More code compliance. New tests.
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#NAME: Executioner's Swing
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#DESC: Checks targetability
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#DESC: Test that can target creature that damaged creature this turn
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:Grizzly Bears
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[PLAYER2]
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inplay:Flying Men,Swamp,Plains
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hand:Executioner's Swing
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[DO]
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Grizzly Bears
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next
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Flying Men
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next
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next
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next
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# second main
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# kill bear
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yes
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Swamp
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Plains
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Executioner's Swing
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Grizzly Bears
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endinterruption
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[ASSERT]
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secondmain
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[PLAYER1]
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graveyard:Grizzly Bears
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[PLAYER2]
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graveyard:Executioner's Swing,Flying Men
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inplay:Plains,Swamp
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[END]
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@@ -0,0 +1,42 @@
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#NAME: Executioner's Swing
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#DESC: Checks targetability
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#DESC: Test that can target creature that damaged player
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:Grizzly Bears
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[PLAYER2]
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inplay:Swamp,Plains
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hand:Executioner's Swing
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[DO]
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Grizzly Bears
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next
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next
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next
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next
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# second main
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# kill bear
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yes
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Swamp
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Plains
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Executioner's Swing
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Grizzly Bears
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endinterruption
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[ASSERT]
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secondmain
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[PLAYER1]
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graveyard:Grizzly Bears
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[PLAYER2]
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graveyard:Executioner's Swing
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inplay:Plains,Swamp
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life:18
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[END]
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@@ -0,0 +1,34 @@
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#NAME: Executioner's Swing
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#DESC: Checks targetability
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#DESC: Prove that can't target passive creature
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[INIT]
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secondmain
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[PLAYER1]
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inplay:Grizzly Bears
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[PLAYER2]
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manapool:{B}{W}
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hand:Executioner's Swing
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[DO]
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# attempt to kill bear
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yes
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Swamp
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Plains
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Executioner's Swing
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Grizzly Bears
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endinterruption
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[ASSERT]
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secondmain
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[PLAYER1]
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inplay:Grizzly Bears
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[PLAYER2]
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hand:Executioner's Swing
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manapool:{W}{B}
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[END]
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