Clean up, wording update, big fixes (ONS)
This commit is contained in:
@@ -1,4 +1,7 @@
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[card]
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text=When Accursed Centaur enters the battlefield, sacrifice a creature.
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target=creature(myBattlefield)
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auto=destroy
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id=26715
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name=Accursed Centaur
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mana={B}
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@@ -6,20 +9,19 @@ type=Creature
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subtype=Zombie Centaur
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power=2
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toughness=2
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text=When Accursed Centaur comes into play, sacrifice a creature.
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auto=destroy target(creature|myinplay)
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rarity=C
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[/card]
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[card]
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text=Draw a card for each Bird on the battlefield.
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id=39889
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name=Airborne Aid
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mana={3}{U}
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type=Sorcery
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text=Draw a card for each Bird in play.
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auto=foreach(Bird|myinplay)draw:1
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auto=foreach(bird|myBattlefield)draw:1
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rarity=C
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[/card]
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[card]
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text=Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.) You control enchanted land.
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id=41463
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alias=1194
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target=Land
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@@ -27,7 +29,6 @@ name=Annex
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mana={2}{U}{U}
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type=Enchantment
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subtype=Aura
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text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land.
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rarity=U
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[/card]
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[card]
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@@ -43,6 +44,7 @@ toughness=3
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rarity=C
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[/card]
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[card]
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text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
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id=39932
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name=Arcanis the Omnipotent
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mana={3}{U}{U}{U}
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@@ -50,13 +52,13 @@ type=Creature
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subtype=Wizard
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power=3
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toughness=4
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text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
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abilities=legendary
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auto={T}:draw:3
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auto={2}{U}{U}:moveTo(hand)
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auto={2}{U}{U}:moveTo(myhand)
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rarity=R
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[/card]
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[card]
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text=Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
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id=43331
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name=Avarax
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mana={3}{R}{R}
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@@ -64,7 +66,6 @@ type=Creature
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subtype=Beast
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power=3
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toughness=3
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text=Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
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abilities=haste
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auto=may moveTo(myhand) target(Avarax|mylibrary)
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auto={1}{R}:1/0
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@@ -77,50 +78,51 @@ name=Aven Brigadier
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abilities=flying
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mana={3}{W}{W}{W}
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type=Creature
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auto=lord(Soldier) 1/1 other
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auto=lord(Bird) 1/1 other
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auto=lord(soldier) 1/1 other
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auto=lord(bird) 1/1 other
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subtype=Bird Soldier
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power=3
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toughness=5
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rarity=R
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[/card]
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[card]
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text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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id=41156
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name=Blatant Thievery
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mana={4}{U}{U}{U}
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type=Sorcery
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text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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target=*|opponentInPlay
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auto=moveTo(myInplay)
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target=*|opponentBattlefield
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auto=moveTo(myBattlefield)
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rarity=R
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[/card]
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[card]
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text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into onto the battlefield. Then shuffle your library.
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id=39505
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name=Bloodstained Mire
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type=Land
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text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
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auto={T}{S}:moveTo(myinplay) target(swamp,mountain|mylibrary) && life:-1 controller
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auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller
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rarity=R
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[/card]
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[card]
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text=Add {R} to your mana pool for each Goblin on the Battlefield.
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id=39846
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name=Brightstone Ritual
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mana={R}
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type=Instant
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text=Add {R} to your mana pool for each Goblin in play.
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auto=foreach(Goblin)Add:{R}
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auto=foreach(goblin) Add:{R}
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rarity=C
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[/card]
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[card]
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text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
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id=39678
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name=Centaur Glade
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mana={3}{G}{G}
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type=Enchantment
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text={2}{G}{G}: Put a 3/3 green Centaur creature token into play.
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auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
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rarity=U
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[/card]
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[card]
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text=As Clone enters the battlefield, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
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id=39533
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name=Clone
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mana={3}{U}
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@@ -128,7 +130,6 @@ type=Creature
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subtype=Shapeshifter
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power=0
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toughness=0
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text=As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
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auto=may copy target(creature)
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rarity=U
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[/card]
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@@ -153,7 +154,7 @@ type=Creature
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subtype=Human Soldier
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power=2
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toughness=2
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text=First strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
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text=First strike. When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
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abilities=first strike
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auto=may moveTo(myhand) target(Daru Cavalier|mylibrary)
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rarity=C
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@@ -182,7 +183,7 @@ text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
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id=40128
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name=Dispersing Orb
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mana={3}{U}{U}
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auto={3}{U}{S(*|myinplay)}:moveTo(ownerhand) target(*|inplay)
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auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
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type=Enchantment
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rarity=U
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[/card]
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@@ -206,27 +207,27 @@ id=39549
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name=Doomed Necromancer
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mana={2}{B}
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type=Creature
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auto={B}{T}{S}:moveTo(myinplay) target(creature|mygraveyard)
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auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
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subtype=Human Cleric Mercenary
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power=2
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toughness=2
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rarity=R
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[/card]
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[card]
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text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
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id=39743
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name=Doubtless One
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mana={3}{W}
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type=Creature
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subtype=Cleric Avatar
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text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play.
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abilities=lifelink
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auto=foreach(Cleric) 1/1
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auto=foreach(cleric) 1/1
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power=*
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toughness=*
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rarity=U
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[/card]
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[card]
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text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)
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text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
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id=39665
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name=Dragon Roost
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auto={5}{R}{R}:token(Dragon,creature token Dragon, 5/5,red flying)
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@@ -238,7 +239,7 @@ rarity=R
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text={2}{G}: Target Elf gains forestwalk until end of turn.
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id=39494
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name=Elvish Pathcutter
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auto={2}{G}:forestwalk target(Elf)
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auto={2}{G}:forestwalk target(elf)
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mana={3}{G}
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type=Creature
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subtype=Elf
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@@ -259,6 +260,7 @@ toughness=1
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rarity=U
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[/card]
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[card]
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text=Whenever another Elf comes enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
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id=5656
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name=Elvish Vanguard
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mana={1}{G}
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@@ -266,7 +268,6 @@ type=Creature
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subtype=Elf Warrior
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power=1
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toughness=1
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text=Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
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auto=@movedTo(elf|battlefield):counter(1/1)
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rarity=R
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[/card]
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@@ -281,6 +282,7 @@ toughness=3
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rarity=C
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[/card]
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[card]
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text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
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id=39589
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name=Embermage Goblin
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mana={3}{R}
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@@ -288,27 +290,26 @@ type=Creature
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subtype=Goblin Wizard
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power=1
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toughness=1
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text=When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
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auto=may moveTo(myhand) target(Embermage Goblin|mylibrary)
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auto={T}:damage:1 target(creature,player)
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rarity=U
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[/card]
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[card]
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text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
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id=41169
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name=Feeding Frenzy
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mana={2}{B}
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type=Instant
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text=Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.
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target=creature
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auto=foreach(Zombie) -1/-1
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auto=foreach(zombie) -1/-1
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rarity=U
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[/card]
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[card]
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id=39503
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name=Flooded Strand
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type=Land
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text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
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auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1 controller
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text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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auto={T}{S}:moveTo(mybattlefield) target(plains,island|mylibrary) && life:-1 controller
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rarity=R
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[/card]
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[card]
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@@ -371,7 +372,7 @@ text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until
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id=13012
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name=Goblin Burrows
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auto={T}:Add{1}
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auto={1}{R}{T}:2/0 target(Goblin)
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auto={1}{R}{T}:2/0 target(goblin)
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type=Land
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rarity=U
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[/card]
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@@ -394,13 +395,13 @@ name=Goblin Sledder
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mana={R}
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type=Creature
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subtype=Goblin
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auto={S(Goblin|myinplay)}:1/1 target(creature)
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auto={S(goblin|mybattlefield)}:1/1 target(creature)
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power=1
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toughness=1
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rarity=C
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[/card]
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[card]
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text=Grand Coliseum comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
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text=Grand Coliseum comes enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
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id=39647
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name=Grand Coliseum
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auto=tap
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@@ -433,8 +434,8 @@ type=Creature
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subtype=Elf Avatar
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power=*
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toughness=*
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text=Trample. Heedless One's power and toughness are each equal to the number of Elves in play.
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auto=foreach(Elf) 1/1
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text=Trample. Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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auto=foreach(elf) 1/1
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abilities=trample
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rarity=U
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[/card]
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@@ -507,10 +508,10 @@ toughness=6
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rarity=U
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[/card]
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[card]
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text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play.
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text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
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id=39699
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name=Mobilization
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auto=lord(Soldier) vigilance
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auto=lord(soldier) vigilance
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auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white)
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mana={2}{W}
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type=Enchantment
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@@ -570,7 +571,7 @@ id=42186
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name=Nantuko Husk
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mana={2}{B}
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type=Creature
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auto={S(creature|myinplay)}:2/2
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auto={S(creature|myBattlefield)}:2/2
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subtype=Zombie Insect
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power=2
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toughness=2
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@@ -604,9 +605,9 @@ name=Oblation
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mana={2}{W}
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type=Instant
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text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
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target=(*[-Land]|opponentinplay)
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target=(*[-land]|opponentbattlefield)
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auto=moveTo(ownerlibrary)
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auto=draw:2 targetController
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auto=draw:2 targetcontroller
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rarity=R
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[/card]
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[card]
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@@ -668,30 +669,31 @@ subtype=Plains
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rarity=L
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[/card]
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[card]
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text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
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id=39504
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name=Polluted Delta
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type=Land
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text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
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auto={T}{S}:moveTo(myinplay) target(island,swamp|mylibrary) && life:-1 controller
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auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
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rarity=R
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[/card]
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[card]
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text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
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target=creature,player
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id=39845
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name=Profane Prayers
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mana={2}{B}{B}
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type=Sorcery
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text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.
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auto=foreach(Cleric)damage:1 target(player,creature)
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auto=foreach(Cleric)life:1 controller
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auto=foreach(cleric)damage:1
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auto=foreach(cleric)life:1 controller
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rarity=C
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[/card]
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[card]
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text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
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id=40173
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||||
name=Psychic Trance
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mana={2}{U}{U}
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type=Instant
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text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
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auto=lord(wizard|myinplay) {T}:fizzle target(*|stack)
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auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
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||||
rarity=R
|
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[/card]
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[card]
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@@ -701,54 +703,54 @@ name=Ravenous Baloth
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mana={2}{G}{G}
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type=Creature
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subtype=Beast
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auto={s(Beast|myinplay)}:life:4
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auto={S(beast|myBattlefield)}:life:4
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power=4
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toughness=4
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rarity=R
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[/card]
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[card]
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text=Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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id=39746
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name=Reckless One
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mana={3}{R}
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type=Creature
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subtype=Goblin Avatar
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text=Haste Reckless One's power and toughness are each equal to the number of Goblins in play.
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auto=foreach(Goblin) 1/1
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auto=foreach(goblin) 1/1
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power=*
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toughness=*
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rarity=U
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abilities=haste
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[/card]
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[card]
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||||
text=Target player shuffles his or her graveyard into his or her library.
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||||
id=41462
|
||||
name=Reminisce
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||||
mana={2}{U}
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type=Sorcery
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text=Target player shuffles his or her graveyard into his or her library.
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target=player
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auto=moveTo(ownerlibrary) all(*|ownergraveyard)
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||||
rarity=U
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||||
[/card]
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||||
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||||
[card]
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||||
text=Whenever a creature attacks, you gain 1 life.
|
||||
id=40656
|
||||
name=Righteous Cause
|
||||
mana={3}{W}{W}
|
||||
type=Enchantment
|
||||
text=Whenever a creature attacks, you gain 1 life.
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||||
auto=@each blockers step:foreach(creature[attacking]) life:1
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
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||||
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
|
||||
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
|
||||
id=10704
|
||||
name=Riptide Laboratory
|
||||
auto={T}:Add{1}
|
||||
auto={1}{U}{T}:moveTo(ownerhand) target(Wizard|myinplay)
|
||||
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
|
||||
type=Basic Land
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying, haste.
|
||||
text=Flying, haste
|
||||
id=39859
|
||||
name=Rorix Bladewing
|
||||
abilities=flying,haste,legendary
|
||||
@@ -760,6 +762,7 @@ toughness=5
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
|
||||
id=39445
|
||||
name=Screaming Seahawk
|
||||
mana={4}{U}
|
||||
@@ -767,7 +770,6 @@ type=Creature
|
||||
subtype=Bird
|
||||
power=2
|
||||
toughness=2
|
||||
text=Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
|
||||
auto=may moveTo(myhand) target(Screaming Seahawk|mylibrary)
|
||||
rarity=C
|
||||
[/card]
|
||||
@@ -786,7 +788,7 @@ text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card.
|
||||
id=40539
|
||||
name=Seaside Haven
|
||||
auto={T}:Add{1}
|
||||
auto={W}{U}{T}{S(Bird|myinplay)}:draw:1
|
||||
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
|
||||
type=Basic Land
|
||||
rarity=U
|
||||
[/card]
|
||||
@@ -803,6 +805,7 @@ toughness=2
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Each player loses 1 life for each Zombie on the battlefield.
|
||||
id=39464
|
||||
name=Shepherd of Rot
|
||||
mana={1}{B}
|
||||
@@ -810,8 +813,7 @@ type=Creature
|
||||
subtype=Zombie Cleric
|
||||
power=1
|
||||
toughness=1
|
||||
text={T}: Each player loses 1 life for each Zombie in play.
|
||||
auto={T}:foreach(Zombie) life:-1 opponent && foreach(Zombie) life:-1 controller
|
||||
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
@@ -842,7 +844,7 @@ text=Sacrifice a Goblin: Add {R} to your mana pool.
|
||||
id=39563
|
||||
name=Skirk Prospector
|
||||
mana={R}
|
||||
auto={S(Goblin|myinplay)}:Add {R}
|
||||
auto={S(goblin|myBattlefield)}:Add {R}
|
||||
type=Creature
|
||||
subtype=Goblin
|
||||
power=1
|
||||
@@ -850,23 +852,23 @@ toughness=1
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
|
||||
id=39696
|
||||
name=Slate of Ancestry
|
||||
mana={4}
|
||||
type=Artifact
|
||||
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
|
||||
auto={4}{T}:all(*|myhand) moveTo(mygraveyard) && foreach(creature|myinplay) draw:1
|
||||
auto={4}{T}:all(*|myhand) moveTo(mygraveyard) && foreach(creature|myBattlefield) draw:1
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
text=Soulless One's power and toughness are each equal to the number of Zombies on the Battlefield plus the number of Zombie cards in all graveyards.
|
||||
id=39745
|
||||
name=Soulless One
|
||||
mana={3}{B}
|
||||
type=Creature
|
||||
subtype=Zombie Avatar
|
||||
text=Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
|
||||
auto=foreach(Zombie|graveyard) 1/1
|
||||
auto=foreach(Zombie) 1/1
|
||||
auto=foreach(zombie|graveyard) 1/1
|
||||
auto=foreach(zombie) 1/1
|
||||
power=*
|
||||
toughness=*
|
||||
rarity=U
|
||||
@@ -908,23 +910,13 @@ subtype=Swamp
|
||||
rarity=L
|
||||
[/card]
|
||||
[card]
|
||||
id=39825
|
||||
name=Syphon Mind
|
||||
mana={3}{B}
|
||||
type=Sorcery
|
||||
text=Each other player discards a card. You draw a card for each card discarded this way.
|
||||
auto=discard:1 target(player)
|
||||
auto=draw:1
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
|
||||
id=39468
|
||||
name=Syphon Soul
|
||||
mana={2}{B}
|
||||
type=Sorcery
|
||||
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
|
||||
auto=damage:2 target(player)
|
||||
auto=life:2
|
||||
auto=life:-2 opponent
|
||||
auto=life:2 controller
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
@@ -941,12 +933,12 @@ type=Sorcery
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the Battlefield.
|
||||
id=39847
|
||||
name=Thunder of Hooves
|
||||
mana={3}{R}
|
||||
type=Sorcery
|
||||
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.
|
||||
auto=foreach(Beast) damage:1 all(creature[-flying])
|
||||
auto=foreach(beast) damage:1 all(creature[-flying])
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
@@ -955,7 +947,7 @@ name=Unholy Grotto
|
||||
type=Land
|
||||
text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
|
||||
auto={T}:Add{1}
|
||||
auto={B}{T}:moveTo(mylibrary) target(Zombie|mygraveyard)
|
||||
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
@@ -977,7 +969,7 @@ id=39495
|
||||
name=Wall of Mulch
|
||||
abilities=defender
|
||||
mana={1}{G}
|
||||
auto={G}{S(Wall|myinplay)}:draw:1
|
||||
auto={G}{S(wall|my Battlefield)}:draw:1
|
||||
type=Creature
|
||||
subtype=Wall
|
||||
power=0
|
||||
@@ -992,16 +984,16 @@ type=Creature
|
||||
subtype=Elf
|
||||
power=1
|
||||
toughness=1
|
||||
text={T}: You gain 1 life for each Elf in play.
|
||||
auto={T}:foreach(Elf) life:1
|
||||
text={T}: You gain 1 life for each Elf on the battlefield.
|
||||
auto={T}:foreach(elf) life:1
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
|
||||
id=39507
|
||||
name=Windswept Heath
|
||||
type=Land
|
||||
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
|
||||
auto={T}{S}:moveTo(myinplay) target(forest,plains|mylibrary) && life:-1 controller
|
||||
auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
@@ -1021,18 +1013,18 @@ text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf.
|
||||
id=34764
|
||||
name=Wirewood Lodge
|
||||
auto={T}:Add{1}
|
||||
auto={G}{T}:untap target(Elf)
|
||||
auto={G}{T}:untap target(elf)
|
||||
type=Land
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
|
||||
id=39841
|
||||
name=Wirewood Pride
|
||||
mana={G}
|
||||
type=Instant
|
||||
text=Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
|
||||
target=creature
|
||||
auto=foreach(Elf) 1/1
|
||||
auto=foreach(elf) 1/1
|
||||
rarity=C
|
||||
[/card]
|
||||
[card]
|
||||
@@ -1040,10 +1032,11 @@ id=39506
|
||||
name=Wooded Foothills
|
||||
mana=
|
||||
type=Land
|
||||
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
|
||||
auto={T}{S}:moveTo(myinplay) target(mountain,forest|mylibrary) && life:-1 controller
|
||||
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
|
||||
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller
|
||||
rarity=R
|
||||
[/card]
|
||||
text=Whenever another creature enters the battlefield, you lose 1 life.
|
||||
[card]
|
||||
id=26689
|
||||
name=Wretched Anurid
|
||||
@@ -1052,7 +1045,6 @@ type=Creature
|
||||
subtype=Zombie Frog Beast
|
||||
power=3
|
||||
toughness=3
|
||||
text=Whenever another creature comes into play, you lose 1 life.
|
||||
auto=@movedTo(creature|battlefield): life:-1 controller
|
||||
rarity=C
|
||||
[/card]
|
||||
Reference in New Issue
Block a user