added targetedplayer as a who for most abilities and token reciever..
adjusted the way cardsacrificed events were sent added a ability which is a way to tell a targeted player, yourself, or opponent to do a set of abilities. ability$! EFFECT _ EFFECT !$ WHO the idea here is that the abilities are being added to the targeted players game...so target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer this line tells the player to discard 2 cards... you can also use it without targeting by using WHO words.. controller, owner, targetcontroller, opponent, targetedplayer this ability defualts to opponent. cards coming soon...
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@@ -179,8 +179,9 @@ struct WEventCardBlocked : public WEventCardUpdate {
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//event when card is sacrificed.
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struct WEventCardSacrifice : public WEventCardUpdate {
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WEventCardSacrifice(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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MTGCardInstance * cardAfter;
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WEventCardSacrifice(MTGCardInstance * card,MTGCardInstance * afterCard);
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virtual Targetable * getTarget(int target);
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};
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//event when card is discarded.
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