforms((,newability[_ATTACKING__LOOT_]))
auto={1}:name(Equip Pirate) rehook target(Pirate|mybattlefield) asSorcery
auto={2}:equip
auto={2}:equip
text=Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." -- Equip Pirate {1} -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{U}
type=Artifact
@@ -79538,11 +79394,11 @@ toughness=4
[/card]
[card]
name=Profane Command
auto=choice name(Life and Return) life:-X target(player) and!( moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) )!
auto=choice name(Life and Return) life:-X target(player) and!( moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) )!
auto=choice name(Life and -X/-X) life:-X target(player) and!( -X/-X target(creature) )!
auto=choice name(Life and Fear) life:-X target(player) and!( target(<upto:X>creature|battlefield) fear )!
auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( -X/-X target(creature) )!
auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( target(<upto:X>creature|battlefield) fear )!
auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( -X/-X target(creature) )!
auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( target(<upto:X>creature|battlefield) fear )!
auto=choice name(-X/-X and Fear) -X/-X target(creature) and!( target(<upto:X>creature|battlefield) fear )!
text=Choose two -- Target player loses X life. -- Return target creature card with mana value X or less from your graveyard to the battlefield. -- Target creature gets -X/-X until end of turn. -- Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
mana={X}{B}{B}
@@ -79762,7 +79618,7 @@ toughness=4
[card]
name=Prosperity Tycoon
auto=_MERCENARYTOKEN_
auto={2}{S(*[token]|myBattlefield)}:indestructible ueot && tap
auto={2}{S(*[token]|myBattlefield)}:indestructible ueot && tap
text=When Prosperity Tycoon enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -- {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
mana={3}{W}
type=Creature
@@ -81071,7 +80927,7 @@ toughness=5
[card]
name=Quirion Beastcaller
auto=@movedTo(creature|mystack):counter(1/1)
auto=_DIES_thisforeach(counter{1/1}) ability$!counter(1/1) target(creature|mybattlefield)!$ controller
auto=_DIES_thisforeach(counter{1/1}) ability$!counter(1/1) target(creature|mybattlefield)!$ controller
text=Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. -- When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
mana={1}{G}
type=Creature
@@ -81095,19 +80951,6 @@ power=1
toughness=1
[/card]
[card]
name=Rabbit Battery
abilities=haste
auto={R}:reconfigure
auto=this(cantargetcard(*[attached]|*) {R}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[1/1],haste))
text=Haste -- Equipped creature gets +1/+1 and has haste. -- Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={R}
type=Artifact Creature
subtype=Equipment Rabbit
power=1
toughness=1
[/card]
[card]
name=Racers' Ring
auto=tap(noevent)
auto={T}:Add{R}
@@ -87859,7 +87702,7 @@ subtype=Aura Rune
[card]
name=Rune-Brand Juggler
auto=may target(creature|myBattlefield) _SUSPECT_IT_
auto={3}{B}{R}{S(creature[suspect]|mybattlefield)}:target(creature) -5/-5 ueot restriction{type(creature[suspect]|mybattlefield)~morethan~0}
auto={3}{B}{R}{S(creature[suspect]|mybattlefield)}:target(creature) -5/-5 ueot restriction{type(creature[suspect]|mybattlefield)~morethan~0}
text=When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -- {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
mana={B}{R}
type=Creature
@@ -88611,7 +88454,7 @@ name=Salvation Colossus
abilities=flying,trample,vigilance
auto=@each my blockers:all(other creature|myBattlefield) 2/2
auto=@each my blockers:all(other creature|myBattlefield) indestructible
auto={e:8}:_UNEARTH_
auto={e:8}:_UNEARTH_
text=Flying, vigilance, trample -- Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. -- Unearth-Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={6}{W}{W}
type=Artifact Creature
@@ -94848,19 +94691,6 @@ power=2
toughness=1
[/card]
[card]
name=Simian Sling
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[1/1],newability[@combat(blocked) source(this):ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(blocked) source(this):ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller]))
text=Equipped creature gets +1/+1. -- Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={R}
type=Artifact Creature
subtype=Equipment Monkey
power=1
toughness=1
[/card]
[card]
name=Simic Ascendancy
auto={1}{G}{U}:counter(1/1) target(creature|myBattlefield)
auto=@counteradded(1/1) target(creature|myBattlefield):<anyamount>counter(0/0,1,growth) all(this)
@@ -96677,7 +96507,7 @@ toughness=5
[card]
name=Sludge Titan
abilities=trample
auto=
auto=
auto=_ATTACKING_deplete:5 may creature and/or a land from among them inmoveto(hand)
text=Trample -- Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
mana={4}{BG}{BG}
@@ -102588,7 +102418,7 @@ type=Sorcery
name=Sunfire Torch
auto=teach(creature) +1/+0
auto=@combat(attacking) source(mytgt):may name(Sacrifice and deal damage) target(Sunfire Torch[attached]|mybattlefield) transforms((,newability[sacrifice],newability[damage:2 target(anytarget)])) ueot
auto={1}:equip
auto={1}:equip
text=Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={R}
type=Artifact
@@ -104318,7 +104148,7 @@ text=Each player with fewer cards in hand than the player with the most cards in
mana={3}{U}
type=Sorcery
[/card]
[card]
[card]
name=Talion's Messenger
abilities=flying
auto=@combat(attacking) source(*[Faerie]|mybattlefield) turnlimited:draw:1 && transforms((,newability[target(*|myhand) reject])) forever && ability$! counter(1/1) target(faerie|myBattlefield) !$ controller
@@ -104653,19 +104483,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Tanuki Transplanter
auto={3}:reconfigure
auto=this(cantargetcard(*[attached]|*) {3}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
text=Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={3}{G}
type=Artifact Creature
subtype=Equipment Dog
power=2
toughness=4
[/card]
[card]
name=Tapping at the Window
flashback={2}{G}
aicode=activate transforms((,newability[if type(creature[zpos<=3]|mylibrary)~equalto~0 then all(*[zpos<=3]|mylibrary) moveto(mygraveyard) else target(creature[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot
@@ -107119,19 +106936,6 @@ type=Enchantment
subtype=Saga
[/card]
[card]
name=The Reality Chip
abilities=showfromtoplibrary
auto={2}{U}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{U}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[canplayfromlibrarytop]))
text=You may look at the top card of your library any time. -- As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. -- Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{U}
type=Legendary Artifact Creature
subtype=Equipment Jellyfish
power=0
toughness=4
[/card]
[card]
name=The Reaver Cleaver
auto=teach(creature) 1/1
auto=teach(creature) trample
@@ -108429,7 +108233,6 @@ subtype=Vehicle
power=7
toughness=7
[/card]
[card]
name=Thwart the Enemy
auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot
@@ -112837,7 +112640,7 @@ toughness=1
[/card]
[card]
name=Unscrupulous Contractor
auto=may notATarget(creature|mybattlefield) sacrifice and!( target(player) ability$! draw:2 && life:-2 !$ targetedplayer )!
auto=may notATarget(creature|mybattlefield) sacrifice and!( target(player) ability$! draw:2 && life:-2 !$ targetedplayer )!
autohand={2}{B}:_PLOT_
autoexile=_PLOTCAST_
text=When Unscrupulous Contractor enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. -- Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
@@ -117217,7 +117020,7 @@ type=Instant
[/card]
[card]
name=Warhost's Frenzy
kicker={B}
kicker={B}
auto=all(creature|myBattlefield) 2/0
auto=if paid(kicker) then emblem transforms((,newability[@movedTo(creature|graveyard) from(myBattlefield):draw:1 controller])) ueot
text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
@@ -117795,8 +117598,8 @@ name=Weatherlight Compleated
abilities=flying
auto=this(counter{0/0.1.phyresis}>=4) transforms((Phyrexian Creature))
auto=@movedTo(creature|graveyard) from(mybattlefield):counter(0/0.1.phyresis)
auto=this(counter{0/0.1.phyresis}>=6) transforms((,newability[@movedTo(creature|graveyard) from(mybattlefield):choose draw:1]))
auto=this(counter{0/0.1.phyresis}<6) transforms((,newability[@movedTo(creature|graveyard) from(mybattlefield):choose _SCRY1_]))
auto=this(counter{0/0.1.phyresis}>=6) transforms((,newability[@movedTo(creature|graveyard) from(mybattlefield):choose draw:1]))
auto=this(counter{0/0.1.phyresis}<6) transforms((,newability[@movedTo(creature|graveyard) from(mybattlefield):choose _SCRY1_]))
text=Flying -- As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. -- Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
mana={2}
type=Legendary Artifact
@@ -117834,19 +117637,6 @@ power=2
toughness=2
[/card]
[card]
name=Webspinner Cuff
abilities=reach
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[1/4],reach))
text=Reach -- Equipped creature gets +1/+4 and has reach. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{G}
type=Artifact Creature
subtype=Equipment Spider
power=1
toughness=4
[/card]
[card]
name=Webweaver Changeling
abilities=changeling,reach
auto=aslongas(creature|mygraveyard) life:5 >2 oneshot

View File

@@ -6449,7 +6449,7 @@ toughness=1
[/card]
[card]
name=Ashnod's Altar
auto={S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{2}
auto={S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{2}
text=Sacrifice a creature: Add {2}.
mana={3}
type=Artifact
@@ -33897,11 +33897,11 @@ toughness=3
[card]
name=Echo Mage
auto={1}{U}:counter(0/0,1,Level) asSorcery
auto={U}{U}{T} restriction{compare(hascntlevel)~equalto~2}:target(*[instant;sorcery]|stack) name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot
auto={U}{U}{T} restriction{compare(hascntlevel)~equalto~2}:target(*[instant;sorcery]|stack) name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot
auto=this(counter{0/0.2.Level}=) 0/1
auto={U}{U}{T} restriction{compare(hascntlevel)~equalto~3}:target(*[instant;sorcery]|stack) name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot
auto=this(counter{0/0.3.Level}=) 0/1
auto={U}{U}{T} restriction{compare(hascntlevel)~morethan~2}:target(*[instant;sorcery]|stack) name(copy spell twice) transforms((,newability[activate castcard(copied noevent)],newability[activate castcard(copied noevent)])) oneshot
auto={U}{U}{T} restriction{compare(hascntlevel)~morethan~2}:target(*[instant;sorcery]|stack) name(copy spell twice) transforms((,newability[activate castcard(copied noevent)],newability[activate castcard(copied noevent)])) oneshot
auto=this(counter{0/0.4.Level}) 0/2
auto=maxlevel:4
mana={1}{U}{U}
@@ -86128,8 +86128,8 @@ name=Phyrexian Altar
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{W}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{U}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{B}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{R}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{G}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{R}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{G}
text=Sacrifice a creature: Add one mana of any color.
mana={3}
type=Artifact
@@ -91520,7 +91520,7 @@ type=Artifact
[card]
name=Rakdos the Defiler
abilities=flying,trample
auto=_ATTACKING_ability$! target(<halfuptype:*[-demon]:mybattlefield>*|mybattlefield) sacrifice !$ controller
auto=_ATTACKING_ability$! target(<halfuptype:*[-demon]:mybattlefield>*|mybattlefield) sacrifice !$ controller
auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ controller
text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
@@ -110324,7 +110324,7 @@ subtype=Aura
[/card]
[card]
name=Spawning Pit
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:counter(0/0,1,Charge)
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:counter(0/0,1,Charge)
auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn,2/2)
text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
mana={2}
@@ -137634,4 +137634,213 @@ type=Land Creature
subtype=Forest Dryad
power=1
toughness=1
[/card]
[card]
name=Acquisition Octopus
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) draw:1 controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) ability$!name(Draw a card) name(Draw a card) draw:1 controller!$ controller]))
text=Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{U}
type=Artifact Creature
subtype=Equipment Octopus
power=2
toughness=2
[/card]
[card]
name=Armguard Familiar
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[2/1],newability[@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot]))
auto=_WARD2_
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Equipped creature gets +2/+1 and has ward {2}. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{U}
type=Artifact Creature
subtype=Equipment Beast
power=2
toughness=1
[/card]
[card]
name=Blade of the Oni
abilities=menace
auto={2}{B}{B}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{B}{B}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((Demon,setpower=5,settoughness=5,newcolors[black],menace))
text=Menace -- Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. -- Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{B}
type=Artifact Creature
subtype=Equipment Demon
power=3
toughness=1
[/card]
[card]
name=Bronzeplate Boar
abilities=trample
auto={5}:reconfigure
auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[3/2],trample))
text=Trample -- Equipped creature gets +3/+2 and has trample. -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{R}
type=Artifact Creature
subtype=Equipment Boar
power=3
toughness=2
[/card]
[card]
name=Chainflail Centipede
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Gains 2/0) name(Gains 2/0) 2/0 ueot]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(attacking) source(this):name(Gains 2/0) name(Gains 2/0) ability$!name(Gains 2/0) all(mysource) 2/0 ueot!$ controller]))
text=Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{B}
type=Artifact Creature
subtype=Equipment Insect
power=2
toughness=2
[/card]
[card]
name=Cloudsteel Kirin
abilities=flying
auto={5}:reconfigure
auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,flying,cantlose))
text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{W}
type=Artifact Creature
subtype=Equipment Kirin
power=3
toughness=2
[/card]
[card]
name=Komainu Battle Armor
abilities=menace
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[menace],newability[2/2],newability[@combatdamagefoeof(player) from(this):name(Goad opponent creatures) name(Goad opponent creatures) all(creature|opponentbattlefield) _GOAD_]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamagefoeof(player) from(this):name(Goad opponent creatures) name(Goad opponent creatures) ability$!name(Goad opponent creatures) all(creature|mybattlefield) _GOAD_!$ controller]))
text=Menace -- Equipped creature gets +2/+2 and has menace. -- Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{R}
type=Artifact Creature
subtype=Equipment Dog
power=2
toughness=2
[/card]
[card]
name=Leech Gauntlet
abilities=lifelink
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,lifelink))
text=Lifelink -- Equipped creature has lifelink. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{B}
type=Artifact Creature
subtype=Equipment Leech
power=2
toughness=2
[/card]
[card]
name=Lion Sash
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[storedhascnt11/storedhascnt11 nonstatic]))
auto={W}:name(Exile card from graveyard) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[-instant;-sorcery]|*) then all(this) counter(1/1) )!
text={W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. -- Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{W}
type=Artifact Creature
subtype=Equipment Cat
power=1
toughness=1
[/card]
[card]
name=Lizard Blades
abilities=double strike
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,double strike))
text=Double strike -- Equipped creature has double strike. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{R}
type=Artifact Creature
subtype=Equipment Lizard
power=1
toughness=1
[/card]
[card]
name=Ogre-Head Helm
auto={3}:reconfigure
auto=this(cantargetcard(*[attached]|*) {3}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[2/2],newability[@combatdamaged(player) from(this):ability$!may name(Sacrifice and draw) name(Sacrifice and draw) all(mysource) sacrifice && all(*|myhand) reject && draw:3 controller!$ controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combatdamaged(player) from(this):ability$!may name(Sacrifice and draw) name(Sacrifice and draw) all(mysource) sacrifice && all(*|myhand) reject && draw:3 controller!$ controller]))
text=Equipped creature gets +2/+2. -- Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{R}
type=Artifact Creature
subtype=Equipment Ogre
power=2
toughness=2
[/card]
[card]
name=Rabbit Battery
abilities=haste
auto={R}:reconfigure
auto=this(cantargetcard(*[attached]|*) {R}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,newability[1/1],haste))
text=Haste -- Equipped creature gets +1/+1 and has haste. -- Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={R}
type=Artifact Creature
subtype=Equipment Rabbit
power=1
toughness=1
[/card]
[card]
name=Simian Sling
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[1/1],newability[@combat(blocked) source(this):ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(blocked) source(this):ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller]))
text=Equipped creature gets +1/+1. -- Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={R}
type=Artifact Creature
subtype=Equipment Monkey
power=1
toughness=1
[/card]
[card]
name=Tanuki Transplanter
auto={3}:reconfigure
auto=this(cantargetcard(*[attached]|*) {3}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
auto=this(cantargetcard(*[creature]|*) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
text=Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={3}{G}
type=Artifact Creature
subtype=Equipment Dog
power=2
toughness=4
[/card]
[card]
name=The Reality Chip
abilities=showfromtoplibrary
auto={2}{U}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{U}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[canplayfromlibrarytop]))
text=You may look at the top card of your library any time. -- As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. -- Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={1}{U}
type=Legendary Artifact Creature
subtype=Equipment Jellyfish
power=0
toughness=4
[/card]
[card]
name=Webspinner Cuff
abilities=reach
auto={4}:reconfigure
auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
auto=teach(creature) transforms((,newability[1/4],reach))
text=Reach -- Equipped creature gets +1/+4 and has reach. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{G}
type=Artifact Creature
subtype=Equipment Spider
power=1
toughness=4
[/card]