Fixed all primitives with Escape cost, fixed token creation (the movedto triggers were not activating correctly due to a bug).

This commit is contained in:
valfieri
2020-10-18 17:28:25 +02:00
parent 8c39eac856
commit 939dc20855
3 changed files with 51 additions and 45 deletions
@@ -839,9 +839,9 @@ subtype=Garruk
[card]
name=Garruk, Cursed Huntsman
auto=counter(0/0,5,loyalty)
auto={C(0/0,0,Loyalty)}:name(+0: Wolf) token(Wolf Gar)
auto={C(0/0,0,Loyalty)}:name(+0: Wolf) token(Wolf Gar)*2
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy) target(creature) destroy && draw:1 controller
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield) 3/3])) forever dontremove
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[lord(creature|mybattlefield) trample],newability[lord(creature|mybattlefield) 3/3])) forever dontremove
text=0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." -- -3: Destroy target creature. Draw a card. -- -6: You get an emblem with "Creatures you control get +3/+3 and have trample."
mana={4}{B}{G}
type=Legendary Planeswalker