Fixed all primitives with Escape cost, fixed token creation (the movedto triggers were not activating correctly due to a bug).
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@@ -4140,8 +4140,6 @@ public:
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setTokenOwner();
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tokenReciever->game->temp->addCard(myToken);
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Spell * spell = NEW Spell(game, myToken);
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spell->resolve();
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myToken = spell->source;
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spell->source->owner = tokenReciever;
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spell->source->lastController = tokenReciever;
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spell->source->isToken = 1;
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@@ -4156,6 +4154,8 @@ public:
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spell->source->setMTGId(-((MTGCardInstance*)source)->storedSourceCard->getMTGId());
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}
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}
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spell->resolve();
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myToken = spell->source;
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if(aLivingWeapon)
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{
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livingWeaponToken(spell->source);
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