Fixed end of game when test AI is defined

This commit is contained in:
Xawotihs
2012-01-08 01:11:24 +00:00
parent 7730a83789
commit 9727a98e6a
+2 -1
View File
@@ -472,7 +472,7 @@ void GameStateDuel::Update(float dt)
handleResults(game); handleResults(game);
End(); End();
Start(); Start();
}
if(mWorkerThread.empty()) if(mWorkerThread.empty())
{ // "I don't like to wait" mode { // "I don't like to wait" mode
size_t thread_count = 1; size_t thread_count = 1;
@@ -485,6 +485,7 @@ void GameStateDuel::Update(float dt)
mWorkerThread.push_back(boost::thread(ThreadProc, this)); mWorkerThread.push_back(boost::thread(ThreadProc, this));
} }
} }
}
#endif #endif
if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU) if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU)
{ {