added targetedplayer as a who for most abilities and token reciever..

adjusted the way cardsacrificed events were sent

added a ability which is a way to tell a targeted player, yourself, or opponent to do a set of abilities.
ability$! EFFECT _ EFFECT !$ WHO 
the idea here is that the abilities are being added to the targeted players game...so 
target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer

this line tells the player to discard 2 cards...

you can also use it without targeting by using WHO words..
controller, owner, targetcontroller, opponent, targetedplayer

this ability defualts to opponent.

cards coming soon...
This commit is contained in:
omegablast2002@yahoo.com
2012-03-18 15:57:35 +00:00
parent 0c9aa8647b
commit 9564250179
10 changed files with 150 additions and 21 deletions

View File

@@ -1279,11 +1279,12 @@ int AASacrificeCard::resolve()
if (_target)
{
Player * p = _target->controller();
WEvent * e = NEW WEventCardSacrifice(_target);
game->receiveEvent(e);
MTGCardInstance * beforeCard = _target;
p->game->putInGraveyard(_target);
while(_target->next)
_target = _target->next;
WEvent * e = NEW WEventCardSacrifice(beforeCard,_target);
game->receiveEvent(e);
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
@@ -1619,6 +1620,7 @@ int AAFlip::resolve()
if(flipStats.size())
{
MTGCard * fcard = MTGCollection()->getCardByName(flipStats);
if(!fcard) return 0;
MTGCardInstance * myFlip = NEW MTGCardInstance(fcard, _target->controller()->game);
_target->name = myFlip->name;
_target->colors = myFlip->colors;
@@ -1629,6 +1631,7 @@ int AAFlip::resolve()
for(unsigned int i = 0;i < _target->cardsAbilities.size();i++)
{
MTGAbility * a = dynamic_cast<MTGAbility *>(_target->cardsAbilities[i]);
if(a) game->removeObserver(a);
}
_target->cardsAbilities.clear();
@@ -1714,7 +1717,7 @@ int AAFlip::testDestroy()
const char * AAFlip::getMenuText()
{
string s = flipStats;
sprintf(menuText, "Transform into %s", s.c_str());
sprintf(menuText, "Transform:%s", s.c_str());
return menuText;
}
@@ -4307,9 +4310,10 @@ void AVanishing::Update(float dt)
}
if (newPhase == MTG_PHASE_UPKEEP && timeLeft <= 0 && next == 0)
{
WEvent * e = NEW WEventCardSacrifice(source);
game->receiveEvent(e);
MTGCardInstance * beforeCard = source;
source->controller()->game->putInGraveyard(source);
WEvent * e = NEW WEventCardSacrifice(beforeCard,source);
game->receiveEvent(e);
}
}
}