Fixed end of game when test AI is defined
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@@ -472,7 +472,7 @@ void GameStateDuel::Update(float dt)
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handleResults(game);
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handleResults(game);
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End();
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End();
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Start();
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Start();
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}
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if(mWorkerThread.empty())
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if(mWorkerThread.empty())
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{ // "I don't like to wait" mode
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{ // "I don't like to wait" mode
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size_t thread_count = 1;
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size_t thread_count = 1;
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@@ -485,6 +485,7 @@ void GameStateDuel::Update(float dt)
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mWorkerThread.push_back(boost::thread(ThreadProc, this));
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mWorkerThread.push_back(boost::thread(ThreadProc, this));
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}
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}
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}
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}
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}
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#endif
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#endif
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if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU)
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if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU)
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{
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{
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