added more buttons to deck editor to cover all the functionality. Need to remove the PSP directions from the slide-in menus

This commit is contained in:
techdragon.nguyen@gmail.com
2012-01-30 04:23:11 +00:00
parent 28be95b401
commit 969e6ac5e6
5 changed files with 74 additions and 34 deletions

View File

@@ -59,8 +59,12 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
menu = NULL;
stw = NULL;
toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, 10, JGE_BTN_PRI);
sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 40, JGE_BTN_SEC);
toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 15, JGE_BTN_PRI);
sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 15, JGE_BTN_SEC);
statsNextButton = NEW InteractiveButton(NULL, kNextStatsButtonId, Fonts::MAIN_FONT, "Stats ->", SCREEN_WIDTH_F - 50, SCREEN_HEIGHT_F - 40, JGE_BTN_NEXT);
statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "<- Stats", SCREEN_WIDTH_F - 115, SCREEN_HEIGHT_F - 40, JGE_BTN_PREV);
menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 95), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
}
GameStateDeckViewer::~GameStateDeckViewer()
@@ -68,6 +72,10 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(bgMusic);
SAFE_DELETE(toggleDeckButton);
SAFE_DELETE(sellCardButton);
SAFE_DELETE(statsPrevButton);
SAFE_DELETE(statsNextButton);
SAFE_DELETE(menuButton);
SAFE_DELETE(filterButton);
if (myDeck)
{
@@ -250,7 +258,11 @@ void GameStateDeckViewer::Start()
pspIcons[i] = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, buf);
pspIcons[i]->SetHotSpot(16, 16);
}
#ifndef TOUCH_ENABLED
toggleDeckButton->setImage( pspIcons[6] );
sellCardButton->setImage( pspIcons[7] );
#endif
//init welcome menu
updateDecks();
@@ -368,13 +380,32 @@ bool GameStateDeckViewer::userPressedButton()
return (
(toggleDeckButton->ButtonPressed())
|| (sellCardButton->ButtonPressed())
|| (statsNextButton->ButtonPressed())
|| (statsPrevButton->ButtonPressed())
|| (menuButton->ButtonPressed())
|| (filterButton->ButtonPressed())
);
}
void GameStateDeckViewer::setButtonState(bool state)
{
toggleDeckButton->setIsSelectionValid(state);
sellCardButton->setIsSelectionValid(state);
sellCardButton->setIsSelectionValid(state);
statsNextButton->setIsSelectionValid(state);
statsPrevButton->setIsSelectionValid(state);
filterButton->setIsSelectionValid(state);
menuButton->setIsSelectionValid(state);
}
void GameStateDeckViewer::RenderButtons()
{
toggleDeckButton->Render();
sellCardButton->Render();
menuButton->Render();
filterButton->Render();
statsNextButton->Render();
statsPrevButton->Render();
}
void GameStateDeckViewer::Update(float dt)
@@ -840,10 +871,12 @@ void GameStateDeckViewer::renderOnScreenMenu()
font->DrawString(_("View Collection"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
}
font->DrawString(_("Sell card"), rightPspX - 30, rightPspY + 20);
//Bottom menus
#ifndef TOUCH_ENABLED
font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
#endif
//Your Deck Information
char buffer[300];
int nb_letters = 0;
@@ -897,9 +930,10 @@ void GameStateDeckViewer::renderOnScreenMenu()
r->FillRect(SCREEN_WIDTH / 2 + rightTransition, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT, ARGB(128,0,0,0));
r->FillRect(10 + leftTransition, 10, SCREEN_WIDTH / 2 - 10, SCREEN_HEIGHT - 20, ARGB(128,0,0,0));
r->FillRect(SCREEN_WIDTH / 2 + rightTransition, 10, SCREEN_WIDTH / 2 - 10, SCREEN_HEIGHT - 20, ARGB(128,0,0,0));
#ifndef TOUCH_ENABLED
font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
#endif
int nb_letters = 0;
float posX, posY;
DWORD graphColor;
@@ -1496,6 +1530,7 @@ void GameStateDeckViewer::Render()
if (displayed_deck->Size() > 0)
{
setButtonState(true);
renderSlideBar();
}
else
@@ -1508,6 +1543,7 @@ void GameStateDeckViewer::Render()
}
else if (mStage == STAGE_WELCOME)
{
setButtonState(false);
welcome_menu->Render();
}
else
@@ -1532,8 +1568,7 @@ void GameStateDeckViewer::Render()
if (options.keypadActive()) options.keypadRender();
toggleDeckButton->Render();
sellCardButton->Render();
RenderButtons();
}
int GameStateDeckViewer::loadDeck(int deckid)