in this commit, if we move a card from the library to the library then we were intending on placing that card on top of the library.

taught ai when not to play a planeswalker, told ai to look for planeswalkers as a card type to play.
fixed a crash related to tokens and cardgui..tokens dont have models....
made a 1 line change to deckveiwer that makes it usable on touch devices and improves the overall look and feel of deckveiwer....
This commit is contained in:
omegablast2002@yahoo.com
2012-03-13 16:20:19 +00:00
parent eb8c0c54f1
commit 97bd418aac
9 changed files with 70 additions and 15 deletions
+2 -2
View File
@@ -142,7 +142,7 @@ void CardGui::Render()
bool alternate = true;
JQuadPtr quad = game? game->getResourceManager()->RetrieveCard(card, CACHE_THUMB):WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB);
if(card && card->name != card->model->data->name)
if(card && !card->isToken && card->name != card->model->data->name)
{
MTGCard * fcard = MTGCollection()->getCardByName(card->name);
quad = game->getResourceManager()->RetrieveCard(fcard, CACHE_THUMB);
@@ -969,7 +969,7 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos)
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(card);
MTGCardInstance * kcard = dynamic_cast<MTGCardInstance*>(card);
if(kcard && kcard->name != kcard->model->data->name)
if(kcard && !kcard->isToken && kcard->name != kcard->model->data->name)
{
MTGCard * fcard = MTGCollection()->getCardByName(kcard->name);
quad = WResourceManager::Instance()->RetrieveCard(fcard);