added targetedplayer as a who for most abilities and token reciever..
adjusted the way cardsacrificed events were sent added a ability which is a way to tell a targeted player, yourself, or opponent to do a set of abilities. ability$! EFFECT _ EFFECT !$ WHO the idea here is that the abilities are being added to the targeted players game...so target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer this line tells the player to discard 2 cards... you can also use it without targeting by using WHO words.. controller, owner, targetcontroller, opponent, targetedplayer this ability defualts to opponent. cards coming soon...
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@@ -292,7 +292,7 @@ Spell::~Spell()
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int Spell::resolve()
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{
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if (!source->hasType(Subtypes::TYPE_INSTANT) && !source->hasType(Subtypes::TYPE_SORCERY))
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if (!source->hasType(Subtypes::TYPE_INSTANT) && !source->hasType(Subtypes::TYPE_SORCERY) && source->name.size())
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{
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Player * p = source->controller();
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int castMethod = source->castMethod;
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