Something that's been bugging me for a while, and I finally decided to do something about it: fullscreen toggle never worked on Windows. I've now made the F key do a three-way toggle between lo-res (ie standard psp resolution), hi-res (psp resolution doubled, so 960 * 544), and fullscreen (well, not exactly fullscreen, it's a window sized to your desktop's work area; if you have a weird sized desktop, you might get clipping).
This commit is contained in:
@@ -250,7 +250,7 @@ typedef enum Buttons
|
|||||||
JGE_BTN_NEXT, // Right trigger
|
JGE_BTN_NEXT, // Right trigger
|
||||||
JGE_BTN_FULLSCREEN, // Switch to fullscreen (obviously, PC only)
|
JGE_BTN_FULLSCREEN, // Switch to fullscreen (obviously, PC only)
|
||||||
|
|
||||||
JGE_BTN_MAX = JGE_BTN_NEXT + 1
|
JGE_BTN_MAX = JGE_BTN_FULLSCREEN + 1
|
||||||
} JButton;
|
} JButton;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+5
-1
@@ -118,7 +118,11 @@ void JGE::HoldKey_NoRepeat(const LocalKeySym sym)
|
|||||||
else for (keycodes_it it = rng.first; it != rng.second; ++it)
|
else for (keycodes_it it = rng.first; it != rng.second; ++it)
|
||||||
{
|
{
|
||||||
#if defined (WIN32) || defined (LINUX)
|
#if defined (WIN32) || defined (LINUX)
|
||||||
if (JGE_BTN_FULLSCREEN == it->second) JGEToggleFullscreen();
|
if (JGE_BTN_FULLSCREEN == it->second)
|
||||||
|
{
|
||||||
|
JGEToggleFullscreen();
|
||||||
|
return;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
keyBuffer.push(triplet(*it, true));
|
keyBuffer.push(triplet(*it, true));
|
||||||
if (!held(it->second))
|
if (!held(it->second))
|
||||||
|
|||||||
+100
-54
@@ -135,8 +135,15 @@ HWND hWnd=NULL; // Holds Our Window Handle
|
|||||||
HINSTANCE hInstance; // Holds The Instance Of The Application
|
HINSTANCE hInstance; // Holds The Instance Of The Application
|
||||||
|
|
||||||
bool active=TRUE; // Window Active Flag Set To TRUE By Default
|
bool active=TRUE; // Window Active Flag Set To TRUE By Default
|
||||||
bool fullscreen=FALSE; // Windowed Mode By Default
|
|
||||||
|
|
||||||
|
enum eDisplayMode
|
||||||
|
{
|
||||||
|
DisplayMode_lowRes = 0,
|
||||||
|
DisplayMode_hiRes,
|
||||||
|
DisplayMode_fullscreen
|
||||||
|
};
|
||||||
|
|
||||||
|
unsigned int gDisplayMode = DisplayMode_lowRes;
|
||||||
|
|
||||||
DWORD lastTickCount;
|
DWORD lastTickCount;
|
||||||
|
|
||||||
@@ -156,7 +163,9 @@ JGameLauncher* g_launcher = NULL;
|
|||||||
static u32 gButtons = 0;
|
static u32 gButtons = 0;
|
||||||
static u32 gOldButtons = 0;
|
static u32 gOldButtons = 0;
|
||||||
|
|
||||||
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
|
static const struct { LocalKeySym keysym; JButton keycode; }
|
||||||
|
|
||||||
|
gDefaultBindings[] =
|
||||||
{
|
{
|
||||||
{ VK_CONTROL, JGE_BTN_CTRL },
|
{ VK_CONTROL, JGE_BTN_CTRL },
|
||||||
{ VK_RETURN, JGE_BTN_MENU },
|
{ VK_RETURN, JGE_BTN_MENU },
|
||||||
@@ -176,6 +185,7 @@ static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[]
|
|||||||
{ VK_SPACE, JGE_BTN_OK },
|
{ VK_SPACE, JGE_BTN_OK },
|
||||||
{ 'K', JGE_BTN_SEC },
|
{ 'K', JGE_BTN_SEC },
|
||||||
{ 'J', JGE_BTN_PRI },
|
{ 'J', JGE_BTN_PRI },
|
||||||
|
{ 'F', JGE_BTN_FULLSCREEN },
|
||||||
};
|
};
|
||||||
|
|
||||||
void JGECreateDefaultBindings()
|
void JGECreateDefaultBindings()
|
||||||
@@ -304,9 +314,7 @@ void Update(float dt)
|
|||||||
|
|
||||||
void KillGLWindow(void) // Properly Kill The Window
|
void KillGLWindow(void) // Properly Kill The Window
|
||||||
{
|
{
|
||||||
DestroyGame();
|
if (gDisplayMode == DisplayMode_fullscreen)
|
||||||
|
|
||||||
if (fullscreen) // Are We In Fullscreen Mode?
|
|
||||||
{
|
{
|
||||||
ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
|
ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
|
||||||
ShowCursor(TRUE); // Show Mouse Pointer
|
ShowCursor(TRUE); // Show Mouse Pointer
|
||||||
@@ -342,16 +350,14 @@ void KillGLWindow(void) // Properly Kill The Window
|
|||||||
|
|
||||||
/* This Code Creates Our OpenGL Window. Parameters Are: *
|
/* This Code Creates Our OpenGL Window. Parameters Are: *
|
||||||
* title - Title To Appear At The Top Of The Window *
|
* title - Title To Appear At The Top Of The Window *
|
||||||
* width - Width Of The GL Window Or Fullscreen Mode *
|
* bits - Number Of Bits To Use For Color (8/16/24/32) */
|
||||||
* height - Height Of The GL Window Or Fullscreen Mode *
|
BOOL CreateGLWindow(char* title, int width, int height, int bits)
|
||||||
* bits - Number Of Bits To Use For Color (8/16/24/32) *
|
|
||||||
* fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
|
|
||||||
|
|
||||||
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
|
|
||||||
{
|
{
|
||||||
|
int actualScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
|
||||||
|
int actualScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
|
||||||
|
|
||||||
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(width));
|
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(width));
|
||||||
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(height));
|
JRenderer::GetInstance()->SetActualHeight(static_cast<float>(height));
|
||||||
|
|
||||||
|
|
||||||
GLuint pixelFormat; // Holds The Results After Searching For A Match
|
GLuint pixelFormat; // Holds The Results After Searching For A Match
|
||||||
@@ -363,18 +369,15 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
windowRect.left = (long) 0;
|
windowRect.left = (long) 0;
|
||||||
windowRect.top = (long) 0;
|
windowRect.top = (long) 0;
|
||||||
|
|
||||||
if (fullscreenflag == false)
|
if (gDisplayMode != DisplayMode_fullscreen)
|
||||||
{
|
{
|
||||||
windowRect.left = (::GetSystemMetrics(SM_CXSCREEN) - width) / 2;
|
windowRect.left = (actualScreenWidth - width) / 2;
|
||||||
windowRect.top = (::GetSystemMetrics(SM_CYSCREEN) - height) / 2;
|
windowRect.top = (actualScreenHeight - height) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
windowRect.right = windowRect.left + (long)width; // Set Right Value To Requested Width
|
windowRect.right = windowRect.left + (long)width; // Set Right Value To Requested Width
|
||||||
windowRect.bottom = windowRect.top + (long)height; // Set Bottom Value To Requested Height
|
windowRect.bottom = windowRect.top + (long)height; // Set Bottom Value To Requested Height
|
||||||
|
|
||||||
|
|
||||||
fullscreen=fullscreenflag; // Set The Global Fullscreen Flag
|
|
||||||
|
|
||||||
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
|
||||||
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
|
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
|
||||||
@@ -393,23 +396,24 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
return FALSE; // Return FALSE
|
return FALSE; // Return FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fullscreen) // Attempt Fullscreen Mode?
|
if (gDisplayMode == DisplayMode_fullscreen) // Attempt Fullscreen Mode?
|
||||||
{
|
{
|
||||||
DEVMODE dmScreenSettings; // Device Mode
|
DEVMODE dmScreenSettings; // Device Mode
|
||||||
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
||||||
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
||||||
dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
|
dmScreenSettings.dmPelsWidth = actualScreenWidth; // Selected Screen Width
|
||||||
dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
|
dmScreenSettings.dmPelsHeight = actualScreenHeight; // Selected Screen Height
|
||||||
dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
|
dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
|
||||||
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||||||
|
|
||||||
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||||||
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
LONG result = ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN);
|
||||||
|
if (result != DISP_CHANGE_SUCCESSFUL)
|
||||||
{
|
{
|
||||||
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
||||||
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||||
{
|
{
|
||||||
fullscreen=FALSE; // Windowed Mode Selected. Fullscreen = FALSE
|
gDisplayMode = DisplayMode_lowRes; // Windowed Mode Selected.
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -420,7 +424,7 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fullscreen) // Are We Still In Fullscreen Mode?
|
if (gDisplayMode == DisplayMode_fullscreen) // Are We Still In Fullscreen Mode?
|
||||||
{
|
{
|
||||||
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
|
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
|
||||||
dwStyle=WS_POPUP; // Windows Style
|
dwStyle=WS_POPUP; // Windows Style
|
||||||
@@ -443,6 +447,9 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
|
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
|
||||||
|
|
||||||
// Create The Window
|
// Create The Window
|
||||||
|
|
||||||
|
if (hWnd == NULL)
|
||||||
|
{
|
||||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||||
"OpenGL", // Class Name
|
"OpenGL", // Class Name
|
||||||
title, // Window Title
|
title, // Window Title
|
||||||
@@ -461,6 +468,7 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||||
return FALSE; // Return FALSE
|
return FALSE; // Return FALSE
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
|
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
|
||||||
{
|
{
|
||||||
@@ -531,17 +539,11 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
return FALSE; // Return FALSE
|
return FALSE; // Return FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!InitGame()) // Initialize Our Game
|
|
||||||
{
|
|
||||||
KillGLWindow(); // Reset The Display
|
|
||||||
MessageBox(NULL,"Game Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
||||||
return FALSE; // Return FALSE
|
|
||||||
}
|
|
||||||
|
|
||||||
return TRUE; // Success
|
return TRUE; // Success
|
||||||
}
|
}
|
||||||
|
|
||||||
LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
|
LRESULT CALLBACK WndProc(
|
||||||
|
HWND hWnd, // Handle For This Window
|
||||||
UINT uMsg, // Message For This Window
|
UINT uMsg, // Message For This Window
|
||||||
WPARAM wParam, // Additional Message Information
|
WPARAM wParam, // Additional Message Information
|
||||||
LPARAM lParam) // Additional Message Information
|
LPARAM lParam) // Additional Message Information
|
||||||
@@ -627,7 +629,6 @@ LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
|
|||||||
|
|
||||||
case WM_SIZE: // Resize The OpenGL Window
|
case WM_SIZE: // Resize The OpenGL Window
|
||||||
{
|
{
|
||||||
|
|
||||||
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
|
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
|
||||||
return 0; // Jump Back
|
return 0; // Jump Back
|
||||||
}
|
}
|
||||||
@@ -639,10 +640,65 @@ LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
|
|||||||
|
|
||||||
bool JGEToggleFullscreen()
|
bool JGEToggleFullscreen()
|
||||||
{
|
{
|
||||||
return false; // Not implemented under windows
|
//cycle between the display modes
|
||||||
|
++gDisplayMode;
|
||||||
|
if (gDisplayMode > DisplayMode_fullscreen)
|
||||||
|
gDisplayMode = DisplayMode_lowRes;
|
||||||
|
|
||||||
|
int width = 0, height = 0;
|
||||||
|
RECT workArea;
|
||||||
|
// get the useable screen area (ie not including the windows taskbar, etc
|
||||||
|
SystemParametersInfo( SPI_GETWORKAREA, 0, (PVOID)&workArea, 0);
|
||||||
|
int actualScreenWidth = workArea.right - workArea.left;
|
||||||
|
int actualScreenHeight = workArea.bottom - workArea.top;
|
||||||
|
|
||||||
|
switch (gDisplayMode)
|
||||||
|
{
|
||||||
|
case DisplayMode_fullscreen:
|
||||||
|
width = actualScreenWidth;
|
||||||
|
height = actualScreenHeight;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DisplayMode_hiRes:
|
||||||
|
width = SCREEN_WIDTH * 2;
|
||||||
|
height = SCREEN_HEIGHT * 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DisplayMode_lowRes:
|
||||||
|
default:
|
||||||
|
width = SCREEN_WIDTH;
|
||||||
|
height = SCREEN_HEIGHT;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
int x = workArea.left + ((actualScreenWidth - width) / 2);
|
||||||
|
int y = workArea.top + ((actualScreenHeight - height) / 2);
|
||||||
|
|
||||||
|
DWORD dwStyle;
|
||||||
|
DWORD dwExStyle = WS_EX_APPWINDOW;
|
||||||
|
if (gDisplayMode != DisplayMode_fullscreen)
|
||||||
|
{
|
||||||
|
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SIZEBOX | WS_MAXIMIZEBOX | WS_SYSMENU;
|
||||||
|
dwExStyle |= WS_EX_WINDOWEDGE;
|
||||||
|
}
|
||||||
|
|
||||||
|
RECT windowRect;
|
||||||
|
windowRect.left = x;
|
||||||
|
windowRect.top = y;
|
||||||
|
|
||||||
|
windowRect.right = windowRect.left + width;
|
||||||
|
windowRect.bottom = windowRect.top + height;
|
||||||
|
|
||||||
|
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);
|
||||||
|
|
||||||
|
SetWindowPos(hWnd, NULL, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, 0);
|
||||||
|
ReSizeGLScene(width, height);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI WinMain(
|
||||||
|
HINSTANCE hInstance, // Instance
|
||||||
HINSTANCE hPrevInstance, // Previous Instance
|
HINSTANCE hPrevInstance, // Previous Instance
|
||||||
LPSTR lpCmdLine, // Command Line Parameters
|
LPSTR lpCmdLine, // Command Line Parameters
|
||||||
int nCmdShow) // Window Show State
|
int nCmdShow) // Window Show State
|
||||||
@@ -653,12 +709,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
|||||||
DWORD tickCount;
|
DWORD tickCount;
|
||||||
int dt;
|
int dt;
|
||||||
|
|
||||||
// Ask The User Which Screen Mode They Prefer
|
|
||||||
// if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)
|
|
||||||
// {
|
|
||||||
// fullscreen=FALSE; // Windowed Mode
|
|
||||||
// }
|
|
||||||
|
|
||||||
g_launcher = new JGameLauncher();
|
g_launcher = new JGameLauncher();
|
||||||
|
|
||||||
u32 flags = g_launcher->GetInitFlags();
|
u32 flags = g_launcher->GetInitFlags();
|
||||||
@@ -669,11 +719,18 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
|||||||
JRenderer::Set3DFlag(true);
|
JRenderer::Set3DFlag(true);
|
||||||
|
|
||||||
// Create Our OpenGL Window
|
// Create Our OpenGL Window
|
||||||
if (!CreateGLWindow(g_launcher->GetName(),SCREEN_WIDTH,SCREEN_HEIGHT,32,fullscreen))
|
if (!CreateGLWindow(g_launcher->GetName(),SCREEN_WIDTH,SCREEN_HEIGHT,32))
|
||||||
{
|
{
|
||||||
return 0; // Quit If Window Was Not Created
|
return 0; // Quit If Window Was Not Created
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!InitGame()) // Initialize Our Game
|
||||||
|
{
|
||||||
|
KillGLWindow(); // Reset The Display
|
||||||
|
MessageBox(NULL,"Game Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||||
|
return FALSE; // Return FALSE
|
||||||
|
}
|
||||||
|
|
||||||
while(!done) // Loop That Runs While done=FALSE
|
while(!done) // Loop That Runs While done=FALSE
|
||||||
{
|
{
|
||||||
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
|
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
|
||||||
@@ -708,18 +765,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
|||||||
SwapBuffers(hDC); // Swap Buffers (Double Buffering)
|
SwapBuffers(hDC); // Swap Buffers (Double Buffering)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if (keys[VK_F1]) // Is F1 Being Pressed?
|
|
||||||
// {
|
|
||||||
// keys[VK_F1]=FALSE; // If So Make Key FALSE
|
|
||||||
// KillGLWindow(); // Kill Our Current Window
|
|
||||||
// fullscreen=!fullscreen; // Toggle Fullscreen / Windowed Mode
|
|
||||||
// // Recreate Our OpenGL Window
|
|
||||||
// if (!CreateGLWindow("NeHe's OpenGL Framework",640,480,16,fullscreen))
|
|
||||||
// {
|
|
||||||
// return 0; // Quit If Window Was Not Created
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -727,6 +772,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
|||||||
delete g_launcher;
|
delete g_launcher;
|
||||||
|
|
||||||
// Shutdown
|
// Shutdown
|
||||||
|
DestroyGame();
|
||||||
KillGLWindow(); // Kill The Window
|
KillGLWindow(); // Kill The Window
|
||||||
return (msg.wParam); // Exit The Program
|
return (msg.wParam); // Exit The Program
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user