Fixed compilation issue on PSP/PSVITA after 76f5a6b commit.

This commit is contained in:
Vittorio Alfieri
2023-05-07 15:13:22 +02:00
parent ab6f80c242
commit 94d1267abf

View File

@@ -418,20 +418,33 @@ Player * Rules::loadPlayerRandomFive(GameObserver* observer, int isAI)
Player * Rules::loadPlayerRandomCommander(GameObserver* observer, int isAI)
{
#if !defined (PSP)
std::unique_ptr<MTGDeck> cmdTempDeck(new MTGDeck(MTGCollection()));
std::unique_ptr<MTGDeck> tempDeck(new MTGDeck(MTGCollection()));
#else
MTGDeck * cmdTempDeck = NEW MTGDeck(MTGCollection());
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
#endif
tempDeck->meta_commander = true;
string lands[] = { "", "forest", "island", "mountain", "swamp", "plains", "basic", "basic" };
cmdTempDeck->addRandomCards(1, 0, 0, -1, "legendary");
#if !defined (PSP)
std::unique_ptr<DeckDataWrapper> myCommandZone(new DeckDataWrapper(cmdTempDeck.get()));
#else
DeckDataWrapper * myCommandZone = NEW DeckDataWrapper(cmdTempDeck);
#endif
MTGCard * commander = myCommandZone->getCard(0, true);
while(!commander->data->isCreature())
{
cmdTempDeck->addRandomCards(1, 0, 0, -1, "legendary");
#if !defined (PSP)
myCommandZone.reset(new DeckDataWrapper(cmdTempDeck.get()));
#else
myCommandZone = NEW DeckDataWrapper(cmdTempDeck);
#endif
commander = myCommandZone->getCard(0, true);
}
@@ -468,6 +481,7 @@ Player * Rules::loadPlayerRandomCommander(GameObserver* observer, int isAI)
string deckFile = "random";
string deckFileSmall = "random";
#if !defined (PSP)
std::unique_ptr<Player> player;
if (!isAI) // Human Player
player.reset(new HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck.release()));
@@ -475,6 +489,15 @@ Player * Rules::loadPlayerRandomCommander(GameObserver* observer, int isAI)
player.reset(new AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck.release()));
return player.release();
#else
Player *player = NULL;
if (!isAI) // Human Player
player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck);
else
player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck);
return player;
#endif
}
Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI)