Jeck - Profile loading fix, minor options menu improvements, minor cleanup.

This commit is contained in:
wagic.jeck
2009-09-09 11:11:17 +00:00
parent 4993cc5dea
commit 91a9387e33
8 changed files with 1277 additions and 1248 deletions

View File

@@ -117,7 +117,8 @@ public:
//The sanity=false option returns the adjusted path even if the file doesn't exist.
string profileFile(string filename="", string fallback="", bool sanity=true,bool relative=false);
void checkProfile();
void reloadProfile(bool images = true); //Reloads profile using current options[ACTIVE_PROFILE]
void checkProfile(); //Confirms that a profile is loaded and contains a collection.
void createUsersFirstDeck(int setId);
GameOption& operator[](string);

View File

@@ -47,10 +47,12 @@ public:
class OptionInteger:public OptionItem{
public:
int value;
int value; //Current value.
int defValue; //Default value.
string strDefault; //What to call the default value.
int maxValue, increment;
OptionInteger(string _id, string _displayValue, int _maxValue = 1, int _increment = 1);
OptionInteger(string _id, string _displayValue, int _maxValue = 1, int _increment = 1, int _defV = 0, string _sDef = "");
virtual void Reload() {if(id != "") value = options[id].number;};
virtual void Render();
@@ -126,6 +128,14 @@ class OptionTheme:public OptionDirectory{
OptionTheme();
};
class OptionVolume: public OptionInteger{
public:
OptionVolume(string _id, string _displayName, bool _bMusic = false);
virtual void updateValue();
private:
bool bMusic;
};
class OptionProfile:public OptionDirectory{
public:
OptionProfile(GameApp * _app);

View File

@@ -43,6 +43,15 @@ GameApp::GameApp(): JApp()
players[1] = 0;
gameType = GAME_TYPE_CLASSIC;
mCurrentState = NULL;
mNextState = NULL;
collection = NULL;
for(int i=0;i<6;i++)
Particles[i] = NULL;
music = NULL;
}
@@ -64,6 +73,9 @@ void GameApp::Create()
//Link this to our settings manager.
options.theGame = this;
//Ensure that options are properly loaded before loading files.
options.reloadProfile();
//Test for Music files presence
string filepath = RESPATH;
filepath = filepath + "/" + resources.musicFile("Track0.mp3");
@@ -200,7 +212,7 @@ void GameApp::Destroy()
SimpleMenu::destroy();
options.theGame = NULL;
LOG("==Destroying GameApp Successful==");
}

View File

@@ -187,10 +187,10 @@ GameSettings::GameSettings()
//Load global options
globalOptions = NEW GameOptions(GLOBAL_SETTINGS);
//reloadProfile should be called for the rest.
theGame = NULL;
profileOptions = NULL;
themeOptions = NULL;
checkProfile();
}
GameSettings::~GameSettings(){
@@ -220,8 +220,17 @@ int GameSettings::save(){
if(globalOptions)
globalOptions->save();
if(profileOptions)
if(profileOptions){
//Force our directories to exist.
MAKEDIR(RESPATH"/profiles");
string temp = profileFile("","",false,false);
MAKEDIR(temp.c_str());
temp+="/stats";
MAKEDIR(temp.c_str());
temp = profileFile(PLAYER_SETTINGS,"",false);
profileOptions->save();
}
checkProfile();
@@ -267,38 +276,30 @@ string GameSettings::profileFile(string filename, string fallback,bool sanity, b
return buf;
}
void GameSettings::reloadProfile(bool images){
SAFE_DELETE(profileOptions);
SAFE_DELETE(themeOptions);
checkProfile();
if(images)
resources.Refresh(); //Update images
}
void GameSettings::checkProfile(){
//Load current profile's options. Doesn't save prior set.
char buf[512];
//Force our directories to exist.
MAKEDIR(RESPATH"/profiles");
string temp = profileFile("","",false,false);
MAKEDIR(temp.c_str());
temp+="/stats";
MAKEDIR(temp.c_str());
temp = profileFile(PLAYER_SETTINGS,"",false);
SAFE_DELETE(profileOptions);
profileOptions = NEW GameOptions(temp);
//Force a profile.
if((*profileOptions)[Options::ACTIVE_THEME].isDefault()){
temp = "Default";
(*profileOptions)[Options::ACTIVE_THEME].str = "Default";
}else{
temp = (*profileOptions)[Options::ACTIVE_THEME].str;
}
//If it doesn't exist, load current profile.
if(!profileOptions)
profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS,"",false));
//Load theme options
if(temp == "Default")
sprintf(buf,RESPATH"/graphics/metrics.txt");
else{
sprintf(buf,RESPATH"/themes/%s/metrics.txt",temp.c_str());
}
if(!themeOptions){
if(!profileOptions || (*profileOptions)[Options::ACTIVE_THEME].isDefault())
sprintf(buf,RESPATH"/graphics/metrics.txt");
else
sprintf(buf,RESPATH"/themes/%s/metrics.txt",(*profileOptions)[Options::ACTIVE_THEME].str.c_str());
SAFE_DELETE(themeOptions);
themeOptions = NEW GameOptions(buf);
themeOptions = NEW GameOptions(buf);
}
//Validation of collection, etc, only happens if the game is up.
if(theGame == NULL || theGame->collection == NULL)
@@ -309,7 +310,7 @@ void GameSettings::checkProfile(){
{
//If we had any default settings, we'd set them here.
//Give the player cards from the set for which we have the most variety
//Find the set for which we have the most variety
int setId = 0;
int maxcards = 0;
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
@@ -319,15 +320,17 @@ void GameSettings::checkProfile(){
setId = i;
}
}
//Save this set as "unlocked"
char buffer[4096];
string s = MtgSets::SetsList->values[setId];
sprintf(buffer,"unlocked_%s", s.c_str());
(*profileOptions)[buffer]=1;
profileOptions->save();
//Give the player their first deck
createUsersFirstDeck(setId);
}
}
void GameSettings::createUsersFirstDeck(int setId){

View File

@@ -290,6 +290,7 @@ void GameStateMenu::Update(float dt)
mReadConf = 1;
}
if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
//Force default, if necessary.
if(options[Options::ACTIVE_PROFILE].str == "")
options[Options::ACTIVE_PROFILE].str = "Default";
@@ -300,15 +301,8 @@ void GameStateMenu::Update(float dt)
file.close();
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}else{
//check for first time player!
file.open(options.profileFile(PLAYER_COLLECTION,"",false).c_str());
if(file){
file.close();
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}else{
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
}
}
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
}
//List active profile and database size.
PlayerData * playerdata = NEW PlayerData(mParent->collection);
@@ -321,8 +315,8 @@ void GameStateMenu::Update(float dt)
}
break;
case MENU_STATE_MAJOR_FIRST_TIME :
options.checkProfile();
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
options.checkProfile(); //Handles building a new deck, if needed.
break;
case MENU_STATE_MAJOR_MAINMENU :
if (!scrollerSet) fillScroller();

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@@ -20,7 +20,6 @@ GameStateOptions::~GameStateOptions() {
void GameStateOptions::Start()
{
timer = 0;
mState = SHOW_OPTIONS;
JRenderer::GetInstance()->ResetPrivateVRAM();
@@ -29,16 +28,17 @@ void GameStateOptions::Start()
OptionsList * optionsList;
optionsList = NEW OptionsList("Settings");
optionsList->Add(NEW OptionHeader("General Options"));
if (GameApp::HasMusic) optionsList->Add(NEW OptionInteger(Options::MUSICVOLUME, "Music volume", 100, 10));
optionsList->Add(NEW OptionInteger(Options::SFXVOLUME, "SFX volume", 100, 10));
if (GameApp::HasMusic) optionsList->Add(NEW OptionVolume(Options::MUSICVOLUME, "Music volume", true));
optionsList->Add(NEW OptionVolume(Options::SFXVOLUME, "SFX volume"));
optionsList->Add(NEW OptionInteger(Options::OSD, "Display InGame extra information"));
if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
optionsList->Add(NEW OptionInteger(Options::DIFFICULTY, "Difficulty", 3, 1));
optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYSPELLS, "Interrupt my spells"));
optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
optionsList->Add(NEW OptionInteger(Options::CACHESIZE, "Image Cache Size", 60, 5));
optionsList->Add(NEW OptionInteger(Options::CACHESIZE, "Image Cache Size", 60, 5,0,"Default"));
optionsTabs = NEW OptionsMenu();
optionsTabs->Add(optionsList);

View File

@@ -64,13 +64,17 @@ void OptionInteger::Render(){
sprintf(buf,_("No").c_str());
}
}else{
sprintf(buf, "%i", value);
if(value == defValue && strDefault.size())
sprintf(buf, "%s", strDefault.c_str());
else
sprintf(buf, "%i", value);
}
mFont->DrawString(buf,width -10 ,y,JGETEXT_RIGHT);
}
OptionInteger::OptionInteger(string _id, string _displayValue, int _maxValue, int _increment): OptionItem(_id, _displayValue){
OptionInteger::OptionInteger(string _id, string _displayValue, int _maxValue, int _increment, int _defV, string _sDef): OptionItem(_id, _displayValue){
defValue = _defV;
strDefault = _sDef;
maxValue = _maxValue;
increment = _increment;
value = ::options[id].number;
@@ -231,7 +235,7 @@ void OptionProfile::populate(){
renderer->BindTexture(mAvatarTex);
}
options.checkProfile();
options.reloadProfile();
PlayerData * pdata = NEW PlayerData(app->collection);
options[Options::ACTIVE_PROFILE] = temp;
@@ -320,7 +324,6 @@ void OptionProfile::acceptSubmode()
options[Options::ACTIVE_PROFILE] = selections[value];
initialValue = value;
populate();
resources.Refresh(); //Update images, in case we've changed profiles, etc.
bCheck = false;
}
@@ -759,7 +762,7 @@ void OptionNewProfile::Update(float dt){
if(temp != value){
options[Options::ACTIVE_PROFILE] = value;
options.checkProfile();
options.reloadProfile();
}
value = "";
bChanged = true;
@@ -798,3 +801,13 @@ OptionTheme::OptionTheme(): OptionDirectory(RESPATH"/themes",Options::ACTIVE_THE
if(selections.size() == 1)
bHidden = true;
}
void OptionVolume::updateValue(){
value+=increment;
if (value>maxValue)
value=0;
}
OptionVolume::OptionVolume(string _id, string _displayName, bool _bMusic): OptionInteger(_id, _displayName, 100, 10,0,"Muted") {
bMusic = _bMusic;
}

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@@ -935,10 +935,6 @@ int WResourceManager::CreateTexture(const string &textureName) {
mTextureList.push_back(tex);
mTextureMap[textureName] = id;
}
else
{
}
return id;
}