Clean up, wording update, big fixes (ONS)

This commit is contained in:
solo81@web.de
2009-08-28 13:19:22 +00:00
parent a8dfd62f3c
commit 9396b6dff9
2 changed files with 97 additions and 95 deletions

View File

@@ -1,4 +1,7 @@
[card]
text=When Accursed Centaur enters the battlefield, sacrifice a creature.
target=creature(myBattlefield)
auto=destroy
id=26715
name=Accursed Centaur
mana={B}
@@ -6,20 +9,19 @@ type=Creature
subtype=Zombie Centaur
power=2
toughness=2
text=When Accursed Centaur comes into play, sacrifice a creature.
auto=destroy target(creature|myinplay)
rarity=C
[/card]
[card]
text=Draw a card for each Bird on the battlefield.
id=39889
name=Airborne Aid
mana={3}{U}
type=Sorcery
text=Draw a card for each Bird in play.
auto=foreach(Bird|myinplay)draw:1
auto=foreach(bird|myBattlefield)draw:1
rarity=C
[/card]
[card]
text=Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.) You control enchanted land.
id=41463
alias=1194
target=Land
@@ -27,7 +29,6 @@ name=Annex
mana={2}{U}{U}
type=Enchantment
subtype=Aura
text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land.
rarity=U
[/card]
[card]
@@ -43,6 +44,7 @@ toughness=3
rarity=C
[/card]
[card]
text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
id=39932
name=Arcanis the Omnipotent
mana={3}{U}{U}{U}
@@ -50,13 +52,13 @@ type=Creature
subtype=Wizard
power=3
toughness=4
text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
abilities=legendary
auto={T}:draw:3
auto={2}{U}{U}:moveTo(hand)
auto={2}{U}{U}:moveTo(myhand)
rarity=R
[/card]
[card]
text=Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
id=43331
name=Avarax
mana={3}{R}{R}
@@ -64,7 +66,6 @@ type=Creature
subtype=Beast
power=3
toughness=3
text=Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
abilities=haste
auto=may moveTo(myhand) target(Avarax|mylibrary)
auto={1}{R}:1/0
@@ -77,50 +78,51 @@ name=Aven Brigadier
abilities=flying
mana={3}{W}{W}{W}
type=Creature
auto=lord(Soldier) 1/1 other
auto=lord(Bird) 1/1 other
auto=lord(soldier) 1/1 other
auto=lord(bird) 1/1 other
subtype=Bird Soldier
power=3
toughness=5
rarity=R
[/card]
[card]
text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
id=41156
name=Blatant Thievery
mana={4}{U}{U}{U}
type=Sorcery
text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
target=*|opponentInPlay
auto=moveTo(myInplay)
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
rarity=R
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into onto the battlefield. Then shuffle your library.
id=39505
name=Bloodstained Mire
type=Land
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(swamp,mountain|mylibrary) && life:-1 controller
auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
text=Add {R} to your mana pool for each Goblin on the Battlefield.
id=39846
name=Brightstone Ritual
mana={R}
type=Instant
text=Add {R} to your mana pool for each Goblin in play.
auto=foreach(Goblin)Add:{R}
auto=foreach(goblin) Add:{R}
rarity=C
[/card]
[card]
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
id=39678
name=Centaur Glade
mana={3}{G}{G}
type=Enchantment
text={2}{G}{G}: Put a 3/3 green Centaur creature token into play.
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
rarity=U
[/card]
[card]
text=As Clone enters the battlefield, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
id=39533
name=Clone
mana={3}{U}
@@ -128,7 +130,6 @@ type=Creature
subtype=Shapeshifter
power=0
toughness=0
text=As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
auto=may copy target(creature)
rarity=U
[/card]
@@ -153,7 +154,7 @@ type=Creature
subtype=Human Soldier
power=2
toughness=2
text=First strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
text=First strike. When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
abilities=first strike
auto=may moveTo(myhand) target(Daru Cavalier|mylibrary)
rarity=C
@@ -182,7 +183,7 @@ text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
id=40128
name=Dispersing Orb
mana={3}{U}{U}
auto={3}{U}{S(*|myinplay)}:moveTo(ownerhand) target(*|inplay)
auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
type=Enchantment
rarity=U
[/card]
@@ -206,27 +207,27 @@ id=39549
name=Doomed Necromancer
mana={2}{B}
type=Creature
auto={B}{T}{S}:moveTo(myinplay) target(creature|mygraveyard)
auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
subtype=Human Cleric Mercenary
power=2
toughness=2
rarity=R
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
id=39743
name=Doubtless One
mana={3}{W}
type=Creature
subtype=Cleric Avatar
text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play.
abilities=lifelink
auto=foreach(Cleric) 1/1
auto=foreach(cleric) 1/1
power=*
toughness=*
rarity=U
[/card]
[card]
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
id=39665
name=Dragon Roost
auto={5}{R}{R}:token(Dragon,creature token Dragon, 5/5,red flying)
@@ -238,7 +239,7 @@ rarity=R
text={2}{G}: Target Elf gains forestwalk until end of turn.
id=39494
name=Elvish Pathcutter
auto={2}{G}:forestwalk target(Elf)
auto={2}{G}:forestwalk target(elf)
mana={3}{G}
type=Creature
subtype=Elf
@@ -259,6 +260,7 @@ toughness=1
rarity=U
[/card]
[card]
text=Whenever another Elf comes enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
id=5656
name=Elvish Vanguard
mana={1}{G}
@@ -266,7 +268,6 @@ type=Creature
subtype=Elf Warrior
power=1
toughness=1
text=Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
auto=@movedTo(elf|battlefield):counter(1/1)
rarity=R
[/card]
@@ -281,6 +282,7 @@ toughness=3
rarity=C
[/card]
[card]
text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
id=39589
name=Embermage Goblin
mana={3}{R}
@@ -288,27 +290,26 @@ type=Creature
subtype=Goblin Wizard
power=1
toughness=1
text=When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
auto=may moveTo(myhand) target(Embermage Goblin|mylibrary)
auto={T}:damage:1 target(creature,player)
rarity=U
[/card]
[card]
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
id=41169
name=Feeding Frenzy
mana={2}{B}
type=Instant
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.
target=creature
auto=foreach(Zombie) -1/-1
auto=foreach(zombie) -1/-1
rarity=U
[/card]
[card]
id=39503
name=Flooded Strand
type=Land
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(mybattlefield) target(plains,island|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
@@ -371,7 +372,7 @@ text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until
id=13012
name=Goblin Burrows
auto={T}:Add{1}
auto={1}{R}{T}:2/0 target(Goblin)
auto={1}{R}{T}:2/0 target(goblin)
type=Land
rarity=U
[/card]
@@ -394,13 +395,13 @@ name=Goblin Sledder
mana={R}
type=Creature
subtype=Goblin
auto={S(Goblin|myinplay)}:1/1 target(creature)
auto={S(goblin|mybattlefield)}:1/1 target(creature)
power=1
toughness=1
rarity=C
[/card]
[card]
text=Grand Coliseum comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
text=Grand Coliseum comes enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
id=39647
name=Grand Coliseum
auto=tap
@@ -433,8 +434,8 @@ type=Creature
subtype=Elf Avatar
power=*
toughness=*
text=Trample. Heedless One's power and toughness are each equal to the number of Elves in play.
auto=foreach(Elf) 1/1
text=Trample. Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
auto=foreach(elf) 1/1
abilities=trample
rarity=U
[/card]
@@ -507,10 +508,10 @@ toughness=6
rarity=U
[/card]
[card]
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play.
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
id=39699
name=Mobilization
auto=lord(Soldier) vigilance
auto=lord(soldier) vigilance
auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white)
mana={2}{W}
type=Enchantment
@@ -570,7 +571,7 @@ id=42186
name=Nantuko Husk
mana={2}{B}
type=Creature
auto={S(creature|myinplay)}:2/2
auto={S(creature|myBattlefield)}:2/2
subtype=Zombie Insect
power=2
toughness=2
@@ -604,9 +605,9 @@ name=Oblation
mana={2}{W}
type=Instant
text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
target=(*[-Land]|opponentinplay)
target=(*[-land]|opponentbattlefield)
auto=moveTo(ownerlibrary)
auto=draw:2 targetController
auto=draw:2 targetcontroller
rarity=R
[/card]
[card]
@@ -668,30 +669,31 @@ subtype=Plains
rarity=L
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
id=39504
name=Polluted Delta
type=Land
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(island,swamp|mylibrary) && life:-1 controller
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
target=creature,player
id=39845
name=Profane Prayers
mana={2}{B}{B}
type=Sorcery
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.
auto=foreach(Cleric)damage:1 target(player,creature)
auto=foreach(Cleric)life:1 controller
auto=foreach(cleric)damage:1
auto=foreach(cleric)life:1 controller
rarity=C
[/card]
[card]
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
id=40173
name=Psychic Trance
mana={2}{U}{U}
type=Instant
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
auto=lord(wizard|myinplay) {T}:fizzle target(*|stack)
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
rarity=R
[/card]
[card]
@@ -701,54 +703,54 @@ name=Ravenous Baloth
mana={2}{G}{G}
type=Creature
subtype=Beast
auto={s(Beast|myinplay)}:life:4
auto={S(beast|myBattlefield)}:life:4
power=4
toughness=4
rarity=R
[/card]
[card]
text=Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
id=39746
name=Reckless One
mana={3}{R}
type=Creature
subtype=Goblin Avatar
text=Haste Reckless One's power and toughness are each equal to the number of Goblins in play.
auto=foreach(Goblin) 1/1
auto=foreach(goblin) 1/1
power=*
toughness=*
rarity=U
abilities=haste
[/card]
[card]
text=Target player shuffles his or her graveyard into his or her library.
id=41462
name=Reminisce
mana={2}{U}
type=Sorcery
text=Target player shuffles his or her graveyard into his or her library.
target=player
auto=moveTo(ownerlibrary) all(*|ownergraveyard)
rarity=U
[/card]
[card]
text=Whenever a creature attacks, you gain 1 life.
id=40656
name=Righteous Cause
mana={3}{W}{W}
type=Enchantment
text=Whenever a creature attacks, you gain 1 life.
auto=@each blockers step:foreach(creature[attacking]) life:1
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
id=10704
name=Riptide Laboratory
auto={T}:Add{1}
auto={1}{U}{T}:moveTo(ownerhand) target(Wizard|myinplay)
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
type=Basic Land
rarity=R
[/card]
[card]
text=Flying, haste.
text=Flying, haste
id=39859
name=Rorix Bladewing
abilities=flying,haste,legendary
@@ -760,6 +762,7 @@ toughness=5
rarity=R
[/card]
[card]
text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
id=39445
name=Screaming Seahawk
mana={4}{U}
@@ -767,7 +770,6 @@ type=Creature
subtype=Bird
power=2
toughness=2
text=Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
auto=may moveTo(myhand) target(Screaming Seahawk|mylibrary)
rarity=C
[/card]
@@ -786,7 +788,7 @@ text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card.
id=40539
name=Seaside Haven
auto={T}:Add{1}
auto={W}{U}{T}{S(Bird|myinplay)}:draw:1
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
type=Basic Land
rarity=U
[/card]
@@ -803,6 +805,7 @@ toughness=2
rarity=C
[/card]
[card]
text={T}: Each player loses 1 life for each Zombie on the battlefield.
id=39464
name=Shepherd of Rot
mana={1}{B}
@@ -810,8 +813,7 @@ type=Creature
subtype=Zombie Cleric
power=1
toughness=1
text={T}: Each player loses 1 life for each Zombie in play.
auto={T}:foreach(Zombie) life:-1 opponent && foreach(Zombie) life:-1 controller
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
rarity=C
[/card]
[card]
@@ -842,7 +844,7 @@ text=Sacrifice a Goblin: Add {R} to your mana pool.
id=39563
name=Skirk Prospector
mana={R}
auto={S(Goblin|myinplay)}:Add {R}
auto={S(goblin|myBattlefield)}:Add {R}
type=Creature
subtype=Goblin
power=1
@@ -850,23 +852,23 @@ toughness=1
rarity=C
[/card]
[card]
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
id=39696
name=Slate of Ancestry
mana={4}
type=Artifact
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
auto={4}{T}:all(*|myhand) moveTo(mygraveyard) && foreach(creature|myinplay) draw:1
auto={4}{T}:all(*|myhand) moveTo(mygraveyard) && foreach(creature|myBattlefield) draw:1
rarity=R
[/card]
[card]
text=Soulless One's power and toughness are each equal to the number of Zombies on the Battlefield plus the number of Zombie cards in all graveyards.
id=39745
name=Soulless One
mana={3}{B}
type=Creature
subtype=Zombie Avatar
text=Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
auto=foreach(Zombie|graveyard) 1/1
auto=foreach(Zombie) 1/1
auto=foreach(zombie|graveyard) 1/1
auto=foreach(zombie) 1/1
power=*
toughness=*
rarity=U
@@ -908,23 +910,13 @@ subtype=Swamp
rarity=L
[/card]
[card]
id=39825
name=Syphon Mind
mana={3}{B}
type=Sorcery
text=Each other player discards a card. You draw a card for each card discarded this way.
auto=discard:1 target(player)
auto=draw:1
rarity=C
[/card]
[card]
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
id=39468
name=Syphon Soul
mana={2}{B}
type=Sorcery
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
auto=damage:2 target(player)
auto=life:2
auto=life:-2 opponent
auto=life:2 controller
rarity=C
[/card]
[card]
@@ -941,12 +933,12 @@ type=Sorcery
rarity=U
[/card]
[card]
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the Battlefield.
id=39847
name=Thunder of Hooves
mana={3}{R}
type=Sorcery
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.
auto=foreach(Beast) damage:1 all(creature[-flying])
auto=foreach(beast) damage:1 all(creature[-flying])
rarity=U
[/card]
[card]
@@ -955,7 +947,7 @@ name=Unholy Grotto
type=Land
text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
auto={T}:Add{1}
auto={B}{T}:moveTo(mylibrary) target(Zombie|mygraveyard)
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
rarity=R
[/card]
[card]
@@ -977,7 +969,7 @@ id=39495
name=Wall of Mulch
abilities=defender
mana={1}{G}
auto={G}{S(Wall|myinplay)}:draw:1
auto={G}{S(wall|my Battlefield)}:draw:1
type=Creature
subtype=Wall
power=0
@@ -992,16 +984,16 @@ type=Creature
subtype=Elf
power=1
toughness=1
text={T}: You gain 1 life for each Elf in play.
auto={T}:foreach(Elf) life:1
text={T}: You gain 1 life for each Elf on the battlefield.
auto={T}:foreach(elf) life:1
rarity=C
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
id=39507
name=Windswept Heath
type=Land
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(forest,plains|mylibrary) && life:-1 controller
auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
@@ -1021,18 +1013,18 @@ text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf.
id=34764
name=Wirewood Lodge
auto={T}:Add{1}
auto={G}{T}:untap target(Elf)
auto={G}{T}:untap target(elf)
type=Land
rarity=U
[/card]
[card]
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
id=39841
name=Wirewood Pride
mana={G}
type=Instant
text=Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
target=creature
auto=foreach(Elf) 1/1
auto=foreach(elf) 1/1
rarity=C
[/card]
[card]
@@ -1040,10 +1032,11 @@ id=39506
name=Wooded Foothills
mana=
type=Land
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(mountain,forest|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller
rarity=R
[/card]
text=Whenever another creature enters the battlefield, you lose 1 life.
[card]
id=26689
name=Wretched Anurid
@@ -1052,7 +1045,6 @@ type=Creature
subtype=Zombie Frog Beast
power=3
toughness=3
text=Whenever another creature comes into play, you lose 1 life.
auto=@movedTo(creature|battlefield): life:-1 controller
rarity=C
[/card]